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JazzXman.7018

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Everything posted by JazzXman.7018

  1. Pls notice the vid description/ pinned comment under the vid. greetings o/
  2. it might make more sense to post it here since its pvp pov (also the suggestions can be compensated easy by simple number splits in pve, so that pve playstyle of mirage and its benchmark will not change. made another mirage/ mesmer related post bit later on same side in the profession subforum follow up thread. i also dont like at all that power chrono gets even more dumbed down now with the increased amount of quickness (game rly needs quickness reduction all over the place and not more, esp not on a burst class like mesmer) and the deleted counterplay to phantasms with distortion. just my 2 cents.
  3. Changes to EM and what should happen with IH I dont rly like that IA got buffed with that EM change. This utility is imo still very braindead and spammy (just adds up on the dodge+1 spam gameplay) and doesnt need a buff at all. Quite the opposite. Same goes for Desert Distortion/ Mirrors. Mirrors are a bad mechanic in general and the trait Destert Dist. is already super strong without a broken synergy to EM. IMO 2 condiremoves on dodge were way too strong anyway even with only one dodge. 1 condiremove on dodge with 2 dodges would be fine, esp with the nerfs to IH to make it a pure utility trait (no dmg on clone ambushes for all weapons). EM and IH could compete, just both on a lower power lvl, just as they compete now. Overall better would be to make IH a minor trait (since IH with correct utilitybased ambush design adds way more compos and setup abilities and with that adds skill ceiling/cap and uniquness esp compared to core gameplay). Then you can rework all major GM traits around IH being a minor and only utility based. But since anet has no will or ressources for skillful balance IH becoming a minor prob will never happen. So i leave that idea for now. Changes that still should happen with mirage getting the dodge back, since they are not only broken on mirage but also on core and other specs Signet of Illusion still needs to lose the f4 reset. Core instant shatters are a very strong mechanic and giving too many and too powerful ways to reduce the cd esp on f4 is just not healthy for the game. That should happen no matter if Inspiration traitline and Desert Dist trait in mirage get reworked/nerfed too or not. I would remove the retargeting mechanic completely (Axe, IA and esp the core skill Mirror Images). Mirage is unique enough without that (at least with correct designed utility ambushes) . Desert Distortion should give less Mirrors or give a lower amount of endurance per clone instead. Overall it needs a nerf to the mirror dodge-ambush spam. Rework Blurred Inscription trait in Inspiration. Or split the trait when mirage is equiped so mirage doesnt get the ambushes on distortion. Self-Deception trait should not create clones (just unhealthy with jaunt). maybe turn it into: "the next attack after using a deception skill removes a boon" (1 target, ofc the one the mesmer has targeted in case of aoe skills) or something. so condi builds can have access to boonremove without the need to take domination. Condi dmg on normal clone autoattacks should be reduced to the same amount power clone autoattcks do (around 10 dmg per hit). There is no reason why condi mes should have such an insane amount of passive dmg pressure from clones. Give the dmg back to condi weapon skills (mostly) and maybe shatter skills (slightly), so the overall condi dmg benchmark doesnt rly change but will be more active bc in the players hand not just clone autoattack spam. Some of those changes are less easy compensated in pve by simple number splits. But there are ways. For example losing clone gen in self deception mirage trait can be in parts compensated by adding even more dmg to clone ambushes in pve only. So pve mirages have less clone gen but each living clone does more dmg with their ambush attack. Mesmer and even more Mirage has so many buttons you can adjust to balance it out and compensate mechanical changes, there are always ways! Also not only pvp player should be able to adapt. i think also pve player should be forced and are also able to adapt some changes which will affect them, it worth it, for a more healthy mirage/ mesmer mechanic in all game modes. I will stop here for now. Furster mesmer balance suggestions i have written down here: https://drive.google.com/file/d/1hI5r9mpx94DJEj2LoZzc0Knicqk5SLmC/view?usp=sharing NOTICE: I make suggestions refering to an overall less power creeped, higher skill ceiling/ cap and healthier gamestate. I dont support the current gamestate by providing balance suggestions to make mesmer just as braindead, op and power creeped as other classes to compete with the low skill demand metas of the last years. Imo inspi and chaos in general need complete reworks to fit a more skillful and healthier gamestate instead just nerfing them into uselessness.
