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SkyCake.4216

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  1. I recently got back from a month long trip and today was the first day I got to play any Guild Wars 2. Jumped on my Ranger because I've been wanting DPS Druid for a long time. Honestly, it's so much fun! I can't wait to try it with D/D. I tried Vipers vs Celestial and even though Celestial was only doing like 80-85% the damage, I was really enjoying it. I like the new Spirits for DPS Druid. I made a new look for my Norn Ranger for it and I'm enjoying this "blood moon" look I have going on. It's a top 3 DPS character for me, now. I'm not saying it's perfect. But, I think it's a very fun.
  2. I know it's not completely new. But, DPS Druid (Ranger) with a 2h Spear is my current most-wanted combo. Got the DPS part! Now, just need the Spear. I would like if Spear was essentially "Condition Sword" on Ranger. A lunge/disengage with maybe an ammo skill for a throw. Or, maybe 1h spears and then also add 2h halberds. Polearms tend to be one of my favorite weapon type in games.
  3. They have interesting lore and I thought it was super cool that they were playable in GW2. My max size Ele Charr is my favorite of my kitties and she is awesome!
  4. 1000 gems for a hood and cape that still makes your character bald.
  5. Thematically and mechanically, I find it the most disappointing elite spec out of all of the EoD specs. Even as someone that likes the idea of a "hammer mage".
  6. I'm disappointed in the current state of Wells. I would consider their movement-potential to be worse than Jaunts. The low range coupled with the cast time makes them feel like Wells that have movement tacked on and something you just deal with rather than play or engage with. Their effects aren't that great, either. I still find the Shroud to be a bit too slow and boring. Shroud 4 looks so lame and I often can't even tell if my character did the animation. Maybe it's intended, but my auto-cast lock on Shroud 1 doesn't stick and I have to re-lock it. The animation for Shroud 1 also doesn't feel very Thief-like since it's just Necro Shroud 1. I would have preferred something quicker and "snappy" like throwing little shadow knives or something. I also still want a condi-oriented adept trait.
  7. This is all from a casual PvE perspective. I did not feel interested in doing anything else with Catalyst. - The Jade Sphere doesn't need a cooldown, energy, and shared attunement cooldown all at once. It makes situations such as swapping to water, laying down a water field, and then Hammer 4 inside it for the heal and aura unnecessarily complicated and long. Especially if you get CC'd out of the combo during those 5 seconds, wasting the energy cost. - From that point, this elite spec is crammed with 5 second (or less) durations. Auras, the F5, augments, and Hammer 3. It creates a very frantic gameplay akin to Weaver. Except, unlike Weaver, Catalyst doesn't really have the tools to deal with this. Weaver's dual attunements, lack of an F5, ammo skills, dual attacks giving barrier, and not having something like Hammer 3 to manage makes it feel much better even if you are quickly swapping between attunements. I don't mind swapping attunements. I just wish it wasn't part of the many little pieces of Catalyst while trying to manage Hammer 3, the separate auras, and dealing with the restrictions on the Jade Sphere. - The Augments are better. Maybe moving Hammer 3's mechanic to them would have made them more interesting. Gaining an orb of each type used with the Elite giving all four orbs or any missing orbs. It could have even flipped to Grand Finale. Just quick brainstormed idea. I don't find the Elite Augment Elemental Celerity is that interesting because some of the higher cooldown weaponskills aren't that exciting to cast twice in a row. Especially on Catalyst when you're probably juggling several other things. Double Molten End or Meteor Shower is kind of cool. Maybe this has more interesting applications that I missed and makes it worth the 90 second CD. I'm not a fan of the duration of the Augments, though some of them have useful effects. - The survivability of the elite spec is not a "frontline" spec like mentioned in the video. Scrapper is a frontline spec. Hammer 3 and 4 on a Scrapper will let it outlast many situations. Then it has useful toolbelt skills as well as gyros in Bulwark and Purge gyro. Fortified Earth, Hammer 4 in Earth and Water just aren't nearly as strong. I found a lot of Catalyst's survivability came from core Ele. Stone Resonance (Weaver), Armor of Earth, Conjure Earth Shield, Mist Form. These are all better than Fortified Earth even considering the cooldowns. I do not think Hardened Auras or Staunch Auras provides this gameplay. The tools I used to stick in a fight were not Catalyst tools. - Auras are important to the elite spec, but I don't think Auras are that interesting in the first place. They're, once again, another low duration with low effect theme on the Catalyst. I personally don't like Hammer 3 since it adds to that theme and would have liked to instead seen Hammer 3 changed to transmutes that differ slightly from what core Elementalist has. I think that could have made Auras more interesting to play around with on Catalyst and help give it a strong identity. I also think Auras themselves could use changes in either their durations or their effects. Removing some of the restrictions on Jade Sphere would be a huge change in my opinion. I'm disappointed that larger changes weren't made for the Catalyst during this beta for testing purposes. But, it is certainly playable now and useful. Maybe even strong in the right situations. I don't enjoy the "slightly different Weaver" flavor of it and would have rather it would leaned more into a bruiser-style gameplay more similar to Scrapper since it would have at least been different for Elementalist.
