Feedback on the graphic/visual aspects for Harbinger.
Elixir Icon Design
I think the elixirs need to have varying icon designs (like engineers' elixir icons) instead of just having the same icon but with colour variation. Not only is it a bit tough to differentiate the colours, but visually it looks boring and undynamic. Often times I found myself struggling to remember which elixir is which.
Varying icon design should apply to all other upcoming elite specialisations as well.
Blight Display Design
Having to calculate health loss from Blight in the middle of battle is not very feasible. Perhaps Blight health loss could be indicated by a different colour in the HP bar (without the minus sign, the different-coloured HP number says it all) while the HP is decreasing. Just as with Scourge having a yellowish add-on to the HP bar to indicate shields, I think Blight needs something like that too.
Gameplay
I don't think I can feedback on this since I'm not great at mechanics but... To me it didn't really feel too underwhelming (I only played for a few hours) however it feels like dual pistols could bring up the fun a little bit more? Maybe?
Also please consider adding different sound effects for pistol and rifle for all the different classes, it was so nice to hear a different rifle sound with Deadeye instead of the generic rifle sound. I can also tell right off the bat which class/elite spec is being used. You guys should experiment and play with weapon sounds more!