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Kirrund.2654

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  1. Don't forget last year they reduced Time Warp from 10 seconds to 5 seconds because it had a 10 target cap.
  2. Chrono can self shatter and have been able to do so for a year.
  3. Yeah, it's pretty much the worst when you use it and they're slightly out of range so the clone doesn't spawn.
  4. Sword 3 should definitely have a 900 range use, or even a 1200 range use; it would allow a lot more creative plays and juking. The chance of ever seeing Focus 4 not have a delay is basically zero. That's an intentional nerf introduced back in 2013. Before that, you could double tap Focus 4 and it would pull before the line even appeared. It was great, but people complained. People still complain about the pull daily, despite several nerfs to it and Focus 5.
  5. Please allow Bladesongs to be used without a target, and for untargetted Bladesongs to go their max distance in a straight line out of the character, instead of into the ground at your feat. This way, there is some counterplay to stealth and also you can aim them.
  6. Good on you for responding to this other person so I didn't have to. No idea why people think Mesmers are towards the top end of mobile. Maybe it's been billed like that, bit when you look at the skills and their cooldowns, it's not. Not only that but the Virtuoso utilities build on the blade stocking and dont offer any mobility of their own, so if you want to have some of that "super good core mesmer mobility" you have to sacrifice what builds your core mechanic. Sounds great 10/10
  7. All shatter skills should be able to be used without any blades. They should also be useable without a target, and fire off in the direction you're facing at max range, instead of into the floor. Having to have a target makes it where once again there is no counterplay to aiming at people in stealth. The traits are bad and should be reworked. Every grandmaster trait is weak and should be added on to or remade. None of the new utilities provide any secondary functions or have any mobility. And why isn't there a stun?
  8. Well, the idea is that if there's a certain cap on how much loot can drop from an enemy player, you are competing with your teammates in that respect. Also, an enemy only has a certain amount of health, so if the damage needed for participation is 1000 for example, there's a limited amount of 1000 damage he can take before he's dead. For both of these reasons, you'd be competing with other people for loot eligibility. That's why I was asking if there was a cap with that question. According to the participation rules quoted above, there's a 50 person cap, but I wonder if it's the same for WvW. I was also wondering the extent at which, in WvW, supporting a player counts towards your contribution. I know that when playing a more supporting class I get far less bags than when I play a big AoE class like Scourge, where I can get 40-50+ bags in an hour or so. That seems to be other people's experience too. Which led me to wondering if it might be based off the party you're in, like if you're a support in a higher damage party for example. But the wiki says Ally.
  9. I'm asking this because the wiki doesn't seem to have full information about it, and there was a bit of a discussion yesterday on what determines who gets loot drops from WvW. I know you have to tag the enemy player, but how much damage do you have to do to be considered eligible for loot drops? Are you competing with teammates (is there a only a certain amount of eligible loot drops from an enemy player?) Do you get loot tags from giving boons to your teammates who have damaged the enemy? Is it party based? Is it squad based? Thanks for any help.
  10. There's a reason it mostly says the class is bad. Everyone always thinks they're gonna delve into it and secretly discover everyone else is just terrible and the class is massively overpowered. It's a fun class, it's my favorite class, but it's not good. Most nerfed class in the game, gutted trait lines, it's a shell of its former self. It's got a few broken traits and abilities that is the cornerstone of why it's good in raiding, because of the multiplicative nature of the game's boon system, but in other game modes it's not good. But for PvE single target you can try the phantasm build http://gw2skills.net/editor/?PiwAw6FlVw2YesOWJOyWaNdA-zRIYR09XG1FCVUBpnAA-e The idea is to mirror image and greatsword 2 and then begin casting greatsword 4 and immediately use F4, then cast all your phantasms, gravity well, use your healing skill to reset your phantasms and cast them all again, then F4 will be over with so you can use your phantasms again, healing skill to reset your phantasms and use them again, gravity well. There's different starts points for the rotation but this is the basic idea. I have legendaries so I swap the sigils as needed, so flame is good for tagging and helping with AOE. You can also swap out both utility phantasms for Well of Calamity and Mimic for extra aoe and tagging if you want. Sword/Sword does more damage on single targets but for just general PvE I like to use shield for the extra utility, Shield 5 is good AOE and stun and Shield 4 can really up your survibility against a group of enemies. Mirage can be fun in PvE, but I don't have a build on hand and I don't mess with it as much.
  11. You're going to be disappointed with mesmer. If you want outplay and evasiveness, you should try revenant or ranger.
  12. What's funny is any time anyone gets pulled off a wall, they immediately blame mesmers in voice chat, when it probably wasn't a mesmer because A) The mesmer focus pull doesn't pull a set distance anymore and hasn't for some time, so its way way way less reliable and B) for every 1 mesmer in a squad of 50, there's 10 necros and 2-5 dragonhunters can that yank you from the stairs when you thought you'd pop over the wall for 2 seconds.
  13. Condi is fine, if it is nerfed for duration, which is not too bad.Not it's not.If clones can potentially exist infinitely because they can't be killed and the Mesmer doesn't shatter, they should be nothing but visual distraction.If clones do even a single point of damage, there is no reason for them to be unkillable.Do you have any logical reasoning behind this? Clone damage is bad.
  14. Just give them back their dodge. I don't understand why there has to be some sort of compromise. You've got classes and builds running around hitting people for 10k with one button press, or having 3-4 blinks on less than 15 second cooldowns each. What's the problem? A two dodge mirage is going to be the least of anyone's problem. It honestly seems absurd.
  15. At some point I'm going to do my own writeup of how to improve the mess that is the mesmer trait lines. It's a shame that there's people who think this class is overpowered in all the game modes they're actually garbage in, usually by someone who's playing an actually good class at what it's intended to do, in a squad where there's like 1 mesmer out of 50 people. They're so good nobody plays them.
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