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Assyr.3296

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Everything posted by Assyr.3296

  1. You're right that I didn't look at the second video. I don't have much time to watch through it right now so I took a quick look. I'll try to make this quick. I just wanted to point out that you can see the DH running towards you on the minimap and in person (direct your eyes to the top of the cliff and follow that player) at 0:00, 0:04, 0:06 and at 0:08 when he engages although why his icon is popping up as a elementalist before engagement, and as guardian after engagement is beyond me. Maybe I'm blind and am missing something but that's what it looks like to me when I analyze the video. 1 stack of burn starting at 0:09, 6 stacks by 0:12, 5 stacks at 0:14, 4 stacks at 0:15, and 3 stacks at 0:17 averaging at 4 (3.8) stacks of burning over 8 seconds and 6 stacks of vulnerability throughout the entire burn phase. That's what roughly 3000 peak(at 6 stacks) burn damage per second. The burn took out 80% of your HP over 8 seconds. Yeah 10% per second that's pretty good damage I agree but I have seen you sic'em Rapid Fire for 10k damage (2.5 seconds), Maul for 6.5k damage (.75 seconds) and hit with your auto attacks for roughly 1.8k. You are literally sic'em zephyr bursting people from 100% to 0% HP in your second video. Your numbers are equally as busted. I'm skipping point #5 and #6 because I didn't fully watch the second video and I'm out of time. I'll get to that and offer an opinion later. A lot of people are complaining about guardians burn damage, but a lot of people are also really bad and are not paying attention to the potential that their classes are also putting out in terms of damage and condition removal. I'm not saying you are one of those people I actually think the opposite of you. I'm not against modifying or outright removing rune of the trapper, or even tweaking burn damage but if either of those things are to happen then I truly believe guardian needs a good competitive power alternative.
  2. At 0:07 you can see the guardian engaging from the bottom right. It's difficult to see because your map covered his entry. The guardian did not stealth gank.The guardian uses 3 traps (Test of Faith, Procession of Blades and his ultimate Dragons Maw), one damaging utility (Sword of justice) and drops a symbol of blades to help stack the burns, and yet you survived. That's it man that's the trapper DH's one trick.At 0:13 the Guardian uses his heal trap to disengage for 3 seconds at which point you flew right by him. He was unable to finish you off with a fairly placed sword of justice, and a symbol of punishment (he weapon swapped to scepter/shield), and you were out of range of his scepter attacks. He uses an evade and shield 4 to stay alive while he transitions to the rock, and in all honestly if the guardians F2 heal/mobility wasn't up, he would have died when you used sic'em on him. You literally shit all over that Guardian. Assuming 3/4 of the guardians traps were dropped at 0:09 and 1/4 dropped at 0:13 - 3/4 of the guardians traps were back up by the time he decides to disengage you at 0:39 (20, 24 and 24 second cooldowns) so the guardian had 9 seconds of superspeed time. You spotted him running away at 0:43 but failed to recognize it. Now it's difficult to say exactly when the Guardian was spotted on the map because his icon was covered by two others, but it's absolutely fair to say he was recognizable at 0:52 which is only 4 seconds after his superspeed should have ran out.The only possible way the guardian could have gotten that far was by playing the game exactly how it should be played. I don't see any reason to suspect cheats involved. I don't think it's too much disengage/rotational power because he literally had to use 3 of his cooldowns to do so, and without those cooldowns the trapper DH literally has no means of killing power besides his auto attack stacking burns on every 3rd hit which in all fairness won't amount to much on it's own. You could have chased him down very easily. Why not? having played both DH and Thief lately I can absolutely say Dragon Hunters can't rotate and disengage like Thieves. Trapper DH is literally a garbage build. It has very bad sustainability and no stunbreaks. The only reason that build can survive at all is because of the trapper rune and DH's F2 allowing them to disengage and fly around. The only time this build is actually effective is in the middle of a team fight where they can drop traps on a cluster of people and actually get away with it because more often than not players are too pre occupied to realize what's going on, or when the trapper DH is left uncontested and just auto attack / SoJ and symbol spams. Try playing a DH above gold 2. Everyone rolls out of traps man. The only thing those guardians have going for them is their ability to deal damage and disengage. Most people deal with trapper DH's like they're a free kill which is exactly what that guardian was to you because let's be honest, you very easily pooped on that Guardian once you made it out of his burst alive. I think by removing rune of the trapper they will effectively kill Guardians. Their only real viable specs right now is support. Their core g/s builds aren't very competitive - second tier at it's best. They can go ahead and remove Rune of the Trapper sure - but in return I would like to see substantial changes to Guardian.
  3. Burn trapper DH is literally a hot garbage build. All you literally have to do is roll out of Dragon Maw and Procession of Blades. The current meta doesn't have a stun break so follow your dodge with a stun and a burst, and you've rendered most Guardians useless.
  4. I just played a game with 9 bots. No word of a lie I was the only one that voted for a map and the entire match was a joke.
  5. I hate the downed state. The only way I would agree to keep it is if they instead disallowed the revival of players while in combat. You stay downed until you're rallied or until combat ends when revival then becomes an option.
  6. Are you guys trolling? I don't know whose guardians you're playing against but it's definitely not mine. Burn DH's damage in spvp and sustain is mediocre at best. The only way I am able to achieve good damage is by going full meme trap DH, but then I have zero stunbreaks and absolute shit for survival. I have to setup for full survivability to prevent my character from dying from someone looking at me the wrong way.
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