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SoraLink.5749

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  1. Pain Train Vanguard is an Stormbluff Isles guild currently linked with Fort Aspenwood. We are recruiting for WvW and Alliances, but also have some PVE going on in between WvW raids. We have a welcoming and tightly knit community of sweaty casuals. There are no strict requirements or obligations, all we ask is that you come with a good attitude and a desire to learn. Being funny, and having a character named Creg also helps. Being a hardcore synther and having combat tonics is also a requirement /s Please message me at SoraLink.5749 in game if you wish to join. We can help with any transfers, but are if you are currently linked with us and only want to run with us during the link that is fine as well! Thank you all, enjoy my kitten gameplay in the video.
  2. When gw2 first came out a huge selling point was that it took away the deincentivization that many MMOs had with loot sharing. This was a massive step in the MMO community back in 2012, but 10 years later this is not that big of a deal anymore and while Anet took away that inherent deincentivization, they did not add incentive to replace it, because back in 2012 they did not need to. Now that the game is so casual and passive focused they need to add incentive. This problem is the biggest in WvW. There is no real need for a Pver who is just roaming around to actually invest time in WvW and join a guild. Anet does a good job of getting players to show up to things, but they do a bad job of getting them actively involved. In WvW there should be greater pip generation for join zerg squads and roaming parties not just leading them, better rewards should be built in for servers to win skirmishes and matches. You should get more gold for leveling up in WvW as you can really pump the levels when running with a group that is successful, and commanders should get great rewards for leading to incentivize people learning to command. These can be easy things for them to add while the look at a better rework of WvW rewards, but that would honestly do most of the work. In Pve guilds need to have life breathed into them. It strange in a game called Guild Wars that being in a guild is almost meaningless. Big meta events like DS, DE, Drizzlewood, Silverwastes, etc. should have instanced versions for big 50 groups, 25 etc, like Marionette and Dragonstorm do. maybe this is not the best idea, but Guild should be incentivized to organize these meta events and being in the guild and their squad should give you increased rewards. This will also cure the issue that a lot of end game content lacks good rewards. If you tie any new rewards to guilds you cure two problems at once. Dont nerf old rewards and push them to guilds, just add new rewards to guilds. Maybe even a super easy guild mission version of doing meta events would get the job done. Make a guild mission to do Dragon's Stand and give commendations and extra gold/mats for those in the guild doing it. The systems are all there for Anet to work with. They already do this with wvw missions they can do that for pve missions instead of pve missions being this weird separate content Instanced content and pvp should have guild leaderboards that give good rewards as well. I am unsure on how to quantify raid and fractal leaderboards, but maybe the most number of unique clears per day/week, but PvP could have it based on the automated tourney system already. Encourage players to set up their own tourneys in game as well. This could again be done through the guild system. Again I an unsure but have some rewards built in for guild groups challenging each other. and getting involved in pvp. Just implementing some easy quick fixes while they look at more longterm fixes would be great.
  3. Anet, I appreciate you guys trying, but these notes still do not address any criticism, they explain very little. They share your thoughts on why you made these updates, but they do nothing to explain the disconnect between why changes were so haphazardly thrown around for such a hyped up patch. You improve fury, but nerf access to precision buffs, you want more access to boons, but you make all these classes objectively worse than FB and Mech, you talk about meta defining, but refuse to nerf Mech and FB, you talk about fractal progression, but don't seem to understand a handful of extra vitality doesn't help, you talk about fractal progression needing more damage, but nerf precision on AR, you talk about selfish dps classes, but make soulbeast more selfish. Homogenizing boons and buffs is inherently bad design, it removes any uniqueness that classes have. But even that isnt the main issue. The main issue is that you have created objective winners and losers in this patch, but are making weak fixes. Warrior is a mess, herald and Tempest still struggle to compete, Druid has a harder time stakcing might now, and is just a worse Mech. Rip my boi Catalyst. Things need to be reverted or reworked. Trying to make Weaver less selfish isnt the issue, the issue is that it is selfish AND its doesnt even have best in slot damage. Sometimes the best thing you can bring to a group is tons of damage, and being a really good dps player. Very frustrating reading all of this. My expectations were low, but still disappointing. I like to hear your thought, but your thought are unnecessary when the changes are just objectively bad.
  4. this should be all hands on deck to fix this patch, not "wait a few more months and it will be fixed" we waited months for this patch and look how that turned out.
  5. None of these changes do much to fix any of the problems of the balance patch. Everything you added means nothing as the classes are still shafted by tuesday nerfs. Telling warriors to wait over a month is unacceptable. This is utterly ridiculous. You have killed any support this game was having since EoD. This is a slap in the face. its nice you are still communicating, but its communicating the worst info as possible. You need a real balance team that knows what they are doing. https://www.reddit.com/r/Guildwars2/comments/voo4tr/thanks_for_the_hotfix_i_guess/
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