  4. NOTICE: All following suggested mechanical changes to mirage ambushes can easily be compensated with just number splits to the dmg on clones and mesmers ambushes (dmg parameter in the formular near 0 for clones and low on mesmers own ambush in wvw/pvp and whatever dmg you want for mesmer and clone ambushes in pve). The playstyle and the benchmark in pve will not be affected at all!!!!! Why mirage still needs a mechanical shift on some ambushes even after mc-nerf? With mostly dmg focused ambushes you have the problem that pure dmg needs way less tactical timing and less setup/ combo work than specific utility rewards (for example a short daze or might/vuln stacks). A short daze needs timing since a short random daze doesnt rly do that much except for being annoying and vuln/might stacks need follow up work from the mesmer or his teammates to get reward from those stacks, so requires setup). Means: With mainly utility based ambushes you force the mirage to dodge more tactical and pure offensive to time the utility ambush reward for max impact (for ex. daze) or to go offensive with a burst preparation (might/vuln application before a shatter burst). Means only with maily utility based ambushes you create real opportunity costs and harder decision making between offensive and defensive dodging. On the other side: A mainly direct dmg orientated ambush reward doesnt need such tactical and offensive timing. You can mostly just dodge pure defensive and be happy about some mostly passive extra dmg spam after your dodge. So with direct dmg focused ambushes the mesmer equips a whole traitline just to get a reckless dodge in a ranged version and is overall (esp when played without ih) just a core mes on steroids with some passive dmg on defensive dodges added (passive in a sense that the player doesant rly need to work tactical with the ambushes nor the clones). That is an insane potential wasted to make mirage more healthy, balanced, unique and skillful with way more mechanical deepness and complexitiy. What needs to happen for staff/scepter/axe Reducing the dmg on those ambushes is the correct step but needs to be combined with adding decent utility rewards to the ambushes. What those utility rewards could be i will talk about later on, since not every utility would be a good choice. Atm you just nerf the dmg but doesnt add anything back, so the ambushes become even more just a passive side effect dmg spam from pure defensive dodging. since no one would waste a dodge pure offensive for barely any reward. Clone ambushes need to lose all their dmg and get the utility part of the mesmers ambush instead What needs to happen for greatword As for gs ambush reducing the might stacks is the totally wrong step. YOu need to reduce the direct dmg part on gs not the might or vuln stacks. Delete the direct dmg from clone ambushes, compensate with utility buffs (more vuln stacks) if needed. What needs to happen for sword Sword ambush is in terms of mechanics the best desinged one, since its mostly utility based and with the daze has an utility reward which requires timing. Also the clones ambushes do not provide any remarkable dmg, only have a weaker form of the mesmers ambush utilities. That is exaclty how it should be for ALL ambushes: Utility is the main reward not dmg, clone ambushes dont have dmg at all. IH becomes a pure utility trait (only indirect a dmg multiplier by might/vuln etc). The only change to sword ambush you could argue about is, if sword provides too much utilities and is with that a bit too strong/ rewarding and with that power creeped. IMO: Compared to what other classes have? No. Compared to a balanced not power creeped and skillful gamestate? Yes maybe. I think it would be absolutely acceptable (also not needed in current gamestate, even with 2 dodges back) that the clone generation on sword ambush gets removed. You already get a leap and a daze+bit dmg, that is more than enough reward to worth dodging for, esp worth pure offensive dodging (when not in need to avoid an attack). Dont get the idea to remove daze from sword ambush just bc you added it to dagger too. It makes more sense on sword and is more balanced there (since you have the downtime of going melee for it and it is better animated). What needs to happen for dagger I think having 2 weapons with daze ambushes becomes pretty daze spammy and there are enough other options for a good utility reward on dagger (see later). The only reason dagger on mirage isnt stupidly op atm is bc dagger 2 and 3 kinda suck. Also it makes no sense to add condition dmg on ambush to an otherwise pure power dmg orientated weapon. Give it a bit of power dmg (for the mesmer ambush only), delete the condi dmg and add a useful utility reward to it (clone ambushes ofc also have no dmg only the utility part of the mesmers ambush in a weaker form). You could test immob as utility also it might be too op (it needs at least 0,5-0,75 secs casttime then), also the investment for the mes to create a stun with dagger/sword main hand combo will maybe balance that out. What kind of new utility ambushes would be good? The best way to make dodge-traits more active, add harder decision making, more tactical deepness and higher skill cap into the dodge management is by avoiding pure defensive utilities/ boons (so no protection, blind for example, dont go the holo explosives way pls). Best are utilities with not only defensive but also offensive abilites (for ex. short daze, short immob). Or short duration (3-5 secs) non-dmg utilities like vulnerability or boons like might, fury which require further actions to capitalize from them and with that create the need to combo those dodge trait ambush rewards