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omylost.2619

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  1. yes, keep crash at each time changing map and cant login back in short time.
  2. Achievement Watch list cant show for bug. if you have some Wizard's Vault is tracking, Achievement Watch list will disappear. but if you have tracking some Wizard's Vault (like daily) , you not have disable tracking before click reward. you will stuck cant not show back for Achievement Watch list.
  3. (i hear people said is relevant who player use -dx9 for start will trigger this, but i hope dev can response for that problem) crash report *--> Crash <--* Assertion: No valid case for switch variable 'grInterface' File: D:\Perforce\Live\NAEU\v2\Code\Arena\Engine\Gr\Windows\GrWindow.cpp(1084) App: Gw2-64.exe Pid: 8360 BaseAddr: 00007FF637EA0000 ProgramId: 101 Build: 148760 When: 2023-07-19T11:17:30Z 2023-07-19T19:17:30+08:00 Uptime: 0 days 0:00:14 Flags: 0 DumpFile: Crash.dmp *--> Error Logs <--* 11:17:29Z The user closed the browser. 11:17:29Z The browser is being closed. 11:17:29Z We are requesting CEF close the browser when the user closed the browser. 11:17:29Z The user closed the browser. 11:17:29Z CEF is closing the browser. Crashed at 11:17:30Z
  4. For me it makes sense too. because when summoning jade bot for personal portal, jade bot is keeping at outside, that mean cant rechage his battery, that why need after use then start cooldown for it. 🙂
  5. First of all, sorry for pull old post, but is same topic , so I think no need re-open new one. Since this post open day, until EoD release after one month, this problem and related thing still not solve for long time. also based on this period , I already see many missing achievement data cant fetch from this API. (which should whitelisted or appear for public.) I hope developer fix it. also hope can leave/add back those old but exists in /account/achievements that can match and found in /achievements API for info.
  6. sometimes will have few second can't rendered UI (build: 126713)
  7. crash at recent patch, use dx11 and most is below message. *--> Crash <--*Assertion: vertexCount == dynasetIb.vertexCountUsed. 60 == 64File: D:\Perforce\Live\NAEU\v2\Code\Arena\Engine\Gr\Bgfx\BgfxBuffer.cppApp: Gw2-64.exe (number behind vertexCountUsed may diff) (im crash at drakkar meta, least 3-4 times.) so, now i back to dx9 until next update patch.
  8. ok, thanks all your guy use so many time and patiently answer my question.
  9. yes, completely correct. also if possible include effect id.
  10. i think even i use native language, still may not understand what i want to say. (some my native language people said that to me). so, i guess the problem not on language. (i guess that) 🙄 (if you think that can help, i can update this post for my native language under currenly writing message. just tell me if you need me do that)
  11. because that maybe no one can understand what i posted, if use translate will lose some mean. also, not is primary language here(forum). For politely, i think should keep use forum primary language.
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