Jump to content
  • Sign Up

MonsterTeddy.6135

Members
  • Posts

    29
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

MonsterTeddy.6135's Achievements

  1. Most recent place where I can think of this situation happening is during Kaineng meta or Gyala Delves. For Kaineng, the north lab can get pretty frustrating when getting chain pulled by several jade mechs who suddenly decide to use their skills in tandem. With all the visual clutter and aoes showing up, it's hard to decide what to dodge and what to tank. Same with the Aspenwood meta really. For Gyala, the Yao escort comes to mind where 6-8 jade mechs spawn together. You'd get pulled in several different directions if you get caught. Seems to be a scaling issue though. It really isn't much of a problem with enough players, but the way that it hits harder when there's less players around really deters ppl from returning to older content. Even recent content like Aspenwood meta struggles to get enough people to clear it. Barely anyone shows up even if you're tagged up, LFG'd and spamming on map. PoF especially suffers from this.
  2. Seems like mass crash, lots of ppl can't get in game 😮 Was running DE too, much sads :c
  3. Skyscales fall into QoL territory tbh. It's not strictly needed for most open world content outside of Dragonfall (i think?), but it's neat for convenience. Skyscales are kinda like... a raptor, springer with flying rolled into one. It lets you do what a raptor and springer can do (to an extent) without needing to switch mounts. Being able to hover in the air is a nice plus too since it helps with repositioning midair. If you missed your mark when jumping with springer, you'll have to land on the ground (or anywhere with a foothold) and retry it, for example. Griffon wouldn't be comparable since they both fulfill different niches. TLDR: Skyscale not essential, just big mount QoL
  4. Considering how leviathan was always spawned that way since release and ambergris wasn't included until the EoD rewards update, and only once per day in the map meta event... I'm inclined to think that its repeatable nature was unintended. Please read the thread, I'm talking about how it's affecting those who need to stay in the same instance or lose their work. In many cases, it doesn't happen often enough to warrant concern about. But the map closing problem is currently being exacerbated by the passage of large levi farm squads in and out of different instances outside of meta schedule, where map closing would be more predictable and more contained. Another thing that makes it worse is how fishing parties on LFG commonly get used as "taxis" for the levi farm squads to hop instances. From my experience, it happens almost every day when I set up a fishing squad in Seitung or Kaineng.
  5. True, it is multiple problems at once. Especially the map closing problems, which is prominent when a large levi squad enters and leaves the map, since the EoD map population cap is so small. At least those caused by meta squads are predictable to an extent as the metas have a schedule. Outside of the collections, fishing is fairly rewarding at the moment because it's being carried by Ambergris. The worth for lower rarity stuff has fallen a lot after the initial release (as expected tbh). Lack of sinks for Ambergris outside gen 3 crafting is driving the value down since it's so easy to farm ambergris from spamming leviathan farms now. It is my opinion that this was unintended, otherwise there's no reason to just give a measly 1 Ambergris per day from the Seitung meta. If left like this, it'd pretty much kill fishing in the long run after people are done with their collections. I can't say for the majority, but I am aware of people who spend at least more than an hour fishing. It is a low intensity farm where ppl can afford to afk or multitask without inconveniencing others. Stack up the fishing party buff and farm at your own leisure. According to peuresearchcenter, Kaineng and Seitung are some of the better areas for fishing gph for both day and night cycles. As far as I'm aware of, more data is still needed to really determine how much FP affects the rates. However, there are certain thresholds (seems to be 875 and above) where the catch rates for the lower rarity fishes (whites and blues) are made negligible. Though this differs for each map and fishing hole. For example, you'll barely get any blue fish from Seitung Offshore nodes at 875+ FP.
  6. On the contrary, if we're talking about "intention", I don't think the intention was for a one-off group event to be more rewarding than the map meta-event by hopping instances. Edit: Unless any of us here are devs, we can't say for sure after all
  7. It literally says on the fishing power tooltip that increasing FP increases the chances of catching higher rarity fish. The point about FP requirement for fishing in holes becomes irrelevant when you're talking about fishing as a farm. It's become a standard to max out FP (a large portion comes from Fishing Party stacks) if you're farming for ambergris through fishing coz you're aiming for legendary fishes (and other higher rarity fishes). I agree about the lack of sinks though, lots of EoD stuff need more uses. Hopefully it gets expanded on as more content gets released. A lot worse in the sense that it affects other instances since it involves hopping between maps and instances to get one where the Levi event is up. Map close countdowns often happen soon after a large levi farm squad enters and leaves the map. It rarely refills afterwards especially if you're on during less populated hours. Ah yes, jump straight to the ad hominem. Reflects pretty well doesn't it. /s
  8. Recently, the Leviathan event has been getting a lot of attention as a mindless ambergris farm as it gives ambergris per kill, instead of once per day like from the Seitung meta event. This has led to the start of Levi farms in Seitung Province and New Kaineng, and it is becoming a menace. Especially during prime hours, it involves hopping from instance to instance to search for fresh Leviathan events and leaving for another instance once it is cleared. With the small map population for each instance, it ends up generating a lot of closing maps that often don't refill. This combined with how fishing party stacks don't transfer over to another instance makes it even more problematic. This is a lot worse than the previous mindless VB bauble farming, that inevitably got nerfed, since those tend to occupy the same instance instead of hopping all over. Not only that, but the effects of this farm on ambergris sources and prices would no doubt affect the longevity of fishing in general. 2 months have already passed since EoD first released, the rewards from fishing have already started to dwindle as the prices begin to stabilize. With the lack of uses for lower rarity fishes, it is currently being carried by being one of the main sources of ambergris, which rewards people for farming through fishing and completing/repeating the collection achievements. Anet if you're seeing this, please nerf the leviathan farm. Once per day or once per character per day would be reasonable enough.
  9. HoT: Lost, eaten by locals. PoF: Got my mounts. Now farewell! EoD: End of Dragons? More like End of Tyria's Fish Population!
  10. EoD meta rewards need to be improved in general, then balance out the rewards for less "impactful" events. I fail to see how Anet wanted their metas to be staple and repeatable when stuff like levi farming is becoming more mindless and profitable than it deserves to be. It's a menace >~>
  11. Yes please, i have 16 stacks of otter memories from my drizzlewood comm days. Spare me from this otter madness qwq Let me buy extra otters!!!
  12. Fair enough, I misunderstood it. Thanks for the clarification!
  13. I wouldn't use fast-farming's fishing stats as a credible source. Their sample size and fishing duration is abysmal for something RNG-related. 40-60 samples per map and 13-24mins duration for fishing is not enough to extrapolate average gph from. Take it with a grain of salt. It would need a lot more data to be conclusive. Hopefully we get more definitive research on it. It has personally been very profitable to me, but some hard data wouldn't hurt xD
  14. For a low intensity farm, fishing is pretty profitable tbh Of course, it's still prone to RNG. But the longer you fish, the more it evens out. Some map have relatively high legendary fish drops e.g. Kaineng (day+night), Seitung (Night), etc Gph seems to range between 20-30g depending on your RNG, which is pretty good considering that you can afford to afk/multitask without inconveniencing others while fishing. Edit: And I love how it's not an afk farm either since you still need to engage with the minigame. Edit2: Also, I do not understand fast-farming's fishing stats. Duration are all less than 30mins, how did they extrapolate the gph from it??
×
×
  • Create New...