with other skills like weapon- and f-skills (just as it is on mes sword/ gs ambushes already). Clone gen is another alternative (when removing it from sword). You could add the clone gen to one of the condi ambushes instead (scepter maybe? + some condi dmg stat increase ih clones would stack on the mesmer) to compensate for the recent dmg nerfs and to add some more utility to it. Other possibilities are 3-5 secs stat increase (for ex. condi dmg stat, power dmg stat increase), expertise buff (while ih clones would stack a debuff on the target not on themself that higher condi duration for x secs which are on the target when getting hit and stat boni ih clones would stack a buff on the mesmer or something). There are enough ways to turn staff, axe, scepter, dagger and rifle into more utilitybased ambushes for some interesting, more active, less spammy and unique weapon-ambush playstyle. Mirage Mantle trait Same utility focus ofc also needs to count for the new Mirage Mantle trait. For example it should add might and not a direct dmg boost to split surge!!! Otherwise you turn gs more and more into the more passive dmg spam weapon after defensive dodges as axe/scepter/staff. For rifle (what hopefully will not be another condi spam weapon... ) it also should not add simple torment condi dmg but increase the utility reward of the rifle ambush instead. Regarding utility ambushes and timing: An issue for some ambushes in regard of makign them reactive with utility rewards is cast and travel time. For greatsword its fast and an aoe beam, and for sword the utility can be managed via clone positioning. But for example for staff ambush the cast time plus travel time only further incentivises passive use/spam - because you cant plan to take momentary advantage of some window of opportunity with such a long wind up. So some QoL improvments in that regard would be good in addition. Also consider to rework scepter ambush to have less hits but each hit has more impact, so it doesnt overperform with core traits like Sharper Images and doesnt force overnerfs to this core trait anymore.
  5. yaddayadda o/ enjoy the game as long as you can! Edit: also the words were barely correct. acting as is mc is the most unhealthy thing in the game and can't stay in any case is not only narrowed but simply wrong. 1. there are less healthier things in the game than mc on a squishy class like mes with barely any resustain (Ele has some, bladeworn, to just name 2). 2. and as explained a lot already: mirage ambush design (at least on sword and gs) already included since pov release the needed trade offs to balance the strong defensive abilities from current mc out if balanced correctly in mechanics and power lvl. As said I don't mind them splitting mc, but acting as if mirage with current mc is the most evil just shows the lack of understanding of mirage mechanics and explains pretty well why they still nerf/ buff the wrong things in the wrong way for mirage (for ex nerfing mightstacks instead the direct dmg part on gs ambush buffing mirrors indirectly with em etc) but also mesmer as a whole.
  6. first of all i am sure you know more than me about programming, codes and management so i will take everything you say as most likely true. but the points are no one forced cmc to make a promise. he did it by himself and then didnt deliver. and that after not only me but the whole mesmer community + x non mains put months of effort into a doc (i would not care about me that much, but activating the whole community, wasting their time its just a horrible feeling for me. devs dont care about wasting other ppls time while those ppl try to help to do the work in their freetime devs are payed for and not doing well or not doing at all) no one complained that the mirage dodge could not be split like that. we had tons of different ideas to balance mirage quite well around the current mc version. even more, some ideas also solved additional balance problems from mirage which are still unsolved in the upcoming patch. and some of the concepts were also easy to compensate by simple number splits in pve. so no need to worry that pve player run wild over those mechanical changes. but instead we were cut to an objectively insanely bad low effort one dodge change that didnt even solve the problems of mirage (not even the mc problem). i am not a drama queen but i cant find any excuse or justification for a lot of things happening since years with the game as a whole and with mesmer in general in terms of balance and management of competitive gamemodes and im surprised you can find them. also i really hope they have a server roll back point saved (preferable back to 2018 where, so it seems, the last dev with balance talent and knowledge and a professional unbiased mindset left the game) for the moment the game is so ruined that its not even gw2 anymore, esp when the same devs who developed eod touch the core mechanics. that will not end well i would bet. yes i am mad, very mad about a lot of things, cant deny. this game and the mesmer class was pure art (ofc also not perfect on release but still) and seeing both getting destroyed piece by piece over the years (mostly since 2018) just hurts hard. in case the game would have died to just being old i would have been the last one on the sinking ship but this is not the same ship anymore (and it will get worse). i still care for the game but im happy i finally found another game challenging in terms of skill ceiling/cap with a bigger playerbase and finally some real competition and a balance that isnt a pure joke. gw2 as one and only game doesnt cut it at all anymore and i can see the day where i dont look back. and that makes me sad.
