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Ninja Ferret.6790

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  1. After the recent leaks, its honestly shocking that Anet has the audacity to simply blame the players and communication. The fact of the matter is, the dev team is counterproductive, there needs to be a massive over hall on this games balance and it's not going to be done by the current dev team. After having such a massive push back on recent patch (more so than the feb 25th patch), it is as simple as not going through with it. Yes, it is all ready to be put in place, however that does not mean you should. Endorsing a dev that simply does not care about the balance of the game and buffs their own spec because they want it to be better then everything else is absurd. He actively admits to simply making balance changes based on what HE plays and wants to play; not what is best for the game. How about once in a while they listen to the community, this is not about communication this is about a severely corrupt system in which the devs dictate balance for their own quality of life in game based on specs they play. On behave of the community, and for the sake of the game. Learn from these mistakes and implement change now. Revert changes that have been made in the past, feel free to actually experiment with different changes. Not make an "experimental change" and never touch it again. You see an outraged community, in the end it is the choice of the devs on how they would like their game to be balanced, but it's the players that are affected, so listen to the populace.
  2. Oh. So, you WERE being serious? In that case, I apologize. I'm really sorry for accusing you for being a troll.You say change is good and I agree. I've had some thoughts about some changes for the Mesmer, I hope you like them. I'm thinking of the Chronos as the time/space manipulation wizard, someone that sees into the future and manipulates time and space. I can't see other professions, except the necro, having a portal. I can accept the argument that the necro uses the underworld as a tunnel, similar to a wormhole.I believe the Chronos shouldn't have a lot of Vitality or be tanky, but should be very fast and mobile.I believe the Chronos should be the perfect companion for support and healing, making the team a lot better and giving lots of boons.I also believe that more Mesmers in the team, up to a certain limit, would add to the boons. With that in mind, I think the Chronos should be able to:Use a Signet that prolongs the activation time of all skills with Expertise x 0.03, allies within the vicinity should get their activation time x1.6 instead.Alacrity should be doubled and possible to share with allies, they get 65% of the Chronos current Alacrity.The Continuum Split should also make the Chronos very hard to hit, giving x3 chance to evade all attacks.Tides of Time should randomly steal 1-2 boons from each enemy, then share them randomly to the Chronos and allies.Well of Eternity should be restoring all Health to the Chronos and their allies. If the team has three Chronos that throws Well of Eternity together it will make everyone in the team Invulnerable for 10 seconds.Well of Precognition should do as the name suggests. All enemies within a certain radius should be Paralyzed for Expertise/300 seconds.Gravity Well should also slow down the enemies. The closer they get to the Chronos, the harder it should be to move. It should last for Expertise/200 seconds and the enemies should feel like they're walking through maple syrup.Bonus from Time Marches On should be 60%. The Mirage should more of a master illusionist. I can imagine that a couple of traits and skills here could have something similar for the thief and hunter, such as stealth and blink. Other than that, similar skills on other professions than the Mirage should be removed from the game.With that in mind, I think the Mirage should be able to:Have up to 5 clones, instead of being limited to 3.The Phantasmal Defender should have 80% HP of Mesmer's original.the Mirage should be able to conjure 3 Phantasmal Defenders.Resurrect by a Mirage should be instant, but that's an illusion. If the resurrected ally succeeds in healing or surviving 5 seconds without being hit, the illusion will turn real and Health will become 80% of its current value.Mirage should be able to dodge 3 times before the cool down starts counting.Mirage should have a skill that doubles Vitality and Toughness for 5 seconds. Hard as Stone.Stealth should be active for Expertise x 0.03 seconds.Mirage should be able to jump/teleport between all clones/illusions/phantasms and switch places with them.Skills like Wave of Panic and Chaos Vortex should shock the target and make it flee from the battle in fear, unable to defend itself from additional attacks.Clones should have 60% of the caster's Health, but be able to do full damage. Otherwise it's not a clone? Well... (pun, not intended) that's what I've been thinking of as an improvement of the game, which will give another dimension to the fights and make the Mesmer fun to play with, other than pretty accessory that some Warriors may bring to a fight as a trophy.Any comments on those suggestions? Maybe I forgot some change that might be good for the game?Like this yes. But jesus that makes mesmer so boosted
  3. What genious thought of this. Really. You nerf clones harder. Ruin the class buy only giving them 1. Make axe skills do even less than they do right now. And fin buff wells so they are good. Now I see 1 buff here and a bunch if nerfs.
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