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crosknight.3041

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  1. cool feature. a surprise to be sure but a welcomed one. would like a lil notification of when someone inspects my cosmetics so i get a lil ego boost lol
  2. personally, i'd like conjures to be transferred into something like spirit weapons. sure you lose the weapon skills of them but it also gives each weapon far more purpose on the utility bar and i think that's what's needed. like, seriously, when was the last time the axe conjure had any relevance? plus usually only one or 2 skills are used then the weapon is dumped anyway most of the time. granted, ele just needs to have it's core traitlines and core utilities reworked in general.
  3. i would love to see it buffed to work like warrior torch skill "Flames of War" where you cleanse conditions and become a mobile fire field. maybe keep it more supportive instead so cleanses a condi per pulse, edit: and heal per condi removed.
  4. not just water but all the core trait lines need reworking, as well as the core utility skills (but that's another topic in general) i would LOVE this, and would put aura share into the arcane trait line. not only would it free up tempest to actually provide alacrity without any limitations (currently alac on overload is counter productive since you can lock yourself out of water attunement for a bit if you overload water, meaning losing soothing mist and majority of your reliable team healing skills) but also allow Quickness catalyst to get into the healer game reliably too (i dont think i've seen a single player play catalyst healer at all).
  5. i want a motorcycle skin for the beetle. dye it red and make it the bike from akira
  6. yeah they did, you used to be able to research salvage all the food items you got from holiday events too, back when every bag had like 5 food items in it. now that change doesnt make sense since they nerfed the drops on holiday foods as well.
  7. title is self explanatory. easily one of the worst currencies to earn. can we get a massive rework on acquisition, especially if SotO is anything to go off of that notes will continue to be very important in the future? i like the part of a salvage currency but it being "specific" crafted things just makes the whole thing tedious.
  8. honestly i still HATE how tempest gives alac. especially when you're playing healer since you do not want to use overload water and be locked out of water for a longer duration. ofc this comes mostly from a major lack of out of water support options.
  9. personally i think ele weapons should have a role focused on across all the attunements like a hypothetical rework of scepter turning it into a primarily support weapon (excluding weaver atm) fire -Dragons tooth now grants might to allies around the target when it lands -phoenix now heals allies that it passes through and heals for more at it's destination (if i recall phoenix in mythology are symbols of rejuvenation so healing fits it) water -ice shards heal allies they pass by -Shatterstone grants resolution to allies around when it detonates. -Water Trident heals allies around the target air (probably the hardest attunement to make into support) -Allies around Blinding flash gain swiftness and fury earth -Rock Barrier now is a ground target ability, create a stone totem that pulses barrier to allies -Dust Devil grants protection to allies the way things are atm where almost every weapon is a hybrid leaves ele in a "jack of all trades, master of none" state. weapon role focusing would also help address my heal ele complaint of "not enough support options out of water." ofc this would be just the tip of the iceburg to getting ele back on track. core trait lines and core utility skills need major renovations too.
  10. honestly weapons being hybrids is the issue with MOST ele weapons. because of our attunement mechanic we're stuck forever in this weird "jack of all trades, master of none" zone. this is probably my biggest positive for the pistol, being one of the few weapons to somewhat try to stick to a specific role across all attunements; granted it's still jank, like with what you said about air (confusion condi sounds great for it), as well as the "defensive side"
  11. i'll bet i can get way more creative with ele shield than anet can
  12. i think this is the worst weapon ele ever has gotten, and i HATED hammer. bullet mechanic is just annoying. weapon mechanics in general are annoying. leave those for elite specs not on weapons. this is why i hated hammer. ***glares at hammer 3*** damage is garbage single target only, can we have the bullets pierce please? extremely boring design and animations all around unfun.
  13. having finally spent some time with the pistol, it has the same issues that hammer has with me and that it's to gimmicky. i feel like i have to play a minigame ontop of an actual rotation. can we please keep mechanics off of weapons, save those for elite specs.
  14. i will DIE on the hill that hammer 3 across all attunements shoulda been the catalysts spec mechanic 600 range should have also been the range across all the attunements as well
  15. great, got the monkey paw effect with arcane skill update. i wanted it but my god what we're getting is awful. i wanted some of them to be made into support skills, since lack of viable support options for utility skills is a pretty big issue i have with the class in general.
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