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singanushiga.5803

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  1. Guys... I see your point, but only handful of players were able to do that. Also, players who faced against Untamed in 1v1 before were able to dodge that combo easily. It wasn't as broken as OWP>LB 4>Rapid Fire>Smoke Assault combo that anyone can do without any game experience. I still believe that that wasn't proper way to nerf it. Thanks to this change, Untamed in WvW almost non-existent right now.
  2. I came back to game after 6 months of break, and I just saw that Anet gave cast time to Unnatural Traversal skill. This skill was the whole fun point of sPvP/WvW combos, because of this skill, Untamed was a viable spec for small scale fights. Whose idea was that and why did you do that? Probably this is the only teleport skill that has cast time in this game.
  3. I wanted to say thanks for actually listening us and increasing cap of equipment/build templates.
  4. If they really care about state of Mystic Coins, they need to make daily login rewards only obtainable for players who at least have PoF or HoT. There are tons of players who abused Twitch Prime reward, and got lots of alt accounts with that Heroic Edition. I don't think that completely removing MC drop from cms is a solution for this issue, instead only the final boss can drop 0-3 Mystic Coins or 1 MC for making it consistent.
  5. I also did some changes like that. Ngl, I liked full cele version more. But it deals way less damage compared to trailblazer. Good thing is it made me feel more tankier, because of boon duration: http://gw2skills.net/editor/?POABgih/lZweYRMJGKeqXfP3REH-zxIY1on/MyUK0rKQpHgw1DvlFl2A-e
  6. I’m currently using Lord Hizen’s pve build, it’s so fun, tanky and it has pretty high dps. Lastly, you’re running d/d, d/t on that build. You can check it on his YouTube channel.
  7. I think that equipment template cap can be increased to 9 or 10. If you're playing Wvw and pve both with your character, probably 6 templates won't be enough. It can be a good option for those like me who mostly play with one or two characters, don't want to pay for extra character slots everytime. Also in Wvw, there are some situations that you need to swap your gear immediately, being able to do that would be so convenient.
  8. Sure, but I don't think my opinions are going to change your negative perception. First of all, lets check what Spb has as dps/support: - You can be either dps or support for your team, both are viable builds. - Shake it Off , even though it has a long cd, you can cleanse your party when needed as dps/support. - Self stab with Balanced Stance, Winds of Disenchantment which is a really strong skill that can make you win fights when it's placed correctly, Endure Pain either from Defence trait line as support or as utility skill for surviving as frontliner. - Constant cc with hammer and F2, also immob if No Escape is picked. %21 damage boost with Berserker's Power, that means even though you're tanky with Dura runes as dps, you can still hit a lot. - You remove boons everytime you cc, thanks to Dispelling Force. Boon removal increased with Enchantment Collapse. - Small stab every 10 seconds with Brave Stride, if it's picked. - Lastly you can use your Break Enchantments utility every 15 seconds as long as you survive. What you can do as Untamed in small scale (15v15): - You can suprise enemy with going in with Forest's Fortification> precasting Nature's Binding> Unnatural Traversal> Rending Vines and rest is dps/cc with team. - Immob with Muddy Terrain or stun break for your party, if you take Protect Me instead of Muddy Terrain. I think what Untamed lacks: - A stun break like Dolyak Stance which allow you to go in as frontliner and survive. - Your boon removal is pet dependant. Maybe you can dodge enemy cc and damage but your pet can't do that. Probably it'll die to first rev spike or going to be cc'ed when you're trying to use Rending Vines. - Selfish. Ranger still doesn't have any utility that can bring anything to team. With Soulbeast you can share your stances, at least can give big stab with Dolyak Stance and heal conditions with Bear Stance. Untamed doesn't have anything like that. Even with Rev, you can provide constant boons without doing anything. - Because it lacks self stab, a good stun break, you can't go in as much as Spb. Forest's Fortification looks good on paper, let's say you went in with that, reduced it's cd to 50. That means you have to wait for like 50 SECONDS which is so long for small fights. You can still be stacked with your team, get your stab from fb and go in with your team but, as a Immobbeast/dps Spb player and a frontliner, I refuse to play like that. With Spb, you can go deep for focusing a low life person or securing a kill without dying. - Cc skills have long cd, Against good players, hard to get benefit from Fervent Force. - Probably won't be suitable for blobs. I might be missing few points but these are my thoughts. If nothing changes with incoming "big" balance patch, I don't think that Untamed will be useful in anything. Probably it'll end end up like Druid, which isn't used much except in raids. Untamed is just a good duelist spec atm, nothing more.
  9. Can Untamed really replace Spellbreaker in Wvw?? I didn't want to share my opinion since it's a poll. I wonder what you think about Untamed as a frontliner in Wvw.
  10. I believe you're mostly talking about pve. I mean in pve, all core classes don't have any identity. You can't see any core class in raids/fractals and strikes. Also core Ranger is one of the best duelist in spvp right now. I agree with controlling pet skills idea. It would give us more control over pet. Some pets are already op enough to one shot people in spvp, if that kind of change happened, I can't imagine "nerf" posts on forum. I'm also not sure about which trait made you think like that. Lastly, we haven't tried it yet. I can't say much about how it's going to be in pve/raids.
  11. I personally learned a lot about Ranger by watching Boycerino and Blindside_TV on Twitch. Both are top tier Ranger players.
  12. Some Ranger "mains" can't even control one pet properly and asking for two at the same time... This new spec looks like Bunnythumper people were talking about, cc heavy melee spec. I really liked it though. Seems like when you swap bounds, you/pet going to have a finisher blow. In video, when character shared bound with tiger, some kind of pods appeared and exploded. I'll be so nice, if it's an unique ability for each pet families. Also, because it's cc heavy spec, with Absorption/Severance sigils, it can be useful in Wvw zergs/blobs, but we'll see. It can be pog if pet becomes immune to damage when we share bound.
  13. Imo, in that way Fc and Tether are going to be a spammy op skills. Not triggering Fc in fights is the counterplay of that skill, it also requires decent 1v1 experience. Same for Tether, staying in range, not letting enemy to pull you also counterplay of it. For me, these counterplays are the things that making duels fun. I don't think they need to be changed, also don't think that Anet will bring cc damage back.
  14. Hey, I used to use this trait a lot before resistance change against condi matchups. But after the change, it became more useless and I think that it has to be changed. "%20 damage boost" for full-counter, which is a non damaging skill, completely irrelevant for Spvp/Wvw, only way you can get benefit from current resistance is using it against classes that have too many blind skills but the value that you're getting from Tether pull and reveal is way more worth. Imo, if resistance changed with Resolution (20-30 secs) and "%20 damage boost" replaced with a kind of damage boost like Peak Performance which gives around %5 damage boost for all skills (4-5 secs), can make this trait more viable in Spvp/Wvw.
  15. I'll be mostly talking about Spvp/Wvw. The reason I started to play Gw2 was Vaanss's montages. I loved Warrior's smooth pvp style, it was so simple, effective and fluid. I loved core Warrior, Spellbreaker and Berserker and played a lot even though they have been nerfed many times (same for Ranger). I was hyped, trusted you for spec design by looking what you did before but... Ngl, I personally found this new spec so clunky, it's pvp style totally a mess for me. I'm so disappointed. Even if you buff it's damage, probably I'm not going to play it again in beta. I hope that next 3 specs are going to be fine and you're going to polish this spec until actual release.
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