At 0:07 you can see the guardian engaging from the bottom right. It's difficult to see because your map covered his entry. The guardian did not stealth gank.The guardian uses 3 traps (Test of Faith, Procession of Blades and his ultimate Dragons Maw), one damaging utility (Sword of justice) and drops a symbol of blades to help stack the burns, and yet you survived. That's it man that's the trapper DH's one trick.At 0:13 the Guardian uses his heal trap to disengage for 3 seconds at which point you flew right by him. He was unable to finish you off with a fairly placed sword of justice, and a symbol of punishment (he weapon swapped to scepter/shield), and you were out of range of his scepter attacks. He uses an evade and shield 4 to stay alive while he transitions to the rock, and in all honestly if the guardians F2 heal/mobility wasn't up, he would have died when you used sic'em on him. You literally shit all over that Guardian. Assuming 3/4 of the guardians traps were dropped at 0:09 and 1/4 dropped at 0:13 - 3/4 of the guardians traps were back up by the time he decides to disengage you at 0:39 (20, 24 and 24 second cooldowns) so the guardian had 9 seconds of superspeed time. You spotted him running away at 0:43 but failed to recognize it. Now it's difficult to say exactly when the Guardian was spotted on the map because his icon was covered by two others, but it's absolutely fair to say he was recognizable at 0:52 which is only 4 seconds after his superspeed should have ran out.The only possible way the guardian could have gotten that far was by playing the game exactly how it should be played. I don't see any reason to suspect cheats involved. I don't think it's too much disengage/rotational power because he literally had to use 3 of his cooldowns to do so, and without those cooldowns the trapper DH literally has no means of killing power besides his auto attack stacking burns on every 3rd hit which in all fairness won't amount to much on it's own. You could have chased him down very easily. Why not? having played both DH and Thief lately I can absolutely say Dragon Hunters can't rotate and disengage like Thieves. Trapper DH is literally a garbage build. It has very bad sustainability and no stunbreaks. The only reason that build can survive at all is because of the trapper rune and DH's F2 allowing them to disengage and fly around. The only time this build is actually effective is in the middle of a team fight where they can drop traps on a cluster of people and actually get away with it because more often than not players are too pre occupied to realize what's going on, or when the trapper DH is left uncontested and just auto attack / SoJ and symbol spams. Try playing a DH above gold 2. Everyone rolls out of traps man. The only thing those guardians have going for them is their ability to deal damage and disengage. Most people deal with trapper DH's like they're a free kill which is exactly what that guardian was to you because let's be honest, you very easily pooped on that Guardian once you made it out of his burst alive. I think by removing rune of the trapper they will effectively kill Guardians. Their only real viable specs right now is support. Their core g/s builds aren't very competitive - second tier at it's best. They can go ahead and remove Rune of the Trapper sure - but in return I would like to see substantial changes to Guardian.