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Cicero.9120

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  1. Native DX12 support would be amazing, but it's really impossible to overstate just how much work it would require. Moving from DX9 to something multithreaded with 12 would involve rebuilding huge parts of the engine the game is running on. The fact that the game runs "good enough" generally probably means there won't ever be a big push to sink that many dev resources into that kind of project.
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