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Fluffball.8307

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Everything posted by Fluffball.8307

  1. I used to play PvP and WvW a lot, and quit for years until my kids got into GW2. I've been running almost the same build I did when HoT came out and I quit, which is just a celestial druid with staff and GS. It rocks in zergs for the healing and I run berserkers trinkets for roaming, it has GREAT mobility with QZ and the superspeed from druid plus 3 on staff and GS. I honestly don't see any problems at all. I don't even know what the elite spec from the cantha expac is, but cele druid has been absolutely holding up, very few people give me trouble in 1v1s. Oh wait edit: You also said PvP. I use the healing + power amulet for PvP. No idea what it's called but it got me to gold3 in the trials after not playing GW for several years, iiiiiinches off platinum on games I should have won. probly lost because of my own person rust. It's basically the same idea as cele.
  2. Same thing that was happening 8 years ago.
  3. I take a two year break, come back and first patch notes are bug fixes to every other profession and a list of nerfs to ranger. I see nothing has changed.
  4. What's wrong with SoR and SoS? Been out of the game for... I dunno like 2 years, but they don't look like they've changed any since I left. I've been running both of them in WvW roaming and been pretty consistently beating everyone (although admittedly that may because there's no opponent quality control like in PvP, the handful of equally experienced roamers tend to just stalemate and we mutually agree to leave each other alone.) I just glanced at metabattle to see what others are running, and it looks like no one is using evasive purity and instead only using WS for condi removal? Seems weird to pass up EP, that's a darn good trait since you're going to be constantly dodging anyway. I have noticed condi revs seem to be the class everyone is annoyed with but I haven't been terribly bothered by them.
  5. That's a cool idea. You'd have to give it a dodge ability though.
  6. Factions did give an elite beast mastery skill, although that's probably totally irrelevant for what the devs feel like creating for GW2. Would be cool to have a super damaging pet for PvE but they'd never let it happen in PvP (again) without making the ranger itself take a massive hit. Like your pet does triple damage because you give it 2/3s of your own life kind of stuff. That's not a fun example, but you get the idea.
  7. I'm not sure what to do with it, but the Echovald Forest in GW1 had a bunch of wardens protecting it. The ranger versions used traps and bleeding. Honestly I have no idea what GW2 needs since basically every archetype I can think has already been filled in one way or another.
  8. I've come back to the game recently and was wondering why the hell I was immortal and obliterating every class I went up against despite me not even remembering what the skills I had equipped did. Then I realized rangers now have barrier. B) PM and SoS + Druidic Clarity = Fluffy hopping straight into the dang middle of the whatever I can find. I should probably try to remember what the heck soulbeast is.
  9. Every time I try to come back I see something like this.
  10. It's that for sure, but also there are multiple very effective zerg WvW builds. No we're never going to be a guardian that is the staple of rando zergs, but rangers can absolutely be a part of WvW, even in GvGs.
  11. I have not done the collection, but I believe that's the very early (first?) event of the series. You go up on the top of the plateau where the "base" is by the helicopter. The second event is on the escort down a canyon as you wait for the slyvari to plant explosives. There are tons of barrels there up the stairs. Edit: You can also ask other players near you. Almost everyone picks up rifles because they usually instantly kill enemies they hit.
  12. Ya they're all over the place. Just wander around the map. You have way more than you need. Go south on the maps if you really can't find any where you are. If you're really confused you can always "cheat" and look at the wiki maps.
  13. SB potentially has more damage, but if you don't enjoy the playstyle core ranger is absolutely fine. BTW you can always make ranger question threads in the ranger forum.
  14. I recommended a longbow ranger to you in your thread about not being able to dodge. Once you get to level 80, use a longbow druid.
