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cymerdown.4103

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  1. Totally agree. It should spike when first cast, and then degrade proportionally each second until it becomes 0 upon expiration.
  2. Totally agree that the biggest issue in the current meta isn't AOE prot, which is fairly vital given the low toughness on today's support amulets. Its the high AOE healing + barrier possible in teamfights slowing the game to a crawl. Reeling in some AOE healing and barrier should bring teamfight length down but be careful not to overnerf solo survivability.
  3. I play support and agree completely. Instead of removing yet more amulet variety from the game, focus more on the base healing effects on skills.
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