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Iniak.9815

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  1. As an aside, I also believe restoring built in siege(cannon, oil and mortars) should count in defense event participation.
  2. I think this gets right to the heart of it. We have players in the regular zones camped afk with pets and turrets afk farming, and although this is a bit problematic, it is accepted because to address this they either have to manually ban every afk farmer or reduce rewards for honest player's efforts The only additional problem we have in WvW is there are limited player spots available and are those abusing rewards negatively impacting the rest of the team? To me, this is the only valid concern with respect to allowing rewards for only repairing. After reading everyone's responses, my suggestion to fix the system is: Tie in participation with eligibility of event rewards and reduce the duration of time repairing refreshes your participation. Maybe players must be participation level 5 and 6, for instance, to get event rewards. Players time is a currency the same as anything else and if the people wanting to abuse the system for easy rewards are required to do more than just repair, they will move on to an activity that requires less effort.
  3. There for sure needs to be some tweaks to what constitutes participation in the defense event. I take your point about people abusing defense events and not really participating but should all the honest people go without rewards just because of a few bad apples? I have repaired multiple walls solo on a T3 keep because the attacking group was pushed back and being fought off the objective. Just today we had a zerg in Hills and I was defending SWT from a group of 7 by myself. I disabled and repaired multiple times but got zero defense event rewards. Repairing is an important WvW mechanic and should count for event participation.
  4. I prefer fully repaired walls because I spend a lot of time fighting over every objective. Taking enemy objectives and defending/upgrading our own. I don't agree with the implication of your argument that we should gatekeep WvW from *pvers* by disincentivizing easier activities. I do agree there should be significantly better rewards for winning but every aspect of WvW from killing rezers on the way back to a fight to the lowely wall repairer are contributing in their own way. All activities that contribute to the team effort should be rewarded. A fully upgraded objective gives significantly more warscore than a paper one. If the walls are swiss cheese because the game incentivizes fighting above all else so no one wants to repair or hold camps or escort yaks for supply(which has been thr status quo for years) then you are much more likely to lose your upgraded objective and the warscore it awards. I don't agree with your premise that winning the matchup is the only thing that should be rewarded but your stated position that winning the matchup should be the main goal is supported by people contributing in all ways big and small.
  5. I believe the point they were making was basically having these straight forward and easy to understand activities rewarded is a good onramp for players interested in trying WvW to contribute and be rewarded for helping. I agree.
  6. The point is, every other game mode is significantly more rewarding than WvW and Anet have stated they want to improve the rewards. We, the WvW community need to speak with a voice on what we think of their changes, positive and negative. There is a way to play WvW with very little investment other than time(which itself is quite valuable), and then there are those of us who craft guild siege and tactics to play the game mode to the fullest extent of its design. There is literally no incentive to invest resources except to help our team defend and upgrade objectives to win matchups and create content by fighting over objectives. This is how the game mode is designed, to fight over objectives. If you don't wish to upgrade, repair and defend and prefer to focus on combat exclusively, good on you, and I believe your efforts should be rewarded in a similar way, somewhat comparatively lucrative to other game modes. This is not a zero-sum issue. No one loses anything if escorting yaks, defending camps, repairing walls/gates, and flat-out killing other players are more generously rewarded compared to the other "pillars" of the game. If you are playing WvW in 2023 you are likely just a fan of the game mode and not here for rewards. We are all GW2 Fans, WvW fans, and I feel WvW has much-untapped potential. Rewards reflecting your effort and time investment are just one aspect of how WvW needs to be improved, so let's not waste time being cynical.
  7. If the issue was objectives running out of supply from people repairing(which they are supposed to do), then Anet needs to incentivize resupplying structures rather than remove rewards for a legitimate WvW mechanic(repairing). This change was a huge step backward. Please move forwards and restore event XP for repairing, increase the rewards you get for defending camps and also for escorting a yak to a tower/keep that isn't full of supply already. After reading everyone's responses, my suggestion to fix the system is: Tie in participation with eligibility of event rewards and reduce the duration of time repairing refreshes your participation.
  8. I suggest Anet bring back the wall repair credit and improve the rewards for defending camps and escorting dolyaks. If the issue is a lack of supply because people are playing the game the way it is designed by repairing damaged walls, then incentivize the in-game mechanics for resupplying those objectives. This most recent change is moving backward not forwards.
  9. I am open to most of the changes but I am not a fan of the burning speed/earthen rush nerf. Those movement skills are needed badly for support specs. Now you will just have to stand in front of the dagger ele and easily counter them. Damage specs also rely on those piercing evades to get around the field... now you are going to hit brick walls everywhere.
  10. It should just be a feature of Rev. It was an interesting and unique mechanic. They wanted to stop double swaps where you swapped legends then swapped weapons for tons of effects bursting at once. It was fun and awesome and it sucks they changed it. That and not reworking Demon stance when they changed how the resistance buff worked really wrecked some build diversity on rev.
  11. We just need some experimental holidays that implement these kinds of changes and experiment with things.
  12. It would be interesting to see a 10man target cap too. maybe small groups could take on bigger with good coordination then.
  13. Your points have been completely invalidated. I win. Hats off to you for recognizing your superior and not talking on this thread anymore. \o/
  14. It seems to me two things are true here. You love the sound of your own voice and all you want to do is complain.]
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