  15. Ah, finally a solid piece of advice. Trying to make the Warrior a tank when leveling is actually very bad because end-game PvE is all about Berserker or Viper gear and - as I've been saying over and over by now - killing things before they kill you. Same thing goes with the role of Warriors in raids and fractals. Learning to play in squishy damage gear from the very get-go will serve and new player well in the long run. This is not really exclusive to Warriors either since all classes do have the potential to rune all-out offensive setups as well and outside of raids, there is no content in the game that requires a tank either (people who tank in raids usually have a whole seperate set of gear they only use when tanking, the rest of the time they play with damage gear on anyway). Necromancer is far more durable than Warrior since it not only has a second lifebar in Deathshroud AND life-stealing. AND pets. Heavy armour? Hah, armour is exclusively for fashion wars in this game. Heavy armour barely makes a difference in the long run. Guardian is even more durable still. Sure they have lower healthpool than Warriors and Necromancer, but their ability to spam boons such as Protection and Regeneration makes their effective health a lot higher than Warriors. As I was saying, the high health pool of Warriors is deceptive. Also, we both know this isn't about "intro PvE" anymore. It is about you guys claiming that Warrior is a tank when it is not. I just completely disagree with you, but it doesn't matter. OP got a bunch of suggestions for warrior and then he got... your posts. Can make up their own mind. :)
  16. I think you're reading way too much into this. Warrior is a good intro to PvE because it's far more durable and simple to play in low level zones than some other classes like mesmer. Raids and champs are not what was being asked about, intro to PvE was.
  17. Someone who's never played a Warrior and who's only experience is getting their butt wooped in PvP by one spotted. Warriors in this game is anythíng but tanks. Especially in PvE. If you want a self-sustaining tank, roll a Guardian. Or if you want an uncoventional tank (no heavy armour visuals and the like) pick Necromancer. dunno how u cant tank as warrior.. No sustain (No, Healing Signet is not nearly enough) no Protection. No extra healthbar or anything. As I said, trash PvE mobs do not qualify. Try to solo a Champion.Why is a new player soloing champs in berseker gear? He asked what an easy intro to PvE was. No one is saying warriors are a brain dead class, we're saying it's extremely easy to get into PvE with. We're talking Queensdale here. Mesmer or ele can do fine as well, but they're not as simple to use in Queensdale.
  18. Yes. I wouldn't recommend it to someone, but in reality no new player is going to be running full zerk gear while they level. You use whatever the newest best piece of gear you find is, and it's natural to aim for balanced stats.
  19. We're going to have to agree to disagree. I feel like you're trying to defend the image of warrior more than you're trying to help a newbie. A warrior is one of the easiest classes to use in low level PvE because of its durability in my opinion (and apparently a lot of others since it's usually listed as the go-to class for newbies.)
  20. That's not how it is, also please stay on topic. Went to Reddit and that is EXACTLY how it is. Bunch of lunatics. Haha. :)
  21. I'm not going to vote for GW1 because I think it's unfair. GW1 was across all genres, one of the top ten best games ever made, up there with games like Civ 4 and Halflife. I don't want to detract from GW2 by saying I enjoyed it less.
  22. Again, Warriors are not durable. Our high healthpool is deceptive in that regard, as is the heavy armour. 20K health is a lot less than what you'd expect. The way you survive most encounters as a Warrior is like that of a Thief: kill things before they kill you. Try going against something other than trash mobs. Try soloing a Champion or two. Your healthpool vanishes quickly without any real sustain and Warriors little healing signet crumbles quickly under sustained fire. Meanwhile Necromancers can be built like actual tanks thanks to self-healing and the second healthbar in Deathshroud. Really, I'd highly recommend Necromancer if you want a beefy character. Or Ranger. Between pets tanking for you and the sustain from Druid, they can also be built fairly unkillable and capable of soloing Champions and such shenanigans. I've got quite a lot of time on warrior in full ascended glass gear with both elite specs unlocked. It is VERY durable until you get to the expacs, and even though I feel totally fine face tanking most things. When I leveled her five years ago, I was consistently doing zones and story missions ten or more levels above me, whereve the cutoff point is where you can't damage enemies at all. Melee is fine even in things like dragon's stand. Add in non "optimal" things like invulns or shield and etc, and it gets insanely tanky. But we're talking about someone who asked about an build for low level PvE. You're out of your gourd if you think a warrior isn't one of the most survivable classes at low skill levels in low level PvE. Heal sig, high health, and heavy armor will easily dominate Kessex Hills. :)
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