  7. well if it is like you say then they should have communicated that way waaaay better and sooner. esp after they (here cmc esp.) let us down after doing months of work as a community to provide ideas how to balance out mirage and mc better than with deleting one dodge. and that after he promised to take a look and give feedback to the doc. Overall i dont mind that they removed the ability to dodge while being stunned/immobed, but i dont think that solves all balance problems the spec has and mc also only was a problem when looked at in a vacuum, means outside of the whole mirage mechanic it was put in. if you look at the whole mirage mechanics (at least how it should be in terms of mechanical ambush design) then you see that even the old mc could have been balanced out without removing the (by itself) broken ability to dodge while being hard cced. The sad thing is, that the changes i (and also others in the document i sent to cmc) suggested would have balanced out mc without removing the ability to dodge while being hard cced while also fixing the other problems mirage still has. Means more value for the same amount or even less work for anet than re-coding the split of mc.. But even if the mechanical redesign of ambushes and some traits (like making IH a minor trait after nerfing it to a pure utility trait with deleting the dmg from clone ambushes on all weapons as we have it on sword already) and balance the major gm traits around that) is a bit more work: that more effort would benefit the game and the spec insane by making mirage more balanced, fair and more skillbased, less braindead spammy with all weapons. And the simple key to do that is (to name only one concept of the document), to make ambushes mainly utility based, instead direct dmg being their main reward (no matter if condi or power dmg). This still needs to be done so badly, even with the new mc version!
  8. thanks for the flowers ❤️ im happy to see you too 🤗but im not rly back, playing here and there a bit also on power mirage but actually getting into valorant. they have 2 agents with a bit of mesmer feeling and high skill ceiling/ cap (what i actually care for the most when it comes to defining fun for me in a game, so gw2 is no option atm). but its weird being in the last 1% of player skill lvl atm luul. touching a shooter kind of game the first time in my life and sucki sucki hard. but its rly fun, since you also have meaningfull utilities and the game feels way more tactical than i would have expected from a shooter type of game. and it actually has players and competition. can recommend trying it out (its free on top). ah i see, they do the effort for rev (i guess bc its favored by the best players and they tend to win 🤣) in a blink of an eye after eod release compared to years of suffering on one dodge mirage. no bias to see here i guess.
  9. what triggers me about the change to mc is, that anet said it is impossible to split mc like that. its either instant and can do all stuff instant skills can or it is not instant and cant do anything (means also not cover casting) anymore. in the end it turned out it was possible and just not done due to a fear to make pve player angry even tho the nerf is barely relevant in pve. im mad about the lie, about the missing backbones of anet to do the right change in the first place instead this horrible one dodge change in pvp/wvw for years but i also wonder why mirage wasnt designed with that split mc right from the start when it is no problem from a programming point of view... ? also what is this focus nerf? bad random change from a pvp pov, just as the buffs to torch and pistol. nerfing the mightstacks on gs ambush instead nerfing the dmg is the absolute wrong direction ambushes should go. mirage needs utility based ambushes not direct dmg focused ambushes more than anything for a less spammy, more active and more tactical/skillful ambush gameplay and more challenging dodge management. so nerfing condi dmg on the condiweapons ambushes is ok but not without adding utility rewards. clone ambushes then should for all weapons have no dmg at all and only have the utilitypart of the mesmers ambush. buffing IA, Desert Dist, Mirrors indirectly with a broken synergy to EM is also a big yikes.
