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Madara.7435

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Everything posted by Madara.7435

  1. before, with v-sync turned off, the stuttering was a big pain and the fps jumped around like crazy. with vsync a lot of frames are lost, but the stuttering was ok. I have the same, smooth experience now with dx11 on and vsync off. fps are a little bit higher overall, but not much - I guess dx11 can only do so much. BUT it was worth it. also new 2.3.2 package works fine (manjaro stable)
  2. so guys, problem solved!to answer your questions: I do have libpng16 installed, and yes ubuntu20.04 has ncurses6 as default. /wiki did not work either.I installed a neat little package called aa-notify. it interacts with apparmor and gives you a notification whenever apparmor is blocking something. and indeed, it was apparmor preventing firefox to be opened by the game. Which means yes, apparmor does its job - works as intended. So I temporarily set the firefox profile to complain and voila it worked. after that just put it back to enforce and gg.one could also add one or two rules to the apparmor profile so you dont have to turn it on and off every time you wanna buy gems, but as far as my experience with apparmor goes even if you add the proper rules it still doesnt work as you want it to most of the time lol. Long story short: anyone who uses apparmor and has a profile for firefox active should watch out for this.
  3. hey guys! thanks for the quick answers. i tried some stuff.first of all, I am running the custom wine package provided in this thread, with the exact install method, on ubuntu 20.04. I use firefox as default browser and, even though i have some crazy addons, it usually does its job or notifies me if something went wrong. The issue is, as mentioned above, when i press on "proceed to paysafe" firefox does not open at all. if its already open, it does not create a new tab or anything... using xdg-open in terminal works just fine.I made myself a shortcut so i dont have to run the play.sh from terminal all the time, but right now i tried it because usually the terminal logs the complains. when i start the game it tells me it cant find some library (libncurses.so.5) but that has been the case ever since i installed the game, and it works just fine so thats not the issue. BUT when i try to "proceed to paysafe" or any other link of the gemstore (for example the privacy policy terms of sale you name it) it gives me an error message"XPCOMGlueLoad error for file /usr/lib/firefox/libmozgtk.so:libpng16.so.16: failed to map segment from shared objectCouldn't load XPCOM."which sounds like he knows firefox is my standard browser and wants to open it, but somehow cant.any thoughts? first thing that comes to my mind, that could cause the issue here, is the standard apparmor profile for firefox (which i am using). tomorrow i will try again with apparmor turned off. thanks again for the help
  4. hey guys maybe you can help mePlaying on linux with the custom wine provided here works very well for me so far.my problem is as follows: I want to buy gems through the gemstore. so i select 800 gems for 10€ and set the payment method paysafecard (which i used to do in the past when i was playing on windows). for the transaction you get redirected to a paysafecard website, where you enter your code. for that usually your standard browser starts up, which in my case is not happening. obviously because im not on real windows... is there any way to fix this/make this work?I'm relatively new to the linux world, so I have to ask instead of fixing it myself
  5. hithis looks promising. dont let your curiosity be tainted by all that meta nonsense.I dont have much experience on heal herald, but alot on heal renegade. 2 things i would like to add to the discussion. if you are healing and not tanking at the same time, i found that taking assassin's annihilation over swift termination results in a good selfheal for free, so that you keep yourself above 75% without loosing much dmg if at all. especially with alot of healing power you get a lot of passive healing. together with regen this should be pretty ridiculous.healing orbs. now on heal renegade i personally prefer to use the orbs, because heal renegade is just unbelievably strong when it comes to heal output and i trade a small amount of that healing for having another boon on my squad permanently (vigor). which means taking vital blessing over tranquil balance and generous abundance over selfless amplification both in salvation. while it would add one more boon to the list, in case of heal herald as described above i have some doubts. because you dont camp staff (which produces orbs with aclick) and you dont swap legends regularly (most orbs come from tablet spam rly). if you camp herald most of the time + use sw/sh over staff, effectiveness will decrease greatly. still i wanted to add the experience i made with this.thanks again for the build. i will try this soon-ish. i always was thinking about heal herald, but since alac rene / alac heal rene is so preferred right now i wasnt able to try. BUT if granting 25might to 10 people really works reliably, then this find is HUGE.EDIT: some wording
  6. since you dont seem to know about this or just dont remember... arenanet did a poll on profession locking in arena queue in 2017. since they switched the forums, unfortunately the old posts about this are gone. but i found a video about this on youtube, perhaps you want to check it out https://invidio.us/watch?v=u_2PoMHhbWQas the video suggests, there was not just the poll but also quite some thought put into it at that time. anyway, players voted for leaving the system as is (means swapping is allowed and should stay) with 53%. thats what the guildnews article says about it (german): https://guildnews.de/update-arenanet-umfrage-klassenwechsel-sperre-im-pvp/if i remember correctly, people were very much afraid of skyhigh queue times. they wanted quantity over quality, so there you have it.
  7. as for a "bug" I dont know if this was mentioned already, but as of the patch the xp i get in pof just vanishes because the skyscale masteries are not hidden.... I dont care much about spirit shards, but still this is just bad. it would be great if you could hide the mastery like you did with the raid masteries, until you actually unlock the mount.
