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stone cold.8609

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Everything posted by stone cold.8609

  1. I noticed the same thing recently. I was able to fix it by equipping and unequipping the helm.
  2. Hi all, I remember seeing a post with some images of armor dyed with shadow abyss with polyluminescent black and polysaturation grey infusions but can't find them with the search. I seem to remember that they weren't very visible. Can someone help me find the link or post a couple of images if you have any of this combination? Thanks!
  3. "Fixed!", BadMed Until such time as someone comes along and manages to break the game with some crazy new build that ends up beating you constantly... Then it will just be the same old crying about Mesmer again. Core issues of Mesmer will always end up making players like you call for nerfs endlessly, we want the profession actually fixed as much as the next player, probably more so... tired of getting nerfed for things that are not even the real issue at all. Players like me will keep calling for nerfs as long as unskilled players keep hiding behind a broken spec and pretend that it's been nerfed to the ground. Mirage is ridiculously broken even after the CI temp change. Redesign or nerf, I don't care. I just want Mirage to loose some of its capabilities. It does way too much in terms of ability to spike damage, spam conditions, endless CCs, endless escape mechanics to engage at will along with excellent mobility. A purely subjective post that ignores that every profession currently has a build with way too much of everything you are singling out Mesmer for. Also, Mirage has limited CC capabilities, actually gaining nothing over Core Mesmer in terms of CC at all. You are always crying for nerfs on Mesmer... without at least providing clear numerical example of how they are overperforming. You seem to just have the same issues of many players, dealing with clones through use of environment and AoE. They are doing the same to Mesmer what they were doing to necro come join us sit by us. And Engineer. Have you noticed what was done to Scrapper and Holosmith in the latest efforts at "balance."
  4. Benchmark for power holo has been updated to reflect the most recent updates. Now at 34K and essentially even with the condi holo. Squarely in the middle of the list for small hitboxes.
  5. I did and I completely agree. I was going to post something similar to this comment myself. The whole concept of making trade offs compared to core is flawed in my opinion because of this and will only lead to the professions with the stronger core specs staying stronger and the weaker core specs staying weaker. The changes to Engie Scrapper and Holosmith are illustrative of how this approach doesn't work for PvE. For Scrapper, the first rework 2 months ago greatly improved an largely underplayed elite spec by finally making gyros work and giving it an interesting healing/support role that was starting to be used in PvE. Holosmith in PvE was in a pretty good spot, with both a condi and power build that were fairly competitive with other professions used in high end PvE, but by no means the top of any list. Now, in order to provide a meaningful trade off to the core spec, both Holosmith and Scrapper received fairly substantial nerfs (and the Scrapper elite skill was made even worse than before to the point that it is essentially non-functional). This in no way makes the core spec any more desirable to play, but only makes both elite Engie specs less desirable to play.
  6. Would it be possible for ANet to provide more detail as to what their vision is for each profession in each game mode? Many of the changes don't make sense to me from a PvE perspective, but I am not in a position to assess if they are achieving what ANet is intending. I can say that from my perspective, the PvE game isn't any more balanced that it was prior to the patch.
  7. You need 5 days worth and the festival lasts until July 16th, so you have time still.
  8. Agree completely with Cyninja's assessment. The Skyscale has become my default mount for all of those reasons.
  9. I have great success with the fractal/raid Holosmith build on metabattle (with Enhanced Storage Capacity Unit substituted for Photonic Blasting Module) since I don't like to blow myself up in open world without a dedicated healer.
  10. You could also try going with Enhanced Capacity Storage Unit so that you generate more healing from Heat Therapy. This gives a lot more sustain that I think is often recognized.
  11. For my LS3 stat selectable level rings/ammys/accessories, I have Vipers, Valkyries, and Carrion stats selected. Only the Vipers stats reset. The ones with Valkyries and Carrion did not. None of my armor or weapons with Vipers reset. None of my armor, trinkets, or weapons with Berserkers reset either. Does this seem correct? I am still not clear as to what was supposed to be effected by the reset.
  12. I'm looking for a PvE build using main hand Dagger with the Weaver specialization. Any suggestions? Thanks!
  13. Thank you all for your input. I have a much better understanding of the potential role of the new Berserker spec.
  14. From my perspective, I agree with Vagrant that most of our kits are under performing and need buffs. Our most relevant kits only have 1 or 2 skills that carry the entire kit, and even these skills are average compared to other profession's skills. I also agree that a lot of our kit skills should be ammo skills including incendiary ammo.
  15. Well, good job. It's almost like it's a good thing that the gameplay varies between the core/e-specs and you can pick what you prefer to play. That hardly is an argument against the spec though. I wasn't arguing against it at all. I'm all for more choices, especially for warrior which essentially has only had one role in PvE (banners/cc) for a long time. I'm just trying to understand where Anet is going with the new Berserker. It seems they are going for a very spikey DPS glass cannon, where when you are in Berserker mode are very powerful and when you aren't you are fairly weak. I think this could be a cool concept, but I see a problem with it as currently implemented. You actually aren't all that much more powerful in Berserker mode to balance out the lack of DPS/effectiveness when out of Berserker mode. And your overall damage is about the same as Core. For this to work, all of the primal burst skills would have to have their damage increased to levels similar to the current Arc Divider. However if I'm wrong about this direction and Arc Divider gets toned down, then what does the spec have to offer? Other than gameplay variation, can someone help me understand where this new Berserker would be a more effective choice than either Core or Spellbreaker?
  16. While I appreciate the effort that Anet put into the changes, I have to agree that the spec is currently being carried by Arc Divider. If (likely when) this gets toned down, what else does it have compared to core or spellbreaker? I've actually already gone back to my core power build in PvE. It feels more well rounded to me and the damage/cc output more consistent.
  17. Bumping this up since it's still hasn't been addressed by ANet or fixed yet.
  18. Hammer AA feels slightly faster, but still slow overall. Nothing really changed from my perspective. I like the torch 4 change. Feels more fluid now. Can take or leave the ground targeting for spirit weapons. I didn't really use them before anyway and this update won't change anything for me.
  19. Can confirm. Scrapper gyro F1-5 skills not working underwater for me either.
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