  10. ok new link with other music. but dont kill me if it get blocked again. its either a new content id search tool or i was lucky with my music choice until now. the automatic youtube id search tool didnt see a problem with previous music but copyright owner can now use a manual tool (ofc then AFTER vid release only, rip...) . so new vid can be hit by manual copyright tool later too it seems (i stop making vids if youtube stays like that tbh, put weeks of work into footage sync with music). sry for the trouble, i hope its fine now 🙏
  11. ok new link with other music. but dont kill me if it get blocked again. its either a new content id search tool or i was lucky with my music choice until now. the automatic youtube id search tool didnt see a problem with previous music but copyright owner can now use a manual tool (ofc then AFTER vid release only, rip...) . so new vid can be hit by manual copyright tool too it seems (i stop making vids if youtube stays like that tbh, put weeks of work into footage sync with music). sry for the trouble guys. hope its fine now 🙏
  12. well ye blocked there too now. dunno why youtube copyright check is that slow and chaotic atm. have to find new music. also it will be much worse since i will not restart to sync the footage with it give me bit time
  13. ok i give up. i have to search new music also it will not rly fit that well since its not synced then. give me bit time will reupload with other music
  14. new link. hope it will stay up there since that channel cant monetize
  15. Hi in case someone is interested, i uploaded a new vid. also there are giveaways to join (800gems+community chests). pls notice the vid description and pinned comment as always! i hope you can enjoy! ye rip copyrights. try this link and hurry, prob will be blocked there too soon
  16. Hi in case someone is interested i uploaded a new vid. there are also giveaways to join (800 gems+community chests). so pls notice the vid description/ pinned comment under the vid! I hope you can enjoy! ye rip copyrights... 😞 posted on another channel that cant monetize (not that i ever monetized a vid but ye) , there still available (better hurry lul)
  17. all problems you mention barely have to do with mirage, more with inspiration and signet of illusion. those 2 cause problems also on core, chrono and virtuoso and need rework. mirage just adds up on the problems by getting mirage cloak in addition to the invuln spam. the problem is not rly that much mirage (outside of retargeting and mirrors), no mirage build ever was problematic without abusing broken core stuff (like chaos, inspi, soi, blind on all shatters, general bad condi design in the game). mirrors are another story, bad by design, not that useful for the mesmer since it forces predictable movement into directions the mesmer might not want to go, limited uptime, means no active tactical usage possible, just spam of dodges and ambushes. reducing the mirror gain on Desert Distortion (to one in total or replace it with x amount of endurance gain per shattered clone so that 3 clones give one mc) would be more than enough when core problems of the class would be solved. how some ambushes (axe, staff, scepter) need to be slightly mechanically reworked (not even much work) and how sword/gs ambush need to be slightly nerfed when giving the second dodge back was explained often enough, so i will not repeat (ppl can find it easy in the mesmer sub forum in case they are interested). Important: ambushes need nerfs compared to the skillful state i have in mind. mirage doesnt rly need any nerfs with second dodge compared to current state (and after patch state) of other classes. it would just be the same oppressive stuff we in generally have in the meta game since years. but this state is not skillful nor healthy, so i refuse to give balance suggestions for mesmer so that mesmer can compete in braindeadness and brokenness with other classes current state. so i would nerf, but even more important rework some ambushes mechanically with giving the second dodge back. since you sure need to reduce the defensive dodge uptime on mirage (and with that the usage of the powerful mc abilities of cover casting and dodging while stunned) but not by giving it only one dodge. lel to buffing mirror images tho. getting 2 clones without any casttime is by itself critical already, having the strong retarget defensive ability in addition (why an unhealthy mirage mechanic on a core skill?) makes it even more broken. also you barely have opportunity costs between its defensive and offensive uses, what kills the bit of skill ceiling that would add to the utility. but anet prefers spam gameplay, so 🤷‍♀️ at least they added the recharge back to mantras for more counterplay. now also add a mantra ammo icon to the buff bar so ppl can see when the mesmer has a charge rdy to use (also MoP should be fully reworked anyway to prevent it from being that boring and low effort selfbuff/debuff oneshot tool).
  18. that would be great. instead one biased ele main dev, with at max mediocre game-knowle... (ooopsi but ye truth might hurt here and there)... i guess we have to find a billionaire to buy anet^^
  19. exactly! thank you ❤️ ye lets hope for 2023, maybe hire some new pvp devs, maybe the ones they lost around 3-4 years ago when the insanely bad balance started with the kitten pve driven rework to make chrono shield groundbased and not castable in the back. what a clunky mess 😆
  20. Thumb up. Thats why i answered your first post with that i understand your reasons and that i can get it (i wasnt ironical i rly meant it) and as mentioned in my first post in this thread: i know that my personal opinion about how skillbased the game should be is very restrictive (that is my bias, as mentioned in the first post of the thread) and for that i am always open for additons but also criticism, as long as it is constructive and doesnt just claim wrong stuff and is not toxic and doesnt fail to see what the topic/context of my writings is. i understand the anger you all have about anet and its mesmer balance, i even feel it too, i rly do. i just deal with it differently by completely not accepting the current gamestate as a whole in that way: by totally refusing to provide any balance suggestions to deal with current gamestate (as mesmer main).
