Anet, I appreciate you guys trying, but these notes still do not address any criticism, they explain very little. They share your thoughts on why you made these updates, but they do nothing to explain the disconnect between why changes were so haphazardly thrown around for such a hyped up patch. You improve fury, but nerf access to precision buffs, you want more access to boons, but you make all these classes objectively worse than FB and Mech, you talk about meta defining, but refuse to nerf Mech and FB, you talk about fractal progression, but don't seem to understand a handful of extra vitality doesn't help, you talk about fractal progression needing more damage, but nerf precision on AR, you talk about selfish dps classes, but make soulbeast more selfish. Homogenizing boons and buffs is inherently bad design, it removes any uniqueness that classes have. But even that isnt the main issue. The main issue is that you have created objective winners and losers in this patch, but are making weak fixes. Warrior is a mess, herald and Tempest still struggle to compete, Druid has a harder time stakcing might now, and is just a worse Mech. Rip my boi Catalyst. Things need to be reverted or reworked. Trying to make Weaver less selfish isnt the issue, the issue is that it is selfish AND its doesnt even have best in slot damage. Sometimes the best thing you can bring to a group is tons of damage, and being a really good dps player. Very frustrating reading all of this. My expectations were low, but still disappointing. I like to hear your thought, but your thought are unnecessary when the changes are just objectively bad.