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About Stalima.5490
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There was quite a substantial buff to regen/barrier based engineers, mainly scrapper and mechanist. The mace barrier in particular will actually bring back alot of the barrier it lost when the PvE nerf was made on the 1 skill moving it to the 2 skill. You might actually be to run this effectively again with this, especially since it used inventions and thus will also be to put out a little more damage with better uptime on regeneration with the cooldown buff with more finishers possible always nice to be a ble to shoot blunderbuss from a little further, a simple damage buff at range The utility goggles kinda confused me at first since gadgeteer already grants protection on the ability but it seems you just get even longer protection, it's hard to get the goggles to work in a build but they are also the most annoying ability in the game for stealth users.
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how is it too powerful? It is a melee weapon with no defenses, realistically it should be doing alot of damage compared to the others which can block and evade
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Just been running around with celestial spear scrapper and this weapon is a really fun one to use, it does have one major problem however: the 2 skill sometimes cannot hit an enemy casually walking toward you. The 1 skill does a nice amount of damage and condition application It has a nice mix of mobility and crowd control. Overall it feels like a good mix of mace and rifle It is also one of the few ways to do solid vulnerability without the need for the explosives traitline and can stack this up very effectively.
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Salty Old Veteran Players Killed PvP
Stalima.5490 replied to Last Crab.6054's topic in Player vs. Player
I believe one of the problems is that there are now specs in the game that are effectively unbeatable unless they themselves specifically make a mistake and if they do not then they will simply just win eventually and this is paired against builds where, while they would otherwise be solid builds, simply lose even if they do play everything perfectly. There is also the matter of the berserker amulet, it is simply too powerful in terms of raw damage potential that it effectively forces the entire defensive structure of the game up and consquently passively nerfs all other amulets, because if defenses and sustain get nerfed then people get bersekered into oblivion, this should have been fully apparent with the whole "scrapper issues" that arose, I mean who would even load up as much damage as possible into a stealth anyway? Failing that just introduce stat thresholds for certain effects -
Did you try using sanguine array with it, it's basically an instant 18+ stacks of might permanently if enough enemies are hit, the advantage of which will grossly outweigh the gain of a little more crit. It seems to generally be designed to work around surprise shot from the rifle turret to overwhelm enemies. The rifle is capable of overwhelming even the damage of the grenades in certain builds but tends to struggle when it comes to building both defense and offense in the same build however can excel when focused on one or the other. Alot of the problem is that certain builds in pvp simply have too much sustain for what they are capabile of, particularly when you are looking at something like spellbreaker or soulbeast meaning the rifle basically can't even outweigh such enemies passive defenses half the time with its basic attack even in heavily offense orientated builds. The rifles main strength lies in combined offense across several different abilites/utilities in which it can indeed tear things to pieces fairly quickly, the issue being that the second you remove the berserker amulet it becomes almost completely incabable of even damaging its opponents alot of the time.
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well technically if you trigger big boomer and use the scrapper super speed with medical disperion you can heal for a nice amount passively by throwing grenades xD
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Can Elixir X please just... be a real elite skill?
Stalima.5490 replied to Khaldris.9026's topic in Engineer
Just a crazy thought but this is an elixir, what if they made it so you press elixir X and then you get a set of keys that can be used to mix several ingredients to create some kind of effect or transformation, a true mad scientists elite skill -
It's been 2 years. Can we please make Sneak Gyro playable in WvW again?
Stalima.5490 replied to coro.3176's topic in Engineer
Why not turn the gyro into a lich for the other 50%? -
to be fair, it does cleanse every single condition in the game at the simultaniously from multiple people while also dropping close to 8000 healing worth of medpacks so that is pretty powerful even with the cast time considering it is also pretty low cooldown with tools especially. Amusingly as tools it will even make up a 15th condition and then also cleanse that too
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well it's a tank spec so why should it be doing the best dps? Realistically mechanist should be doing the highest dps since it has dps baked into no matter what build it runs with scrapper being the main support and holo being the tank spec.
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Just to re-iterate, this trait doesn't seem to correctly sync with juggernaught, which by the timers should provide it every 3 seconds but doesn't (juggernaught also fails to maintain relic of the herald.
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When is the failed Mechanical Genius effect being removed?
Stalima.5490 replied to Stalima.5490's topic in Engineer
I disagree with you, because the entire point in engineering is to simplify complex issues and thus it is thematic for engineer to have the simplest spec in the game available to it. Unlike the other 8 professions ours is not a neanderthal still stuck in ancient warfare practices and overcomplication of what should be straight forward, this is even reflected in the toolbelt which simplifies the weapon swap mechanic into having a second bar without the need to swap weapons. Engineer has always had some of the strongest automatic gameplay and taking that away from the profession is to take away what it means to be an engineer. -
Janthir Wilds Spear Beta Event Feedback: Engineer
Stalima.5490 replied to Rubi Bayer.8493's topic in Engineer
In my opinions the spear is quite good with the only real issues being animation based, that and the 2 skill does not combo if you are not in combat for some reason. Besides this, the skills mostly feel good, there is a bit of slowness to some of them but that is not an issue if they adequately powerful and a 3 second knockdown is quite powerful indeed. it is very rare that we get slower weapons built for significant individual output.