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tim.4596

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  1. THE CM is also bugged. And has been ever since SOTO release. Hopefully we're getting a fix soon. It would be better to disable CMs at this point.
  2. Hey, is there an ETA for the next batch of fix regarding 100, 99 and 98CM? - Kanaxai always seem to bug the first time you get to 66% after freshly opening the instance. The same archer will target multiple people with its tether. - Phantasmagoria is still not working as intended, and will often remain as a buff/debuff on your character after killing the corresponding add. - Light AI phase 1 has been disabled. The boss simply remains in the middle of the arena. - Artsariiv phase 2 and 3 are also disabled. She attempts to cast a spell bust seems to get interrupted.
  3. Double head gear for cosmetic items would be great. Horn/Ears/Halo/HairAccessories... & Glasses/Bandana/Eye-patches...
  4. It's not that bad, but chrono is just not worth the effort as it is right now.
  5. ArcDPS isn't an add-on, it's a "dashboard". Missing feature forgotten by the game developers it seems. You wouldn't drive a car without a dashboard telling you your speed. Why should you play instanced content without a DPS meter to know what's going on.
  6. Thank you for your comments guys. I notice I didn't give much explanation in my original post. First of there are different kind of Kimono, and each have unique features. The most common ones that people usually pictures are the Furisode (Luxury silk Kimono worn by Geisha), and Yukata (Summer cotton Kimono worn at festivals). I can't give a full explanation of all the different kinds of kimono the list is long, extensive, and the differentiation are subtile but important, so it's best if you look up "different Japanese kimono type on Google" if you're interested. Second there is the integration of Kimono's in the game. Different types of Kimono would be worn at different places, and people of different ranks would wear different of Kimono's. I haven't had time to look for too many articles, I came across this PhD thesis which I believe gives a good introduction on Kimonos. How they are perceived by Japanese, and when you're most likely to see people wearing Kimono. Last, Guild Wars 2 being a video game, they have the ability to make those piece of clothing really popup as compared to real life. They can appear more voluminous than they really are, and have each layer of cloth be more distinct. I think a lot of TV anime do a really good job, at making Kimono look good on virtual characters. I don't like giving bad feedback on the game, I'm sure the Anet developer team is doing their absolute best to create content for the game. But lately, the game seems to be going in all kind of direction and nowhere at the same time. As of today, the latest weekly gemstone item release was the "Frost Blossom Staff". Sure it's nice but I fail to understand how this falls under the Cantha theme, or that particular skin is being released right now. The previous black lion weapon collection sure look more asian themed then others but they are way too wide, and look Chinese rather than Japanese. Subtle and Elegant design prime in Japan. The current weapons have to many ornaments. I think the best course of action would be to hire Japanese freelance video game cloth designer, they must exist. And have them design a set of in-game clothes for Cantha, otherwise you're most likely going to miss on some subtilities.
  7. The best elite spec will depend on the content that you're doing. It's best to understand how the spec work so that you can tweak it to your needs. Gear Greatsword exclusively deals power damage, so you'll want your armor to be a mix of assassin and berserker. You want to get 100% crit chance with fury (boon) to max-out ferocity damage. As sigils you want force/impact or force/accuracy. Phantasms don't get sigils bonus, so you want force/impact for Chronomancer and force/accuracy if you're running anything else. I'll explain later why. Specialisation Trait-line 1 Most of your Greatsword damage multipliers come from the Domination trait-line, therefore making it mandatory in that spec. People usually run "Bountiful Blades", "Egotism", and "Vicious Expression" (1-2-1). But you can also run "Shattered Concentration" instead of "Egotism" if you need to boonstrip.. Trait-line 2 Then as your second trait-line you have a choice between Inspiration, Illusion and Duelling. Duelling and Illusion are both dps trait-lines and inspiration is for support. Duelling will give your phantasms fury, as