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Dark Dvid.2906

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  1. The fights only lasted a couple objectives. Once we lost numbers to put up a good resistance the fights quickly fell off. You could say "well all servers once they lose numbers do not defend as much", but this happened a hella lot sooner and recap mode/log off/ might as well roam kicked in. I roamed a bit and not finding any fights since enemy was all karma training I logged. You can justify the changes all you want, fact is I enjoyed WvW much more in the past.
  2. The Golem change is one I especially hate. Since my start in WvW a main enjoyable pastime, which was taught to me by my prime tutor Holier whom I pray is at peace with his loved ones whom passed before, has been to siege NNC to the tits and defend it jumping from golem to golem holding off attackers till help comes. There have been many extended fights there thru this practice, with zergs repeatedly running from their southern spawns straight back for more fun. Sadly such scenarios are now passed, replaced with a fast wham bam thank ya mam combat moment. I met many awesome players from other servers who expressed their thanks for providing them with so much fun thru my dedication to defense, and I will always remember the times.
  3. Maybe it was the skill level difference between seasoned Defenders and the Guild group relying on metas to make up for their lack of. That has nothing to do with the fact that there has been a constant hamstringing both outright and by shadow nerfs on defense.
  4. For those confused, this is sarcasm of the recent WvW changes and of a certain guild that had a lot of trouble taking things in DBL despite having adequate numbers. They finally got NET due to slow response by defenders.
  5. Despite the recent nerfs I noticed one Very Important Player group having great difficulty taking objectives, and got depressed thinking maybe other groups are also. So here are some suggestions for changes. First apologies for poor structuring of this post, I'm not an accomplished Author. 1) Only AC, Bali, and SG affect players and damage is halved. 2) Objective spawned siege only affects siege and can only damage siege to one quarter health. 3) Add new skill call "Ramming Penetration" were a group of 20 or more can all man a ram and when activated a cry of "Aloha Snack Bar" is heard and the gate is instantly penetrated. 4) To keep a circle from flipping defenders need twice the number of attackers and boons will instantly be removed once they step in the circle. I believe these changes would greatly improve the WvW experience for large Aggressor groups while amplifying the feeling of hopelessness which defenders thrive upon and so greatly deserve. Thank you for your understanding.
  6. Anet never supported defenders in WvW. The devs playing the game always run with the blobs, never seen any roaming or repairing/sieging forts. Since the game started whenever defenders figured how to stop flips anet put a stop to it. As far as blobs getting bored that won't happen. I went thru too many matches where commanders and guilds steamrolled maps constantly because of no resistance, and they acted like they were Godly Legends. Honestly, the mental gymnastics they go thru to justify the changes are akin to meth heads denying being addicts
  7. I started having this issue and called Comcast who checked it. Was told it was due to a recently built housing development for low income and mostly migrant people. The rural lines in my area cannot handle the load at peak times. I said this in chat and was instantly harassed being accused of hate speech, but this is what I was told by Comcast techs. Would love to hear a solution as none of the bullies in chat provided any info on the true cause and solution.
  8. How long does the 50% movement reduction last? If as long as Fear duration ,other then keeping enemy in an AOE I don't see it's appeal
  9. I WOULD LIKE THAT OPTION, stupid cap lock. I really don't enjoy story mode, many of the npc mains just irritate me. At least in WvW I could just kill them. Still haven't beaten the Balthazar herald because I start going thru FOMO, holler HODORRRR and hit the BLs
  10. Horrible idea. Defense already gets nerfed regularly with the latest being the invul fortifications change. Seems like when a karma train 60 man blob gets stopped by a handful of defenders Anet must get deluged with complaints, so defense gets nerfed. Even the supply camp changes which were touted as being helpful hurt defnse, makes it impossible to drain camps before the enemy can take them. So in order to deprive enemy of supply you need to slot sabotage, thus locking yaks to one delivery at walking speed.
  11. sounds like a lot of personal relationships I've seen. Man hates the woman, woman hates the man...but they spend a life time involved
  12. There have already been nerfs to siege due to complaints that it holds up the karma trains, AC just tickles most players and scratches siege. If what you are calling for happens a good percentage will only play when their side has the top population and can blob the others .People seem to focus on their play mode and have a poor understanding of how properly diverse servers can be the most fun to play on. Roamers, defenders, scout,. zerglings all have functions that should work in tune. Sorry sometimes I ramble. Also isn't it more satisfying to take an objective after a long fought siege?
  13. Well spoken , but it's hard to have self worth inside when your outside appearance is not accepted nor tolerated. I do have a great sense of self worth and even though I am roundish shape I exceled at wrestling and football my mobility is excellent and I also practice Moo Duk Kwan. I just wanted to see myself as the Hero. I apologize for bringing this up, maybe I am just being selfish.
  14. How about open world PvP outside of events instead?
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