  21. ye and that. another point is ppl often try to deal with suggestion like: dont ask for that, anet will never do that anyway. anet doesnt have the ressources, anet will never do the right moves etc. ppl in the balance discord pressured me hard to stop talking about mirage one dodge and stop to give suggestions how to give the dodge back (even ppl like Countless who at least agree to the point that mirage needs its second dodge back. but he gave up on fighting for it, since he thought its a waste of time and it is better to give suggestions to make mirage better while keeping one dodge). they said its a waste of time since anet will NEVER EVER return that dodge. and now its on the table again. it always makes sense to fight for the right. always! no matter how low the chances of suggess are. but when you stop fighting you lose for sure. and trying to make mirage good, based on only one dodge, will make it worse for mesmer, worse for everyone facing mesmer and the game as a whole. there wasnt any good compromise available for a good balacne for one dodge mirage. so at least when there are no good compromises to find then fight for the right. and then fight without compromisses! edit: i often edit my message, even very fast after posting. bc of typos and additional thoughts. doesnt necessarily mean ppl are emotional. for me it is: i see typos and stuff i forgot to mention way better in the posted stuff than in the preview. dunno why...
  22. Guys can you keep it civil pls? there is no need for another emotional dispute and personal attacks against anyone. respect and constructivity should lead your actions, no matter if you might dislike the person who is writing or if you just disagree to the persons arguments. also i think i explained enough of times in what context the doc is meant. and yes its fine and needed to mention that the suggestions in my doc would make mesm totally garbage compared to current state of other classes. BUT: then you also should deal with the doc in the way it is meant. its not leading anywhere when the "but but... mesmer is already weaker than other classes mimimi" is all you can think of. as said, yes that is true. i never said otherwise. but the doc is looking at a bigger picture or better said: a different context. the current gamestate as a whole isnt healthy nor rly that skilled anymore. its still heavily powercreeped. and that includes parts of mesmer also when mesmer is sure on the lower end of the powerc creep. anet devs ruin the game since years now, not only with wrong nerfs/buff but with nonsense mechanical changes like trade offs etc.s, with unprofessional and biased balance towards/against classes and builds (like buffing weapons they prefer to play big lol). so for me it makes no sense to ask for mesmer to be just as braindead and op/broken to be able to compete with other classes current state. also you can imagine that i cannot just go into other classes sub forums and post a doc with nerfs. they would just say im not a class x main, im just a mad mesmer main trying to nerf their class since its not my main. so i just do it for my own class in hope other ppl also make suggestions for their own main class to bring them back to a more healthy state, where the game then can provide an overall skillbased competition. its not about balancing the game around mesmer, its abotu balancing the game around a skillbased philosophy by considering basic competitive balance logic and rules, instead anets philosophy to make average player able to compete at the top by provinging low skill requirement builds on each class. they can do it in pve ofc if they want but that is by far against every pvp competition logic. the game as a whole is so far away from its competitive potential and from good balance that its rly not enough anymore to onyl provide suggestion to deal with current state. since even when all classes would be viable, they are on a very broken and unskillful lvl then, at least imo. pls dont forget, that nerfing other classes more than mesmer will overall buff mesmer compared to them. so even if all my suggestions would be implemented to get the gamestate i have in mind for all classes, mesmer would also be stronger compared to them than it is now. so compared to the overall gamestate i have in mind mesmer overall gets buffed compared to other classes. that cant be so hard to understand. you can still disagree to suggestion and say that you think somehting is harder to play than in my personal opinion (since that is a matter of an opinion which is highly based on personal skill lvl and comparision to other classes power lvl and with that the impression of what is hard or easy to play can differ a lot. meanwhile skill ceiling/ cap can be quantified in most parts and is barely a matter of taste/ feeling), you can even say you think i have no clue about mesmer and the game, you do whatever you want but stop judging the doc based of the wrong context. since only saying "mesmer is already weaker than other classes in current gamestate and bc of that doesnt need any nerfs" is not helping the topic. since the topic isnt the current gamestate. the current gamestate is insanely kitten and the game as a whole needs a completely new direction in terms of balance. that counts ofc even more for other classes.
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