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huuof.9231

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  1. Any idea why arcdps does not work with proton-ge-6.21? Works fine with proton-5.0-10. Other protons higher than that I cannot login in the game.
  2. Regards GW2 + arcdps crashing the game. I build wine tkg with all default except (setting _staging_version="v6.8"). So far 2 days working without crashes.
  3. Yes I also tried, same issue. Also disabling esync, then fsync crashes with same issue. I tested in a laptop with NVIDIA and AMD, both have same issue.
  4. This was configured already, see bellow: ~  ulimit -Sn  ✔ 1048576 ~  ulimit -Hn  ✔ 1048576 Also, after opening the game, I can see the process has the correct limits: ~  cat /proc/$(pidof GW2.exe)/limits | grep files  ✔  7s  Max file size unlimited unlimited bytes Max core file size unlimited unlimited bytes Max open files 1048576 1048576 files Max file locks unlimited unlimited locks I'm using Manjaro Gnome.
  5. Hey guys, I'm playing on a MSI Alpha 15 laptop (Vega 10 and 5600m dedicated), I'm using opensource drivers and using prime to run using the dedicated card. I'm using the wine version from this post and with arcdps, and the game freezes after some time. I can see in comments here that this is happening with others. I ran the game with debug, and I was able to reproduce the crash, here the logs: 0046:fixme:msctf:KeystrokeMgr_TestKeyUp STUB:(0000000005C44990) 0046:fixme:msctf:KeystrokeMgr_TestKeyUp STUB:(0000000005C44990) ........ //until here all was good .... 0046:fixme:esync:add_to_list too many allocated handles, not caching 0x400024 0046:fixme:esync:add_to_list too many allocated handles, not caching 0x400028 0046:fixme:esync:add_to_list too many allocated handles, not caching 0x400024 0046:fixme:esync:add_to_list too many allocated handles, not caching 0x400024 0037:fixme:esync:add_to_list too many allocated handles, not caching 0x400024 00bb:fixme:esync:add_to_list too many allocated handles, not caching 0x40005c 0045:fixme:esync:add_to_list too many allocated handles, not caching 0x400060 0045:fixme:esync:add_to_list too many allocated handles, not caching 0x400064 0045:fixme:esync:add_to_list too many allocated handles, not caching 0x400068 0045:fixme:esync:add_to_list too many allocated handles, not caching 0x40005c 00bb:fixme:esync:add_to_list too many allocated handles, not caching 0x40006c 00bb:fixme:esync:add_to_list too many allocated handles, not caching 0x400070 003d:fixme:esync:add_to_list too many allocated handles, not caching 0x400064 00bb:fixme:esync:add_to_list too many allocated handles, not caching 0x400074 0037:fixme:esync:add_to_list too many allocated handles, not caching 0x400090 0037:fixme:esync:add_to_list too many allocated handles, not caching 0x400090 0046:fixme:esync:add_to_list too many allocated handles, not caching 0x400098 0046:fixme:esync:add_to_list too many allocated handles, not caching 0x400098 0046:fixme:seh:call_stack_handlers nested exception .... //errors above repeat ... 0046:fixme:seh:call_stack_handlers nested exception 0046:fixme:seh:call_stack_handlers nested exception 0046:fixme:seh:call_stack_handlers nested exception 0046:fixme:seh:call_stack_handlers nested exception 0046:err:seh:setup_exception stack overflow 1664 bytes in thread 0046 eip 000000007bc92d1f esp 0000000003410f90 stack 0x3410000-0x3411000-0x3510000 ^C010f:fixme:console:CONSOLE_DefaultHandler Terminating process c2 on event 0 0119:fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
  6. Hey guys, May I ask what is performing better for gw2 comparing AMD vs NVIDIA? More specificaly a laptop using AMD rx5600m vs NVIDIA 2060? Thanks!
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