  8. Really happy to see the changes! I think a lot of people were worried we either wouldn't see changes, or wouldn't see bigger changes needed. While not all the changes are exciting to me, just that they're happening is a good sign. These are my quick thoughts. - Harbinger traits still relatively boring. In comparison, I think Reaper has wonderful traits. They're creative and fill an idea/role without being so direct, such as Deathly Chill. I would really like if Harbinger traits could be more interesting than "do more [damage] with Blight." I'm worried about the Life Force change. - I'm not convinced this will fix Catalyst's "frontline" potential. I also worry about the e-spec being held back by its energy resource still. Auras themselves need a look at before trying to force them to be so important to Catalyst. The 5 second duration on fields, the low duration on augments, the low duration on Hammer 3, low duration on auras. This spec is going to feel like you're always in a rush to do something because whatever affect you have going on doesn't last long at all. Elementalist already has a frantic e-spec, I'm not sure why Catalyst also has to be so frantic. - I'm sad that the Specter nerfs came without any of the QoLs or fixes people have been asking for. I'm actually one of the weirdos that enjoy the single-target healing aspect of it. I'm disappointed that Wells weren't touched because I believe they could use some tuning. I'm curious about the Shroud changes in-game. But, the Shroud already felt really lackluster and relatively boring for a Thief. I still feel like it needs more than what it got. - Mace is being forced onto Mechanist and I don't think that's a good idea. Rocket Punch needs to be accessible to Pistol and Rifle as well. - I don't really want to talk about Virtuoso too much because I really only have negative things to say about it and it makes me sad as someone that has spent well over a thousand hours on Mesmer. But, Anet didn't listen to the feedback at all. Thank for the post!
  9. Specter is something I've been wanting in a Thief. It still has some tweaking issues and such, but also felt the most complete and founded during the betas. I can't wait to WvW with it more. Especially since after EoD releases, I'll be able to partner up with one of my friends for some Specter shennigans. There are several others I'm either looking forward to or I'm still hopeful for, as well.
  10. I wanted Hammer. I did not want Catalyst, though. Something more akin to an Enhancement Shaman in WoW with a more primal feeling to it. Or, even something like a Rune Priest in Warhammer where they hammer the winds of magic in submission, storing them into stone. I wanted it to feel like an Earthbender in Avatar with how sturdy and strong their bending is relative to the other elements (obviously would apply to all four elements on Elementalist). There was a time where I was slightly hopeful that the bullet icon was for Elementalist and before that posted how I wanted Rifle the most. It's kind of silly thinking about how if you took current Catalyst's mechanics, they would work so much better with a Rifle. Setting up a field to stand in wouldn't be so bad if you had 1200+ range. The Augments could have been loading special ammo and been based on shots fired (like Thief poison) rather than these weak, timed utilities with an extra stipulation.
  11. I'll usually tip 2 gold to comms that are fun and interact with the squad. If the comm has a lieutenant that does all the talking, I'll tip the LT instead.
  12. I'm cautiously excited for the upcoming beta. I really enjoyed Specter and think it still needs some work. But, a lot of the other e-specs need more than some tweaks or adjustments. Some, such as Catalyst, need a whole lot more! This upcoming beta will give us an indication of how much Anet is really willing to change and what feedback (if any) they deem is appropriate. I worry that nothing will really change and they won't release a blogpost about it. I get they said something about breaking all the rules. But, it's kind of strange that the theme of these elite-specs is "I don't normally play [profession], but I really liked this e-spec!"
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