Vague Memory.2817
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The fix to the terrible upcoming Chrono Changes.
Vague Memory.2817 replied to Trigr.6481's topic in Mesmer
No excuses and no apologies. How can one predict the inexplicable. -
What will be the Counter to Virtuoso ?
Vague Memory.2817 replied to Naqam a.6521's topic in Player vs. Player
Well history repeats itself, so all other professions complain about the new mesmer elite spec and then devs nerf it into the ground. That seems to work as a counter. -
Please make scepter Lightning Rod competitive
Vague Memory.2817 replied to SevlisBavles.3059's topic in Player vs. Player
Wrong thread. -
Is pvp worth starting now?
Vague Memory.2817 replied to DoRi Silvia.4159's topic in Player vs. Player
If you want to experience frustration and other players blaming you for losing 500-50 because they think it is a good idea to 3v1 a near unkillable tank when the other team has the other 2 caps then sure go ahead. Don't expect serious competitive play though. Some people will deliberately afk and make your team lose for not playing the way they want. I wouldn't actually recommend it to new players. sPvP has changed a lot over the years, for the worse, especially since ANet lost interest in PvP because their eSports idea was a complete failure and all those $$$ slipped out of view, -
When everything is op, nothing is op.
Vague Memory.2817 replied to Greyjoy.5167's topic in Player vs. Player
I disagree. There are many forms of being OPness. Certain class specs are OP in a particular area and others are OP in everything. That's why having two of the same class specs in a team usually wreck the other team. Two Scrappers/Holos have a ridiculous amount CC that is pretty overwhelming if you have a team comp that that has little stability. Two Scourges/Reapers usually leads to a bad day for the other team especially at mid. The melee specialists specs are overtuned compared to everything else: the sustainability and dps output of one just Spellbinder or core Guard is absurd, two obviously even more so....and so on and on with other specs. I think the biggest problem is the move to zero counterplay skills or combos that can't really be defended against while simultaneous nonsensical dps/sustain. -
The targeting system is pretty atrocious in GW2. Mes are suppose to confuse opponents with illusions that is its class mechanic, but necro minions (which is much more than 3 clones) are not suppose to do that and is unintended imo. Minions shouldn't even be able to be single targetable in the first place.
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Are ANET devs going to Fix chrono ?
Vague Memory.2817 replied to Hiraga Taichiru.1580's topic in Mesmer
Anet deliberately wrecked Chrono with nerfs. Those of us that mained Chrono are still baffled as to why they made the class practically useless especially in PvP. A lot of people playing other classes were complaining about Mirage, and then for no discernible reason they just wrecked what was left of Chrono which was already nerfed several times before to the point where I and the majority of people maining Chrono in PvP had already and reluctantly swapped to Mirage. The last big changes (changing the F-skills) were imposed after the Chrono population was already very low. I've still not heard any good reason why they did this. It was actually illogical and cemented my mind that the current class developers are either fresh out of college or truly have no clue what they are doing. Barring that there is a pattern: introduce powerful specs then before introducing new elite spec with a new expansion you degrade the old ones to presumably to increase sells of the new expansion. Even Mirage is pretty now mediocre compared to some other class elites now. -
It doesn't specify whether the -5sec CD is for your current active weapon set. Logically it should be, but we are talking ANet here.
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"about face" command bugged ?
Vague Memory.2817 replied to Delweyn.1309's topic in Player vs. Player
They should just increase turn speed. One of my pet hates of the game is I have to bind a key to turn around quickly. It's quite unintuitive, and all other PvP games I've played doesn't have this bizarre slow turn speed. If they changed that one aspect PvP would be much different. -
The fix to the terrible upcoming Chrono Changes.
Vague Memory.2817 replied to Trigr.6481's topic in Mesmer
Except that is not the way it works. Since the last patch there were multiple pages streaming with people complaining that the new Elusive Mind was a worthless trait. As a result, nothing was changed, it was left the way it is, and the next patch they just slapped on a term calling it a 'defense-focused' trait. If anyone working at Anet actually took such suggestions as the OPs seriously, we would have at least seen changes or a revamp to Elusive Mind. I have a lot of respect for Countless, but over the past several patches I have realized that he is likely just wasting his time on this one. Give it time, it hasn't been two years yet. -
The fix to the terrible upcoming Chrono Changes.
Vague Memory.2817 replied to Trigr.6481's topic in Mesmer
Prediction: after 2 years of people complaining about the changes they'll release a patch reverting the shatters back to thte original citing we believe that the changes we made were a little harsher than intended. Classic brainless ANet. They do this all the time. -
Hey Ben P., what are your thoughts on Scrapper?
Vague Memory.2817 replied to bladezero.9470's topic in Player vs. Player
That's not WoodenPotatoes. That's Jawgeous a different brittish GW2 content creator. Oops. Thanks for correction. His voice sounds a lot like WP. -
Hey Ben P., what are your thoughts on Scrapper?
Vague Memory.2817 replied to bladezero.9470's topic in Player vs. Player
(Name edit) Jawgeousis is right. Ive not watched his streams, but he's obviously put a lot into GW2 content creation, and I'm sure he's added a lot of players and hence money to ANet coffers. Like him or not, what he said is true. Just look at the PvP forum topics. Most of them are people frustrated with total lack of communication from ANet, severe class spec balance issues, and ever increasing toxicity in and out of the game. The only addition I would make is the strong link between very bad balance and toxicity. The tortuous imbalance and non-commication are the main contributors to the toxicity. I'm surprised at the massive drop in standards over the years in Gw2, it's like no one is at the rudder and everyone is just watching a huge iceberg heading towards them in slow motion. -
What the Op describes is exactly what eles and revs players do. I seriously doubt there is a program that can determine what map is being played at the start and walk/run them to a exactly to the centre of a cap and then start doing unkillable rotations. That level of sophistication is beyond a simple program. I would say that would require A.I. and since the largest companies and militaries on the planet can't even produce A.I. that people wouldn't laugh at, I doubt some basement dweller could.
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Rip Mes. I used to play power chrono, they nerfed it in several rounds into the ground until I found to be unplayable in PvP. Recently I switched to Mirage, and I dislike condi playstyle, but I did it any way only to find that it's damage output is very weak but has slightly better survivability. Seems I like I came in on the tail end of the death of the Mes. They have even nerfed a bunch of core mes trait for no real good reason, making all specs much weaker. A prime example is blinding dissipation. they turn it into 1 blind every 3osecs. It is totally useless now. No one in their right mind would choose this. A total over nerf. They literally don't want anyone to play the class. But when you compare other classes power and condi specs to Mes they are monsters, but apparently that is fine. What we've witness is what happens when interns are let loose on balancing classes. Behold Mes is dead!