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Goat.4627

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  1. this exactly!!!!!!! though i'd like to add the following - instacast 2-ammo teleport (all the other teleports are instacast or almost instacast and its great for evading/running) - NO AUTOMATIC DEPLOYMENT UPON RETRYING/LOADING/COSTUME BRAWLING , i dont want my golem to put me in combat with floors or adds whenever i load into a fractal or retry -
  2. The golem automatically spawns and starts fighting and puts you in combat after you retry from a checkpoint preventing others from retrying. You have to stay fully dead until others retry from the checkpoint first. The golem also puts you in combat on the third floor in Aetherblade immediately after retrying due to the golem automatically deploying preventing others from retrying from checkpoint. The golem should NOT automatically deploy upon retrying/loading into a map/costume brawling. The player should have FULL control of the golem.
  3. ranged a.o.e power dps (staff engi) all we have is ranged condi (pistols/grenades) and ranged rifle for power which is reaching we are in dire need of ranged aoe power dps
  4. Update: If you have weakness, resistance does not protect against glancing hits and blows either. This probably explains the really low power damage on some classes in fractals. Happens with regular lvl adds in fractals so its not a level thing. RIP
  5. In fractals, sometimes weakness is randomly and invisibly applied and the only way to prevent it is by sharing resistance. Started happening after Retaliation was converted into the condi-based boon Resolution. (7/11/2021 patch)
  6. Engineer A.E.D. doesn't work on 100cm. Every attack it's used on, we take to the face. Can we get a fix for this? Thanks for your time. At least let us use it for when we have to spread out.
  7. Engineer's A.E.D. doesn't work on 100cm. Is it possible for you guys to fix this? Thank you for your time.
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