  8. thank you for sharing this!since I dont play wvw and dont play ventari in pvp, i never encountered the bug you described. This is definitely a bug, because healing orbs should not count as a projectile imo. perhaps game engine wise they do. I unfortunately dont have friends to try this, but perhaps you can try whether there is a different behaviour if your opponent blocks projectiles vs reflects them? as feedback is a reflect. does this only happen when enemy uses reflects/blocks or do teammates block them aswell? stuff to be tested.EDIT: It would also be nice to know whether this behaviour is the same for the smaller healing orbs from staff auto etc! as for the blast finisher, it occuring on the rev instead of the tablet has been like this since rev release... doesnt make much sense I agree, but worthy of a bug? hm. I add both to the list until it is fixed/confirmed to be intended.
  9. just wanted to point this out, not as severe of an issue like the life force thing is but it is still an issue. the new focus 4 skill soul grasp on necro does not count as a focus skill for the focus master achievement. easy to reproduce: look for any ambient creature, kill it with soul grasp and watch the achievement not tick. fix pls
  10. i tried what you described. i can see the searing fissure issue, and I am sure this is rather "new". havent played mace in a while. perhaps when they changed the dmg something went wrong?as for the UA issue with quickness/slow, i cant reproduce it to fail. i tried in pvp environment with quickness. you are right in as when quickness ends during the cast there is something off with the animation, but in my case the skill just performs as usual after that. where did you see it fail entirely? perhaps you got out of range during that animation weirdness?EDIT: still added both to the list.
  11. added soulcleaves summit and its missing firefield.
  12. i tried what you described in openworld and everything worked for me. well shortbow2 is single target, but it can definitely hit other targets than the initial one and the piercing also works. i agree the projectiles act a little clunky sometimes, and yes they can actually miss when your target is moving. but i guess this works as intended. what kind of skill would you want to have instead of shortbow2?
  13. did you confirm this in your combat log? because 20% of almost nothing is less than almost nothing.wiki says the rune shows weird behaviour with passive healing anyway. it could be that the trait just doesnt count as healing for the rune. but i think that is more of a rune issue than a revenant issue.
  14. so after quite a while of neglecting this thread i want to revive it. sorry about that qqupdated the latest stuff. If you find anything, please tell us!
  15. orbs heal more baseline and scale better with hp than regen does. just saying. and yes, you can easily put out one orb per second.
  16. was raiding with my guild yesterday, i went as renegade healer and tried new stuff. my experience: better overall healing + one more perma boon on the squad. I'd say this was a pretty nice buff.The orbs are well... more visual clutter. while they are much better now you still can barely see them. so in raid scenario it certainly helps that they are picked up instantly when they spawn on mates.tbh i dont mind the regen gone. compared to 20% more healoutput the trait itself was VERY weak anyway, plus regen in itself is not very strong. and if you play regen heals you take herald anyway, and put regen on 10 ppl with your facet so...
  17. and yet again complains and more complains about something BEFORE the patch even hits.... maybe, just MAYBE you will like the change? but no raging first is always the way to go... let us just all wait for the patch to come, try out the new healing orb stuff and THEN complain when its bad. thanks
  18. wait what? you can use tablet skills while stunned and STILL want a stunbreak? rofl
  19. added Blood Fury tooltip issue and rune of resistance issue. keep it coming!
  20. thanks for your contribution, havent been able to reproduce this. some more information could help, like are you using facet of nature? pvp or pve?funnily i tried some stuff and found another bug with drachonic echo... when you use consume skills and swap legends, your 6s facet buff is there but it does not pulse. this trait seems still to be a mess
  21. Updated the list.Unrelenting Assault shows some weird behaviour when your cast time changes during the cast itself. I havent tried this with slow condi, but quickness is easily reproducable. If you have quickness and it runs out while casting UA the animation seems to bug out, but the actual skill (jumping, dmg and evasion) do still work at least in PvE.Demonic Defiance does work as intended, although the timing of resistance application is not the same for all skills. Empowering Misery (heal) instanly applies Resistance after casttime, Embrace the Darkness (elite), Banish Enchantment and Pain Absorption apply Resistance about 0.5s after casttime, Unyielding Anguish on second pulse of its AoE. kind of inconsistent. I tagged this as bug, because I believe the intentional behaviour should be as with Empowering Misery -> instantly after casttime without any delay.
  22. reproduced, can confirm this. I will add this to my list. thanks for reporting
  23. I can confirm this. The weird behaviour I stated above is not there with Facet of Nature active. The other Facets (regen, fury, protection) work just fine without Facet of Nature.
  24. Since I found a new bug and I dont want to create a new thread, I am going to bump this one. Also I am changing the tag from "herald bugs" to revenant bugs, so that this thread can be something to come back to for everyone in order to check things. Still, I urge everyone that knows about some bugs on rev to let us/me know!The bug I found this time is about the trait Rising Momentum. It works fine, you get one stack for every upkeep arrow you "spend". Bug is if you use the True Nature skill (no matter on what legend), this instantly removes 5 stacks of Rising Momentum. So for example I use Facet of Nature on Shiro and IO, I get 8 stacks. But when I use True Nature, it reduces to 3 instead of 6. It always reduces stacks by 5, I tried different combinations on glint.I will add this to the list and clean up the fixed bugs
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