foxof.8752
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Posts posted by foxof.8752
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17 hours ago, Yolaus Kriff.3465 said:
You neckbeards and your desire for being able to endlessly defend a keep with 3 dudes against a zerg, this patch it for you.
WvW is a massive team sport. And I'm glad its pushing towards combat, and not long boring siege/troll/countersiege games.
It also rely on the cmdr knowledges how to attack with sieges, not just boonball into a obj lord and pugs.
Just last week, red side have a guild group boonball, 5 of us sneak smc and flipped it, and the red boonball come back to smc NE, but they was so cocky and place near wall cata, 4 of us build 3 shields blocking most of the cata shots, delay enough to let also smaller number green to get into smc lord and flipped it.
It is the only revenge we can pay back when we are outnum by the boonball zerg.- 1
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9 minutes ago, Sonderm.4639 said:
/tinfoilhaton The guy working on WvW got a memo from the suits to improve revenue earned from WvW players. So he tilts the balance in favor of the bigger team and hopes that more people buy gems to bandwagon to the bigger servers. /tinfoilhatoff
Did he got the memo that Alliance will remove their main gem income from WVW?
How will he come out a plan to make player to spend gem on Alliance guild?
Stay tune!- 1
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When the WVW alliance finally come out, it will become EOTM 2.0:
WVW will be 2 hours reset like EOTM, random guilds put into the 2hr match tiers. Fight guilds will fight for 2 hours and left, as they never do obj upgrades and care to defend anyway, pug guilds will do rotation ktrain like old EOTM, no one will defend and upgrade objectives as no point for it when attacking and flipping earn more rewards than defend.
Because Anet cannot balance the game mode and player numbers.- 4
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As you already put some time for the new inspect other players toon skin and weapon,
why not resize the preview windows for bigger (user adjustable like inventory bag) as some skin and weapons oversize of the current windows.
Also please add skills function on weapon preview, so player can click on weapon skills to see the weapon in action.- 1
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"While we don't want to swing that advantage completely in favor of attacking groups"
Big lies.
Apart of the useless lord grant buff to allies if not get CC, all of the WVW changes was in favor of attacking groups, include nerf boon removal skills.
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was able to get from Gortho after hours later, it was bugged stuck at 75% and no mob appearing.
And there was another player come back 2nd day where he have the same Gortho stuck in event mode a day before.- 1
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WTH, thinking to continue Skycale Growing Comforts while waiting for Searing Cauldron, but it also have a known bug event to stop player to progress also at "Help the ogres defend Bronzeglade Crossing from the Flame Legion" - under Gortho, Son of Malik page, "Bug: The associated event chain may stall for reason yet to be known."
Now i am convince Anet really purposely associate 2 bugs event in 2 major progress to force player to buy with gold instead of playing pve.- 3
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Why need to wait more than a week for a bug on a major feature, if you cannot fixed the bug in 3 days, just put a temporary NPC next to the hero point to give player the item to progress.
And ff this hero point bugs keeps reappear, never use this hero point for any future contents ever again.- 1
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+1 for skyscale progress stuck...
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check official site if it have updated version with the release date, if not, look for their discord to see if they have a beta/half working version, think they still logging the new weapon skills etc for a fully function version.
website under "changes: feb.20.2024" still old version. no update yet.- 2
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On 1/28/2024 at 2:01 AM, DeanBB.4268 said:
I vote no to adding more dialog boxes to click ok on. The total AA is an inch or so away from the claim button, just look at it.
I don't recall the WV ever opening slowly for me.
I will be fine if the dialog boxes are in different color or shape than normally do, when you get use to not reading the dialog boxes after do so daily for so long, players already have the impression the dialog box is the same old message that they do not read anymore.
You could either change the dialog box to not usual color or shape, or give another pop up prompt, that will be a more user friendly UI design.
Speaking of color change, the bank storage should also highlight in different color when the material is reached max limit too.
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Please add a prompt for player to use the points after they reached max limit of 1300 when they tried to click the claim new point, was though it is bugged or network problem when clicking few time on it but it failed to claim.
Next to improve, the slowness of opening Wizard Vault, that seem to link to TP/server check, but previous old daily claim page is instant...- 3
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Hello, just found out i am still holding 6 x old "Boost Enchantment Powder" in my bank, as it is discontinued, double click them only bring up the Trading Post and do nothing, I would assume there were a NPC to convert the old "Boost Enchantment Powder" to Enchanted Reward Boost? Or can i contact support to convert them?
