Hi Fire Attunement.
I tried the Harbinger again last night, and I had way more fun after the changes brought in.
Throwing the elixirs was satisfying, and I liked the option of putting, or not putting, blight on myself to manage my levels.
I'm finding the tooltips a bit hard to parse, but I'm sure I'll get my head round them.
I'm still not sure what the shroud skills do, could their tooltips be added to the weapon skill section in the hero panel? I always run out of life force trying to read them.
Regardless of what they do, I really like the Harbinger Shroud. It feels spicy knowing it's a risky choice to go into it, and the skills are fun! The animation on the 5 skill is amazingly arcane and spooky while feeling powerful, I love how it feels like I'm fighting in "my arena" when I use it (one of the reasons I enjoy necro so much overall), and the movement on 4 is fun.
The pistol, I'm not so sure about. I just spam the skills and hope for the best (to be fair this is always my strategy regardless) but the projectiles are really cool and feel very necro-y. Althoguh I did use them to effectively gain life force when I wanted shroud, so maybe I do know what it does and am using it well.
Overall, great job on this one. I have decided to craft Quip to use when EoD comes out, so I think I'm sold on Harbinger now