But the select mount with mousewheel doesn't send anything to the game nor interacts with the game at all, it store a variable within the script. But even that is a 1 to 1 cycle. 1 click of mousewheel = 1 variable. Just as default is zoom settings, 1 click = 1 level of zoom adjustment. "Why don't you bind every mount to its own, fixed mount key in the game options?"That's what I'm doing, I'm just sending my choice to a single key based on which variable I want. In other words, I'm using the in-game mount binds. I'm just choosing which bind I want to press use the mouse wheel.Basically all it's doing is rebinding the mouse scroll wheel since the game does not support it yet.