well as extra ferocity and increased damage to target below 50% hp or disabled (stun, float, daze, pull) as well as extra ferocity if you play with sword. Illusion will give you quickness when you summon phantasms, and provide reliable boons as well as give you increased damage regardless of the weapon you use. And Inspiration will allow you to condi cleanse yourself, and get passive heal when summoning phantasms or make your phantasm taunt enemies for them to tank. So... it goes like this. Do you get boons from your teammate ? Yes --> Duelling (usually instanced content: Raids, Fractals) No --> Illusion (usually open world, dungeons) Are you fighting a condition heavy team in PvP ? Yes --> Inspiration You're unlikely to run Inspiration in Open World since mobs don't really inflict that many conditions and you can usually one shot mobs by using "Mantra of Pain" in conjunction with Shatter F1. In PvP though if you're fighting a condi class, and you need sustain, then you might want to run Inspiration. But only if you have to fight long fights (as a sidenoder for instance), and you know that you'll be matched up against a condi heavy team, otherwise it's overkill. Duelling - "Phantasmal Fury", "Fencer's Finesse", and "Superiority Complex" (1-3-1). Phantasmal Fury is mandatory as it gives your phantasms fury. If you're not running Sword/Sword or Sword/x or if you're not swapping off Greatsword enough, then you can run "Blinding Dissipation" instead of Fencer's Finesse. And you always want to run "Superiority Complex", the only exception would be if you run Mirage with "Infinite Horizon" trait with "Superior Sigil of Stamina" (but that's mostly a spec to tag mobs in meta). Illusion - "Persistence of Memory", "Phantasmal Haste", "Phantasmal Force" or "Master of Fragmentation" (2-2-1) or (2-2-2). "Shatter storm" is an alternative to "Persistence of Memory", you'll get an extra F1 shatter, but your "Might" and "Quickness" uptime will be significantly lower. It won't matter against trash mobs, however while fighting stronger foes such as Veterans you might run out of "Might" and "Quickness" before the end of the fight. You almost always want to have "Phantasmal Haste" as quickness makes you attack 33% faster. Regarding your greater trait: "Phantasmal Force" if you're fighting a single monster for longer than 10s otherwise, "Master of Fragmentation". Trait-line 3 (Elite spec) Now as your third trait-line you can run Chaos, Chronomancer(HoT elite), Mirage(PoF elite), Virtuoso(EoD elite). Here it's quite straightforward. Chaos - If you require high stealth uptime, stability (prevent stun, daze, knockdown, interrupt, pull), and access to protection (-33% physical damage) and superspeed. Basically for PvP most of the time. If you run that spec for PvP you want to take "Master of Manipulation", "Auspicious Anguish", "Prismatic Understanding" (3-1-2) and for PvE "Method of Madness", "Chaotic Transference", "Bountiful Disillusionment" (1-2-3). Basically, for PvP you want high stealth uptime to get a clean one shot combo on your opponent since they won't expect you. And for PvE you want the stability plus improved boons. Chronomancer - Open world & Dungeons. That's your highest dps spec in open world. Chronomancer gives you access to improved shatter, and the "Chronophantasm" trait, which re-summons your phantasm to deal 75% of their damage. You also get alacrity which recharge your skills 50% faster with "Improved Alacrity trait". If you run that spec, you want to take "Time Catches Up", "Improved Alacrity", "Chronophantasma" (2-3-3). Mirage - Open world & Meta. Highest mobility spec for open world. It deals less damage Chronomancer, but you gain access to Ambush skills, and you dodge while attacking. People usually pick one or the other depending on their play style preference. They are both viable to be fair. If you run that spec, you want to take "Self-Deception", "Desert Distortion", "Infinite Horizon" (1-1-1). Virtuoso - Instanced content (Raids, Fractals, Strikes). That's currently the highest DPS spec. You want to run it in instanced content. It has a lot of damage modifier, and gives you improved fury. Although it's not great in open world since you cannot instantly shatter. For instance, you cannot focus pull into great sword + shatter + mantra of pain. Which would usually one shot a pack of 5 mobs. If you run that spec, you want to take "Mental Focus", "Phantasmal Blades", "Infinite Forge" (2-2-2). Then your last option if you don't have access to any of the elite spec yet, but want to do good dps. You want to run Illusion / Duelling / Domination. I hope this helps.
