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Sunshine.5014

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Everything posted by Sunshine.5014

  1. 2 cents for Ele: Please have a dedicate UI for the bullet. Please DO NOT add another buff bar icon for the love of the Six! Please consider having the same cooldown for both Pistol #2 and Pistol #3 in all attunement. Pistol is advertised as "decide whether you want more offense or more defense". If there is a cooldown mismatch, it's rarely a choice anymore. You would always want to use the low cooldown one first so that it's available for another use before you switch attunement.
  2. Also, just want to say good work ANet. I wouldn't mind if this "beta" happens every month or so. It seems close to ready (beside the initial team selection mess up for other people).
  3. Weaver is nerfed because of Snow Crows Speed Run, not because of Warhorn. Any time Snow Crows release an Ele speedrun, Ele will get nerfed.
  4. Hi dev, can you make Rock Barrier not grant Toughness but reduce incoming damage by 33% instead? Having Toughness really messes with instance bosses. Thank you!
  5. Infusions add about 3% DPS. For comparison, a sigil slot is worth around 5% DPS.
  6. Fun is probably Tempest/Weaver. My brain was filled with adrenaline. I read every animation from the enemies, evading the right attacks, time dodge, attunement swap, and skills. It's honestly pretty fun. But I usually got demotivated when my DPS is lower than a Mech spamming #2. Dodge is a DPS loss. Effective is probably Mechanist. A Mechanist with everything on auto attack, and only spamming #2 would have more DPS than the majority of Ele in fractal.
  7. Attack radius is way less important than evade duration. Attack radius is on the level of piercing, with piercing slightly stronger. You can hit 2 different targets that's pretty far apart. Think MO raid soliders. Evade on the other hand is stronger, on the level of Dodge, Block, Reflect. The main thing to keep in mind is: the number can be tweaked. It's the mechanics that need good power Budget. A piercing 5 target may be similar to a 360 AoE skill. If they are still imbalance, tweak the skill range or animation/after cast time for example.
  8. Yep I know :). And I agree with that. It's just funny people still bringing up GWEN thinking it means Ele when the E was replaced to mean Engi for multiple years already. The latest patch nerfed Engi, but that doesn't mean that E suddenly means Ele now. It's still Engi and their gyros.
  9. That's a great joke, I like how effortlessly sneak in the references to numerous Staff Ele and Meteor Shower nerfs! Now people won't be able to confuse between the meta Engineer and meta defining Meteor Shower Ele anymore!
  10. Hint: the E in GWEN is for Engineer. Ele has been too meta defining for a long time it's a class of its own!
  11. I think you misspoke. It's not that Ele has 4 weapon sets. It's that 75% of their weapon skills are locked away at all time. It's a drawback, not an advantage. To make it even more clear, normal classes have 50% of their weapon skills locked away, Ele has 75% of their weapon skills locked away. Want to CC? Sorry you gotta swap to Air. Want to DPS? Oops, Fire is on cooldown and is locked away. Wanna heal? Tough luck doing damage until you swap away from Water.
  12. A Warrior has about 1000 more stats than an Ele (700 Vit, 300 armor). If Power Budget only accounts for the equipment stats, Ele will forever be a bottom class. Either remove the HP penalty and make all classes the same HP, or ANet need to include that penalty in the Power Budget and makes Ele skills naturally includes more utilities.
  13. Losing scholar buff is -5% DPS. Dodging _once_ every 20 seconds is a 5% DPS loss. Not even count that it messes up Ele rotation, which leads to even bigger DPS loss. Ele has to dodge constantly. Way more than once per 20 seconds. That's why real world DPS is way worse than benchmark on golem. They don't have to dodge on golem.
  14. High cleave? Overload Air has a kitten 3 targets limit. How is that cleave? Mechanist has 5 targets limit from range and deal more damage than FreshAir Power Tempest. Let repeat it again: Overload Air has a kitten 3 targets limit, not 5. Edit: also please feel free to tell me another class that has their main mechanics on 3 targets limit instead of 5.
  15. For real ANet. When will you fix this? It's beyond ridiculous at this point.
  16. Why should Power FreshAir Tempest be last? Overload, which is its main attack, is melee range.
  17. You must be joking. When I'm on my Mechanist, I only need to walk away from wipe-mechanics (stress on walk away, since I still have range DPS). While when I'm on Weaver, I need to dodge even normal attacks. If I get hit once, I either pray that the healers heals me in time, or swap to water and lose DPS. Mechanist doesn't have any of that problem. Even the normal heal from Explosion + Signet can top off my HP. As I said above, to make Ele Golem benchmark fair: Like all Ele benchmark must use dodge whenever the energy bar is full. Then the DPS meter is more accurate.
  18. It's not about the sustain. It's not about the damage. It's about the utilities and flexibility. All attunement should be able to deal similar DPS. They can provide different utilities (teleport, block, heal, cleanse...) All trait line should have options for DPS, defense, utilities.
  19. We can still keep F5 for manually launch the Sphere, or make a trait that automatically launch the spheres after you collect all 4 attunements.
  20. Where did they acknowledge it?
  21. LOL, I was actually thinking about your Weaver vids. ANet might actually read that and decide to nerf Weaver more.
  22. I'd rather Snowcrows bake in Ele dodge for their benchmark. Like all Ele benchmark must use dodge whenever the energy bar is full. Then the DPS meter is more accurate. It's unrealistic that Ele doesn't dodge when DPS on a golem.
  23. I'd rather the F5 be on F1-4 like Tempest. There is no reason you need a separate button when you can tap the same attunement button to drop a sphere. Then move the hammer #3 to the F5 button.
  24. Guardian is your best bet. The way FB is designed means it has access to everything: - bursty DPS with burning - aegis on demand - high healing, high armor - stability on demand - projectile hate on demand While each of the above may get number tweaking, the core mechanics will always be there (and that's what make guardian OP). If you can only main one class, it's clear that Guardian is the best choice.
  25. Hard nerf damage? Before, let's say 35k DPS. After the 5s change, it becomes 40k DPS. ANet then rebalance it down to 35k DPS again. I get that you're jaded, but the DPS is something that can be tweaked with numbers. On the other hand, the combat is gonna be more fluid, better utilities, and allow Ele to react to more situations. Not everything is about DPS. You can buff the utilities of the spec while balancing DPS too. Focusing only on DPS is a trap, and that was what keeping Ele in this pothole for years: everyone was just focusing on DPS and didn't realize the profession needs utilities buffs.
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