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legitimatebadger.7103

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Everything posted by legitimatebadger.7103

  1. Just adding to this old thread in case anyone else searches for a less painful way to do these fireworks achievements in future. I managed to do ~1k fireworks in like 25 minutes while watching videos, and you probably can too 🙂 The goal is to make it as quick and easy and brainless as possible to use a firework so you can repeat it endlessly. My suggestions are: As DaFishBob says, set Ground Targeting to "fast" in your settings if using Draketrails Map double-click to a keyboard hotkey (I used Blish HUD but I'm sure there are other things - and yes it's allowed so long as the hotkey performs only one action and you're not AFK) Filter your inventory down to "firework" so that when you empty a stack the next one will move under your mouse cursor Ideally get quickness (I used my Herald so I could keep it up indefinitely) Place your cursor over the first stack of fireworks Press the double-click hotkey to equip a firework and immediately press and release 1 to fire it Repeat as soon as the yellow bar is full - with quickness this is less than a second Get your achivements :) Because you don't have to move the mouse you can just run through them without paying much attention to the game, and it should be a lot less physical strain than double-clicking 1500 times.
  2. I'd love a wishlist for the gem store, so I could favourite things when they pop up and be notified next time they're on sale or discounted. (I'm sure this has been requested before but I just want to +1 it)
  3. I must say it's a lot less frustrating once you can regularly make it to the pink platforms (much less waiting), but the hour or so spent figuring out the first section was awful
  4. this is my first halloween, and I'm usually a big fan of jumping puzzles and festivals, but the wait between attempts is honestly putting me off the whole thing. this isn't a comment about the puzzle or its difficulty, the problem is that I don't actually get to play the puzzle for two thirds of the time I'm in this map. a tricky jump in a puzzle is fine, who doesn't love a challenge, but not when you only get one attempt at it every 2 minutes. it's not even like I can stop paying attention and do something else while I wait, because you have to constantly keep one eye on the timer. i won't suggest a specific solution, but I feel like the design of this is extremely disrespectful of my time as a player. maybe some people are okay with the wait, but as someone who likes to make the most of the time I have for GW this is not it. i can appreciate reworking old festival content probably isn't a high priority for the team, but it seems a shame for a potentially great puzzle to be locked behind mind-numbing wait times. </rant>
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