  8. Hey, when are we gonna get Kimono's with some insane patterns, tattoos and katana ???
  9. To be fair, the game is missing some serious direction right now. And the new elite specialisations are a direct reflection of it. When HoT came round, I knew exactly what I was going to do with the new elite specialisation. Try out some 5man content, enjoy the new healing class. Go into raids and figure out boons tables and how to beat raid bosses. PoF gave us some more flexibility in instanced content. WvW took a hit, as the combats became way more ranged and ultimately less fun to play. Now EoD is going to come out. And I honestly don't know what to do with those elite spec. We already have all the flexibility we want. The new elite spec don't really bring anything new. Instead they are completely overpowered, and now all class can apparently be a support. I really enjoyed the game, when only specific classes could play support spec. It really made your class and role unique. I think the new expansion is lacking an entirely new class, and would benefit more from some unique skills to be acquired in Cantha only, similar to PvE only skills in EotN from GW1 rather than those elite spec. Or at least they should give us a goal/reason to play those new specs in.
  10. I don't know. But it might be. The game feels like it's lacking direction at the moment.
  11. I'm sorry but the reverts mentioned in the main posts are not enough. A lot of people here argue that having to play with open inventory was unfun, but this argument is invalid. Because the people who "actually" do speedruns here, are well aware that you'll still play with open inventory in order to change food & utility for each encounter as well as use feather, stealth kit, spykit, hylek poison, CC consumables. NPC's in GW2 litterally sells you consumables to use as part of the game. If you truly think this is an exploit then you might as well wait for GW3 to come out. Like those are NOT exploits, they are CORE mechanism of the game. Arena Net approach to tackling the issue is sloppy. It's an easy fix, and the reasoning behind it goes against what the core game has been like since the launch of the game. I don't think people are actually realizing right now, but this is NOT a small change, it's a MASSIVE change. It's as if a class is getting deleted from the game. Go do open world right now and check what each vendor sells you. A lot of them sells you countless consumables to use while fighting. It's true that gear template pushed it too far, and that this subject addressing, but boons are not the way. I don't like enumerating solutions here, because Arena Net has a entire balance team dedicated to finding solution, whom given the time, will surely think this through better. But it would make more sense to look at profession utility and restriction to gear swapping in specific PvE and PvP game mode rather than broad changes across the entire game. On top of that the current PvE meta shifted to condi. So there are already not many precasting abuse that one can do anymore, or rather worth doing. Some class (mostly weaver) almost cannot be played without precast. Please do reconsider.
  12. Actually quoting 9 y/o changes is not entirely fair. Wepon swap is indeed a 9 y/o mechanic however gear templates which are really the source of the issue here are not. I don't believe that any kind of boons should be removed for simply swapping a weapon, precasting 25 might with Staff in WvW has been in the game for a very long time and is not an exploit, it's a preparation before zergging and more or less part of the game already. However swapping the entirety of your gear template is a serious issue. I think it would be better to look at restricted scenario/area as to when one can fully swap gear templates, for instance swapping at the beginning of a dungeon or at the beginning Waypoint of a World vs. World area seems fair. That way gear templates would more or less work as intended. Regarding weapon swaping I think similar mechanic to GW1 should be brought back to the game, that could fix Legendary weapons, that way you could just have a hot key to ONLY swap weapons as opposed to entire build template. Those Weapon swapping slot could unlock with how many build templates you have. That way we wouldnt' go back in time with having inventory open, and you could allow us to keep every single boons and not just selected ones. I don't think "build templates" should have any nerf though. Swaping an entire build is usually linked to armor pieces too. Therefore it has minimal changes impact if you wouldn't be able to swap your entire gear simultaneously. I'm sure that the servers can handle build swapping as opposed to gear swapping.
  13. The real issue here is that, this is hiding a bigger problem. Being build/gear templates have many flaws, their most apparent one being literally breaking game performances as it seems. And now niche communities are going to pay the price, with having 9y/o mechanics revoked for what is going to serve as an immediate fix, when the real problem still remains. Build and Gear templates "NEEDS" a serious rework.
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