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lockhart.6048

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  1. Hopefully they are thinking about revamping the Inspiration & Chrono line along skill tweaking. Right now, Inspi is a wreck of a support/heal line and it's compounded by the fact that zero main hand weapons are support oriented (the only helpful MH skill is Staff Chaos Storm which is meh) and the actual party utilities are either garbage for healing (mantras) or clunky (wells, glamours are super situational)
  2. A lot of NA commanders like to tag on Chrono, then refuse to bring Mantra of Concentration and endlessly Q_Q and rage at their Firebrands for not giving them stability. One legit reason though is that a lot of commanders like to play safe and go range bombs - at least NA- and still prefer pirate shipping. I've seen pirate shipping commanders lead with numbers from 15-20 squad to map queue squads. Edit: a lot of Chrono commanders also don't know or forget how CS works, so they start Q_Qing even more that the zerg is pushing ahead when they didn't take into account the re-teleport of CS.
  3. I was they would have fixed it for Tuesday since that's usually patch day, even if sometimes it's just gem store stuff. Guess not 🤡
  4. I think they should rework the AA staff beam and have it function similarly the old loot stick wave - very light damage on enemies but this time make it so it heals allies that get hit by the wave. Right now, druid has no easy access for consistent&constant heals when they have 0 astral energy. Scrappers have med kit #1 and Aura share tempests constantly heal with fire auras, soothing water and water overload. Next, they should rework astral form itself. Idk do something about it so that it doesn't feel awful in squad play. Make it so you can enter at will but keep the energy mechanic, but have the pet vanish as long as you're in celestial form. Like i said, idk but something has to be done to both the pet and celestial avatar for druid to be a functional heal support in WvW
  5. I'm on the reverse side, I love the Charr spatial surge animation and I play Human exclusively
  6. So apparently the boons are given around the target of Chaos Vortex according to this reddit post: https://www.reddit.com/r/Guildwars2/comments/pta3d7/mirage_ambush_issue
  7. The staff mirage ambush is bugged as of Sept. 21 2021. (Or stealth nerfed) To gain alacrity and might, the Mirage has to hit their target with Chaos Vortex while also having the target be in range of the new blue circle indicator. The following situations will not grant alacrity + might: 1. Using Chaos Vortex without a target (this includes just standing idly and using the ambush skill for "free" boons) 2. Hitting a target with Chaos Vortex but the target is not in vicinity of the blue circle indicator 3. Hitting a foe with Chaos Vortex that is within the blue circle indicator but is not the target.
  8. 4th time this month my entire build template was completely wiped out. nth time I've had utilities shuffle [not to the default order too, which I forced myself to get used to]
  9. Mirage is a mess, I don't disagree. However, they really just need a few tweaks here and there. Mirage mirrors definitely need a big facelift. It's whole shpiel (in PvP) is completely befuddling opponents, and it slightly does that thanks to all the de-targeting, Jaunt, ambush attacks, increased mobility etc... And also in PvP they Mirages have the great option of going power shatter spike or condi. In PvE, they kind of go against the core mechanic of shattering in favor of IH DPSing, but oh well. Some of Mirage's utility skills are kind of outplayed [pvp wise] by core mesmer utilities (same problem for chronomancer.) A lot of them are actually decent ideas, but are kind of blockaded by something minor, like the long cast time of Mirage Advance and extreme randomness of Illusionary Ambush. I see nothing wrong with Mirage Cloak. It really takes some getting used to and manipulating movement. If used correctly, it's very very powerful. If used poorly (like s-keying in mirage cloak to leave damage circles lol) it will be even worse than a dodge, but well git gud to be honest. It becomes even more powerful because it activates ambush skills on demand, some of which are very strong.
  10. I would like to see (yet another...) Chrono rework. Chronos are basically core Mesmer plus+. The biggest game changer is the big skill reset button, and that's it. A majority of the wells are garbage, chrono shatters are almost identical to core shatters, still have phantasm->clone->shatter mechanic. Almost zero fundamental change in gameplay. I would like to see less clone-phantasm reliance to be honest Mirages, in my opinion, are in a great place gameplay wise (not counting 1-dodge memes). Various mirage traits can really change how one plays, IH "clonemancers" being the big change. Mirage Cloak dodge itself is also a huge change, a very unique mechanic that really takes practice to take the most advantage of. The only gripe I have with mirage (not counting 1-dodge lol) is the kind of clunky Mirage Mirrors. Ideally, I would also like to see mirage unique shatters but eh...
  11. I think the ideal situation would be they get the 3 legendary greatswords as long as they have Twilight/Sunrise unlocked AND still own Eternity. It might be cumbersome though, but seriously I think it's completely unfair to handwave the people who made it normally just because muh economy
  12. Please ANet, don't let innocent people who crafted eternity the "legit" (i.e. no trading antics) way get rolled over for the sake of artificial economic balance. I made Eternity by crafting Sunrise and buying Twilight a LONG time ago, like in 2014. If I could, I would rather have Sunrise/Twilight now because I have since reskinned my Eternity to Vision of the Mists. The best option would be to just give those with Eternity 3 legendary greatswords. It seems like a lot and redundant sure, but Eternity is, in all purposes, 2 greatswords as one. Why such a big deal for x2 GS? Because you never know when you'll need it. There are a lot of niche and fun builds that use double 2-hand weapons: Alac Mirage, Staff Daredevil, mobile arrowcart Ranger just to name a few. Who knows, maybe double greatsword might be good on one of the new elite specs?
  13. I think JQ is infested with bots now. Last time I went there, they were all necro bomb bots. FA is dead now on weekdays, even prime time :(, but I heard there are a few weekend warriors that still play
  14. here it is, the discussion of the century I personally like FA more because it's more fun. It was blue favored (and still is), but ever since the one buff on siege attacks to remove 1 buff on hit, it made it a little more balanced for red side. Blue side can get rekt fast if there are no healers or support players online. My favorite is always when the timer is about to end for the big trumpet, but red side is battering on the lord. JQ is also fun :). I'd say it's an even game for both sides. Clutch supply escorts can win the match, necro bombs, blue laser beams etc... what do you guys think?
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