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Stagnation.3659

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  1. It's annoying that there's literally only maybe 1 or 2 relics viable for us right now.
  2. What do those bladesworn changes even mean? The entire auto attack chain can be range now or is it still melee?
  3. how the hell do you even differentiate between the shatters
  4. Even virtuoso is giving me trouble these days. Between the long kitten block and invuln or the usual staff user, do I really have to go back to bladesworn just to even stand a chance.
  5. Full counter having its damage back would definitely help. Struggling even more if they have too much mobility. When I finally do make it to them, they have that BS invuln
  6. How do you deal with mesmers in general? I can't seem to get the drop on them in all my time playing pvp. I just feel helpless.
  7. I heard bladesworn is still bugged by giving you stability in pvp. I doubt it's as strong as before since they removed the synergy of ammo refill with the shouts.
  8. I love the changes, makes hammer berserker a threat in team fights with the amount of cc and damage you can bring.
  9. CC should get their damage back but the values should be in line with all of the other skills. 3k on bull charge is not that oppressive.
  10. You could still knock people back with stomp. I like the new wild blow for the knockdown. It still hits in an aoe and knock down 5 targets for 3 seconds. That's like a 5 man bull charge with next to no telegraphs because of how fast it is.
  11. Only change hammer could use to make it feel complete would be adding the damage back to the 4 and the 5. Other than that, it feels great on berserker with the huge area. Honestly don't know why they are judging already when patch hasn't been out for a day yet.
  12. The patch definitely improved a lot for warrior. The CC quickness trait lets hammer skills hit more reliably which is good for stun locking to get your damage off. It's too early to see the full effects of the patch because it just dropped a few hours ago.
  13. I found decent success with hammer and dual axe in pvp. Relying on stun locking with bull, wild blow, and hammer to get all my damage from axe actually hit.
  14. What's the ideal berserker gear stat combo? Like assassin chest and amulet combined with everything else being berserker. I honestly forgot what the stats should be.
  15. The new knockdown should combo well with hammer for a wild blow to hammer 2 to 5 and for another hammer 2. Getting hit by that full combo should be nasty.
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