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kmfart.7480

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  1. Then perhaps PvP is more your gaming style, they don't have much gear options anymore, so now u can win again. Perhaps they could also remove enemy weapons for you, so you can feel safe again.
  2. WVW is incredibly boring atm, everyone seems to agree on that in game (except the server trolls of course). I would rather have just continued the beta matchups than these zzzz server matchups.
  3. Noticed that NPC names etc has a thin black outline in DX9, which helps readability when lots are stacked together, but this black outlining doesnt seem to exist with DX11 (almost impossible to read any names if stacked ontop of eachother, it all color blurs into a blob).
  4. In real life, i literally park my entire 30 man class in 100m sprint races... why is 5 ingame "a totally unacceptable thing"? LOL
  5. Alot of us "pro boys" that play alot in the top tier were dissappointed it was slowed down this much, it's so slow in comparisson to other movement, that it gives the false impression of you lagging heavily (not a good design). Im guessing the PvP'ers are the ones that wanted it slowed or removed from the wvw gamemode (coz their PvP builds arent usually built for fast moving great distances), they come in and play for 1hr, dont care about the score, and focus ganking random newbies that they ambush and logoff again. While ppl that actually play WvW and care about the points, actually want a functional mount.
  6. (SPOILER ALERT) Remember that in the dwarven chest run Green room, you have to locate and open the "hidden chest", that should always yield 3 jewels.The metas reward 0-3 jewels, but has a really really low chance of dropping any.
  7. The root of the problem is that a few of the strike missions are way too harsh, that they are even harder than a few of the raids. That is exactly what they were not meant to be like.
  8. First, the wvw main objective isnt about killing enemy zergs, its about warscore.Secondly, an attacking force that cannot defeat the defenders & the defenders cant defeat the attackers, means the defenders win by default (as siege warfare irl).
  9. Actually... thats a fun idea, smth along that line but reversed, could be a cool trait to have (Executionist, damage to downed players is greatly increased). Warclaw & Thieves have a skill that can do that, but theres no trait afaik.
  10. I recall I was trying to target a mesmer telehacker going thru walls and all over the place really quickly... couldnt keep him targeted long enuf to block/add or submit a report, he was suddenly out of range (target lost), then back in range (repeat). I believe he was doing that on purpose to avoid being reported.
  11. Reminds me abit of the "this isnt working how i like it.. lets delete the content" attitude, and that removes diversity and kills games.
  12. There appears to be some trouble either on the transatlantic cable or at a few of Anets servers... its not only PvP struggling, PvE also having constant DCs, logging in issues atm etc. Update: Actually seems 8.8.8.8 (google's DNS) is having issues.
  13. 20 years ago I was leading 70+ man raids into raid zones that took a weekend to clear (Everquest), while my guild typedchatted and drank beer and had a really good time. GW2 Raids is like a kindergarden, and really far below my expectations of what raids should be like in 2020. TBH, raids/strikes is the by far the worst content in GW2. Even vanilla dungeons are better.
  14. Yah, was expecting this was gonna go live sometime during the celebrations.
  15. I was going to provide some kind of awesome addition to this thread... but I dont have enough energy.:-)
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