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Assic.2746

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  1. Sound Effects I mostly like the sound effects. I have one issue though with the humming aftercast sound on skills #1 and #4. It's too loud. When I tested it with quickness I could only hear a near constant hum. The sound of a ghostly bullet being shot is perfect but the 'whoosh' sound after that is not the kind of ASMR I enjoy. I really like Skill #5 sound effect. I can tell without looking that it is charging and when it reaches next level. Visual Effects Skill's #2 visual effect loses its track while moving. It doesn't update frequently enough. Skill #3 looks just like Symbol of Wrath. I hope it gets some Bullet/Flame theme during development. Skill #5 I really like it. The visual effect of this skills looks kinda epic. Skill Overview Skill #1 doesn't feel good. It's blant spam. Skill #1 should have more interactions with Skill #3. Eg. Using Skill #1 while standing on the Skill #3 gives you boons or heals you slightly. Pistol/Pistol needs more skill combos. So far it has only damaging combos Skill #3 -> Any multi-hit skill. There is a room for more options. Skill #2 doesn't fit main hand pistol. It's a staff beam. Not even a projectile. Skill #3 so far doesn't feel very exciting. It's just another wariant of Willbender's Justice. Pop it -> unload skills you can. Skill #3 is a symbol yet it doesn't grant any boons making pistol a bad choice for a condition-support hybrid build. Skill #5 Love it! It actually enables reactive gameplay. I can fully charge it or release it early if I need to.
  2. It looks fun. I really like playing Silverwastes meta and this maps seems similar. It would be nice if outposts could be claimed by guilds which would cause guild's emblem to be displayed on the map and on flags around the outpost. Just something to show some guild pride.
  3. We are basically going to reach tier 5 in half of the event's duration. OP makes a good point - on weekend the game is gonna be flooded with players, but the event will cap at tier 5. We need to push the event at least to the tier 8. But I would argue that even tier 10 is possible. ANet please add at least 3 more tiers and add Verdant Brink to the mix! I get that Auric Basin is rewarding enough and this meta is very popular, but VB deserves some attention as well.
  4. There are two major reasons GW2 doesn't have viewership on Twitch: ANet doesn't release content often enough.Content they release is not engaging.2 hours of story every 3+ months. That's not gonna make streamers stick. They play the story and a bit of the new map and then they are gone until next release.WvW alliances are still far from being finished. It has been close to two years. Excluding Warclaw WvW hasn't been updated since HoT. PvP balance updates are slow and don't change anything. Raids were to release more reguraly in Season 4... 1 raid in every 260 days. New fractals are not challenging. And I don't even talk about CMs. I feel like I'm playing a story dungeon which you cannot fail. ANet prefers to captitalize on the story content which doesn't have any future instead of focusing on replayable and selfsustaining content: PvP, WvW, Fractals, Raids. Original Guild Wars still has viewership on Twitch close to 70-100 on average. Are those people playing story? NO. Those people play PvP. Content which is engaging. Do you guys think that in 5-10 years when GW2 will be in maintenance mode people will create alts and replay the story? NO. They will leave in search of new games. Only PvP and WvW players will remain because for them the game is already in maintenance mode and has been for a long time. They won't see the difference.
  5. Pure of Sight If all longbow skills had 1500 range then this trait could have additional damage boost 20-25% for 900-1500 range. Which would improve the damage of longbow but not scepter. To me it seems like Symbol of Energy is kinda underwheling because you have to aim at your feet almost every time. This skill could be similar to Rifle Butt - warrior's rifle skills which pushes back an enemy. A melee attack which knocks back or dazes enemies and puts symbol of energy below our feet.
  6. Dragonhunter virtues have casting time, are no longer instant and can be interrupted.Virtue of Justice active effect is different. Your allies will no longer apply burning with their next attack. There is a tradeoff.Virtue of Resolve is different. You will only heal your allies inside small AoE radius. Wings of Resolve radius is 240 and Virtue of Resolve radius is 600. And this skill can also be interrupted and won't heal at all. So there is a tradeoff.Shield of Courage does indeed grant shield on top of aegis to allies but it has 33% longer cooldown and again the radius is smaller.DH virtues are not better. You get completly new active effect and not anything on top of the old ones. Have you even read the tooltips for DH virtues and compared to core virtues? DH is more skill/position based. You practically cannot fail with core virtues because of high their radius and instant activation. I don't see why core guardian should get new skills to tradeoff when there is no need for it. You don't get 3 more virtues as DH or FB. You get replacements.
