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Hesione.9412

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  1. Yes, a change that no-one asked for in WvW. Would be nice if exploits got this amount of attention. 😕
  2. One solution I have proposed in the past is to remove concentration from all gear that provides direct healing power, such as minstrels. Make people have to make a choice between healing and providing boons. I know that will shift the onus onto the dps, and I don't have a solution for separating boons out from dps.
  3. If you join one of my squads and do this, you're just missing out on markers and instructions. If you know the meta, I really DGAF. What will upset me is when I have a squad up for a little-run meta - Fort Aspenwood meta, I am looking at you - and I'm in lfg with only one or two other people. If you join my squad, come to the map, and leave squad that annoys me. And the reason I am annoyed is that, in lfg, it looks like there are only two or three of us doing the meta, and the meta will fail. But I have 4 or 5 people next to me, not in squad, who are waiting on the meta as well. People don't want to join map metas that look like they're going to fail.
  4. And if you're on the oil or a cannon you're easily pulled and killed in seconds. Is it there to trick the new players?
  5. I have zero idea why this was implemented, as well. If I am close enough for sniff to show me what walls are damaged, I'm close enough to click on them to see if any are damaged. And to see which ones aren't there at all.
  6. This set of four events: https://wiki.guildwars2.com/wiki/Use_siege_turtles_to_collect_ley-line_energy_and_deliver_it_to_the_demolition_squad!_(The_Deep) I am running a weekly Gyala Delve meta and have noticed a consistent problem with these events. The collection bar will be filled and the "Destruction imminent" notification will not appear. We lose about a minute in each area because we have to keep collecting ley energy when the bar is at its end. We keep filling past the end of the bar, until that notification comes up. That is four minutes lost due to this set of events. And we're on a timer. I have almost a full squad for this phase, and we end up completing with less than two minutes on the timer. That is with people actively using turtles, so the majority of the squad are either driving one, or are a gunner. In one meta there was less than one minute. Surely the wall destruction should occur once the bar is filled.
  7. We're not talking queues. That is shifting the goalposts. We're talking unbalanced sides. And you are assuming that both 250-person guilds get put into the same shard.
  8. Only if they are on the same shard. Because the guilds are separate, they might not be placed together. Unlike a 500-person guild, all of whom will be together.
  9. The number of accounts is irrelevant to how much you like to fight in organised groups. I have one account. I am in one organised wvw guild. We fight.
  10. Whcih gives the boonball less of an advantage. I don't see the problem.
  11. Having only one account is not taking the game mode seriously?
  12. The player should hop like a kangaroo.
  13. How are the questions related? If you have one account you're automatically casual?
  14. I don't afk. I am in guild squads that use scouts. But, heck, keep using insults. It shows the quality of your "argument". I'm not the touchy one, lol.
  15. My experience is different. /shrug These are guild squads, with some pugs added.
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