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SnackParty.3178

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Everything posted by SnackParty.3178

  1. Honestly, berserker could get rid of the useless burst skill, which only can be there, for a player, to accidently use up adrenaline and prolong, going into the build's traits/abilities, of actually being berserker spec. You legit, just need the berserk mode trigger. No need to have core warrior skill, in the way.
  2. The way the lab farm, is done, is player driven. It's how the community, decided to do, large populated farm. You don't actually, have to do the lab, that way.
  3. Anyone, looking to spice up their farm, in the lab; there's two bosses, who will fight each other. Harrower Velton and Viscount of Candy Corn. Velton, will follow you, to the cc boss door (it's a little tricky, and you will have to help her kill mobs.) Then, watch them go at it. Sometimes, reinforcements, come around, turning the room, into a warzone. Most likely, steve, will also show up. He's neutral, but an extra fun hazard. Far as efficiency, it's not. You can get a nice chunk of bags, with all the mobs, that show up, plus when bosses die; but, it's fun, doing something, kind of different than the basic lab run and still make some coin. If you plan to do this, be considerate. Make sure, there's not a large group, doing lab farm. Plus, it's only really fun, with 2 to 4 players, or else, it's not that exciting, going against odds.
  4. Summons are fun, but they do cause issues. If you ever have to move an enemy, you can't, when pet is taunting it. There's no control, over summon, nor the ability, to dismiss it.
  5. Kind of glad, I'm not the only one with that error. Started, about a few weeks, after SOTO launched.
  6. Sounds like the grey out, feature. It's a way, to slow down leaches. Players can't just hit something, then move to another event, and get two rewards. It is flawed, imo. Needs more time. Do the fish carrying event, in new Kaineng. Drop a fish, and see how fast, it drops your credit. Also, events, like Wyvern (verd brink), can drop your participation, during the egg bomb phases. Honestly, if players are trying to max their gold per hour, they're not going to do it, cheesing map rewards 🤔. Those events, are usually for folks to vibe and do a litte rp, on.
  7. If you're talking about the darkness dungeon, it's honestly fun. I did it, before it became dailies. If you have sky scale, you can fly over the area, and mark the shrines. Easier if you have commander tag, but you can still do it, with the waypoint function. Progress, also attaches to you, personally.
  8. I love my warrior, but there are things, that feel bad, like Kill Shot. Why have an ability, that just makes me stand there, and can get hit, by everything?
  9. You will get used to it. Be sure to check lfg, for organized runs, and maximize your dps armor and build. Vita and tough, won't do much, if you take a hit. Also, be sure, to have some form of CC, on your action bar.
  10. I agree. In fact, the lack of fishing holes, made me drive my skiff, over some rocks, off the edge, and into the sky. Now, that's entertaining.
  11. There's no one way, to run a dungeon. I personally, start my own group, where we kill all mobs, for extra loots. Some folks, like running from boss to boss, and that's also okay.
  12. I still would like to move the health bar.
  13. Warning to anyone, attempting this strike, for the weekly wizard vault achievement. It's a noob friendly strike, but it does not count, towards wizard vault progress.
  14. It's Dragon Bash, all year 🤣. Yeah, I'm not going out of the way, unless they get better, at higher tiers.
  15. You get that, and then some. Rewards, are just obtained, differently. About the 3rd day, of SOTO release, I banked on a straight 90g, worth of money bags. Few days later, I did the same, with Mystic Coins. Now, I'm working on heavy crafting bags, then laurels. The new system, with raw gold, gets you 20g more, than the old system, over the 70+ days, of the season.
  16. The question is, how do they plan on reimbursing for the lost points and gold? It's not a lot, but it's a big deal, for people, who are making effort, into staying on top of dailies and weeklies.
  17. It's been bugged since EOD launch...now it's a daily :o.
  18. Hm, maybe it's a relic we haven't seen yet 😉
  19. Brave Stride, under strength build. Nice to have, but also is required to use, for something to not auto interrupt ax 5.
  20. I believe I had already addressed the other sources of Stability. If you get caught in the short range of whirlwind, maybe learn to get good. Not exactly like anything is sucking you into it. You should also know, abilities have game mode options. Also, I'm talking general, pve, where there's a ton of mobs and there's usually a good chance, something interrupts the ability. Having to rely on a build trait, just to use the move, shouldn't be a thing. 5, needs some sort of improvement, to counter. Honestly, I'd take the reflects, over stab. Would make the ability, extra fun.
  21. Who's in on this? Give us stab, during the duration of Whirling Ax. The reason I say this, I've picked up on how AI, reacts to this ability. It's very smart, and picks up on the ability as a channel; which means, the first thing, with a knock back or knock down, is going to insta pop, when triggering AX 5. That means, something is almost always, going to stop it from working, since the AI, is hold back the CC, until AX 5 is used. There is the movement skill trait, that does help the problem, but, it also must rely on that skill, just to use the ability. Honestly....while I'm typing this, ANET could spice it up more, by giving the ability a reflect/blocks 😉 if not stab. That be sweet.
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