  7. Dragonhunter virtues have casting time, are no longer instant and can be interrupted.Virtue of Justice active effect is different. Your allies will no longer apply burning with their next attack. There is a tradeoff.Virtue of Resolve is different. You will only heal your allies inside small AoE radius. Wings of Resolve radius is 240 and Virtue of Resolve radius is 600. And this skill can also be interrupted and won't heal at all. So there is a tradeoff. Shield of Courage does indeed grant shield on top of aegis to allies but it has 33% longer cooldown and again the radius is smaller. Every elite spec gets new utility skills and weapon... I don't get that argument. Dragonhunter does not get any additional skills on top of standard virtues. And what is more those skills are not strictly better than regular Virtues. Active effects are different and have smaller areas of effect.
  8. Why are you guys so excited about the alternative virtues?! We already have alternative ones for Dragonhunter and same for Firebrand. Don't you want something fresh? You want 3rd elite spec which does the same thing - replaces core virtues with alternative ones? C'mon
  9. It only applies 1 stack of vulnerablity and most mobs die to a few hits. I don't see this trait being useful in any format and definitely not in competitive ones. Gotta admit I didn't consider this combo, but after checking it out on golems I couldn't even stack Vulnerability above 16 stacks while hitting 5 targets constantly. Stuff dies too fast.
  10. Once you hit lv80 you will be able to unlock EVERY skill and trait for your profession. And you can swap them on the fly when you're out of combat. So there is no way of ruining your character by just unlocking skills while leveling from 1 to 80. Just pick what looks fun to you and eventually you will unlock everything. I think that F2P accounts have 2 character slots and if you buy any expansion you can have 5 character slots in total so you will have to buy 4 more character slots for gems - ingame currency. One character slot costs 800 gems which is about 240 gold or a few $. But you can just try out any profession and then salvage your gear/put it into your bank and delete the character to create a new one.
  11. When mousing over / comparing items currently equipped stuff should be more pronounced. It's grey letters on the dark background. I have recently watched a few new player experience streams on twitch. And people get confused too often about this. The solution is also very easy - change the size and colour of two words. It might prevent new players from getting confused and maybe even deleting better equipment.
  12. Whatever will it be I would really like the new elite spec to retain the core virtues. No more alternative versions. 4th virtue could be interesting. Spirit companion which would be like a pet for ranger. You could choose 1 of 3 by picking a different grandmaster trait. Kinda like daredevil does it.
  13. Wiki says that the entire chain completes in 3,26 seconds. So slightly means 8-10%. Overall healing per second will probably remain the same. Unless they nerf it a few percent more to balance the damage buff - 14,7%.
  14. I have my own wishlist of DH tweaks: Longbow Hunter's Ward Slightly increase the initial damage of this skill. All in all I think that longbow is a solid weapon for Dragonhunter with decent numbers. Hunter's Ward damage should be increased cause of long casting time and the final effect often being negated by Firebrand's stability spam. I don't think Deflecting Shot needs any buffs. It's already a good skill. Traps Light's Judgement Increase damage dealt by this skill. Most traps are useful in specific game modes. Only Light's Judgement stands out because of its low damage numbers. Traits Dulled Senses Enemies you disable are crippled. Enemies you cripple are also inflicted with stacks of vulnerability and lose swiftness. This trait has now internal cooldown. Dulled Senses is an utterly bad trait and it works only on knock back (Wards, Dragon's Maw and Deflecting Shot). The other adept traits beat this one completly. Renegade has the exact same trait but it works with every hard CC and additionally grants Kalla's Fervor. I don't think that DH needs any buffs or nerfs. It's a balanced elite spec with purity of purpose: physical damage, lots of cripple, kiting, crowd control. It has its trade-offs. New virtues are no longer instant cast, no longer affect everyone around but require positioning. Skills and traits that I listed just seem bad to use.
  15. I would really like the next elite spec to maintain the core virtues. I like DH's ones which are more skill based than tomes which are more about spamming your skills. I think 4th virtue or additonal mechanic on top of virtues would be nice. We already have: Core Power Guardian,Core Condition Guardian, Power Dragonhunter, Condition Firebrand + Quickness,Healer Firebrand.To think of it Guardian has really high build diversity. It lacks only a proper evasive/thief-like elite spec. I would also like to see something that replaces meditations in competitive scenerios. Almost every Guardian build uses them because of short cooldowns, utility, potent healing capabilities and condition cleanse. UNLESS devs come up with something fresh like boon hate for Warrior. Perhaps high vitality spec or a permament companion (similar to ranger's pet).
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