Jump to content
  • Sign Up

Doomrider.6872

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Doomrider.6872

  1. If you change Overheat, then you'd likely have to change PBM as well which is a lot of fun on Rifle Holo, and lets you lean in to Overheat to do big burst damage. Otherwise it would just be free damage. As much as the self dmg from Overheat can be painful as a new Holo, it makes the spec less braindead IMO. Rather than removing the self dmg from Overheat, maybe expand the affects Overheat has on Engineer Exceed skills when over 100% heat. Currently ECSU only affects 1 minor trait and buffs sword abilities. Most Exceeds do something over 50 heat, but nothing when at 100 heat. Managing heat is just part of the kit tbh. It becomes less difficult to do the more you play with the class. I'd rather take the hit to HP than be locked out for forge for even longer. We get a lot of passive sustain from big boomer and Heat Therapy and then there is AED which can completely negate an Overheat at low HP levels. I'd like to see a damage buff to Crystal Configuration: Storm, letting that be a damage trait. Currently the middle traits in Holo are all defensive or utility based. Either that or Solar Focusing Lens could use a buff so the bonus damage affects all attacks for the duration rather than just the first few attacks after entering or exiting forge.
  2. This change is dumb. Holo is already living in the shadow of PMech, and now it's burst in content like Fractals, at least for pugs, will be worse because self might gen will be down a fair bit. In Strikes and raids it's gonna be a non-issue cause everyone is stacking and incidental might sharing just happens. They could have kept the Might at 2 stacks per pulse but only allowed 1 stack per pulse to affect allies and this change would have been a net positive. It did not NEED to be a trade off... smh.
×
×
  • Create New...