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On 8/24/2023 at 6:19 PM, VoxShatterfall.5470 said:
The weapon master is an account perk you can unlock after ch3 I believe. GS heralds are doing work I hear. Other than that, and relics, I don't think you need it for anything else in WvW.
"account perk" is a sugar coated words, I like to call the unfinished (need 4 quarterly updates to conclude the expansion) + features lacking + all the half finish changes (rune, relic) + bug fest release of a game as early access game.
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Do not buy it now, it is early access half kitten expansion, wait until all the so call "update 2, 3, 4" to finish and with a discount, and with all the bugs got fixed by the reporting of player QA testers, do not awards anet.
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now the relic is also another major buff, then you will have to have different equip template for quick swap between relics beside runes.....
equipment templates need new features to quick swap relics instead of new templates for different relics.
You will need additional sub layer combination > e.g hotkey 1 + 1 = rune A + relic A, hotkey 1 + 2 = rune A + relic B. (within one template) or something better.
It's the same pains as warrior that was suppose be the weapon master, i have to have multiple similar equipment templates to swap between dagger/shield+GS. dagger/shield+hammer, axe/shield+long bow, axe/shield+riffle etc... It actually become worse when you using legendary items, and swapping out only one weapon that you have to reset the whole weapon stats+infusion where preset ascended weapon is one swap. It need at least a sub-option to re-use previous history weapon set before.
extension to others item of sub layer combination > e.g hotkey 1 + 1 = template A + item A, hotkey 1 + 2 = template A + item B, item is any one weapon/relic/sigil etc, up to 8 sub items can interchange within a equipment template, or something better than this.- 2
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Until now, many have tolerate Anet "QA test" quality, it is time to riots them to have a pre-release test build before roll out actual update, so many GW players will do the QA test for free for them.
Such BS update really make you wonder what will be the situation when they release the expac... it's literally on the announcement of the expac day.- 2
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This should not be a long discussion if the new relic system also come with Legendary Relic for those who crafted all six pieces of legendary runes...
So what now? with the new Relic for the 6th stat, those have leg Runes also need extra Relic for the 6th stat now in their bag to swap the build?
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Who remember there was a WVW events previously, when you killed an enemy player, you skill swap to the enemy class skills?
Yea, that never come back because why?- 1
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Also, who do not want to play a new weapon set in a new maps and story?
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All the weapon skills was old and played before, except on one special F skill added, it will get bored and unexciting in 1 week.
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If there is no new elite specs, the additional weapons for all classes have to be included on launch, not future updates, playing non-elite weapons on other elite maybe new, but the additional new weapons to all class is a must.
- Guardian: Pistol (main and off hand)
- Revenant: Scepter (main hand)
- Warrior: Staff
- Engineer: Short bow
- Ranger: Mace (main and off hand)
- Thief: Axe (main hand)
- Elementalist: Pistol (main hand)
- Mesmer: Rifle
- Necromancer: Sword (main and off hand)
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1 hour ago, Helgaley.3619 said:
This is a reasonable response. What really bothers me is that the June 2022 balance patch also left a lot of people scratching their heads, and then those Discord chats leaked and we saw the lead balance dev admitting flat out to 1) making design decisions based on personal preference and 2) being so unfamiliar with other professions he had to use the wiki. That individual also happened to be responsible for designing the mechanist, and he enjoyed staff mirage, and both of those specializations received buffs that year.
This year, for the June 2023 patch, we have a lead balance dev who mains elementalist and who has a PVP background, and we have a balance patch that's still filled with head scratchers, but it also just happens to buff a number of elementalist skills and traits used in PVP builds.
I think it's fine for developers to put their own personal stamp on a profession that reflects their vision for the class, but that isn't what we're seeing. This is just personal bias.
The truth will get deleted.
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Explanation of the changes in WvW
in World vs. World
Posted · Edited by foxof.8752
It is totally free, "Teams" is now as grouping of normal guilds, which players are free to leave and join to another alliance guilds = no more transfer fee.
Unlikely they allow you or big guild to change Team with gem after alliance match started that will disrupts the so call balanced Alliance match.
But wait, do you heard few weeks ago they said they heard wvw players requesting 6th guild slot for wvw? Yea, they might make the 6th WVW alliance guild like world transfer that require gem, if a wvwer want to change Alliance WVW guild, you will need to pay gem to join. 😏