I remember they had special PVP effects on a monthly or weekly (so rotating time frame) on players in GW1. One I rememeber somewhat was like "There Can Only Be One" and you did like 20% more damage to players of the same profession during matches. So what am I getting at? The developers were able to implement an active effect on players across the board.If instanced, or separate server hardmode is impossible, perhaps an optional HardMode effect could be put on individuals players that chose it so. A few ideas: HardMode can only be selected by level 80 characters.HardMode for any map/zone must be 100% complete before a player can activate HardMode on that map.A few ideas about some of the mechanics (they do not have to combined): Players under the effect of HardMode:Take double damage from all sourcesMove 10% slower, speed boosts have no effecthealing is reduced by 33%, this stacks with poisonBoons are reduced by 50% effectiveness or duration.If the list above is not likely or desirable:New harder faster, way deadlier foes in current servers are placed in the current maps. (Perhaps better AI?)HardMode Hearts that deal with harder tasks and foes can be completed by those under HardMode effects. Basically just redo with harder foes if it too much work.These foes are non-aggro to players without HardMode effect and therefor are invuln to non HardMode players, i.e. they will be perceived as friendly and unable to attack them. This is so HardMode players receive no help, and low levels don't get killed.Now the content should be able to be completed by all/most players but... It can not be forgiving for poor planning and bad gear/food/utilitiesLack of understanding what kind of foes and situational awarness should be punished in Hard Mode.Why would anyone want this? They enjoy maps, and often frequent some of the same ones everyday.Mentoring could still be accomplished because they are on the same map.Slightly better rewards.A new series of achievements and things to do without going full out expansion.What kind of rewards? 1-3 Gold for completing a map on HMAfter completing all maps on HM (HM World completion), the player recieves a special weapons chest (maybe get another design a weapon contest for these), and an achievement,~~ Legendary Hero of Somthinruther~~This idea may repopulate older/core maps, make new players percieve even higher population in the game, and ultimately drive them to purchase content from developers especially if they are FTP.Old dogs can show the new pups some tricks once again. I am full of many more bad ideas but for now......What do you think about that? (How about we focus on growing the idea of how it can be done, versus as to rather whether or not it should?)