Jump to content
  • Sign Up

kmfart.7480

Members
  • Posts

    46
  • Joined

  • Last visited

Everything posted by kmfart.7480

  1. Then perhaps PvP is more your gaming style, they don't have much gear options anymore, so now u can win again. Perhaps they could also remove enemy weapons for you, so you can feel safe again.
  2. WVW is incredibly boring atm, everyone seems to agree on that in game (except the server trolls of course). I would rather have just continued the beta matchups than these zzzz server matchups.
  3. Noticed that NPC names etc has a thin black outline in DX9, which helps readability when lots are stacked together, but this black outlining doesnt seem to exist with DX11 (almost impossible to read any names if stacked ontop of eachother, it all color blurs into a blob).
  4. In real life, i literally park my entire 30 man class in 100m sprint races... why is 5 ingame "a totally unacceptable thing"? LOL
  5. Alot of us "pro boys" that play alot in the top tier were dissappointed it was slowed down this much, it's so slow in comparisson to other movement, that it gives the false impression of you lagging heavily (not a good design). Im guessing the PvP'ers are the ones that wanted it slowed or removed from the wvw gamemode (coz their PvP builds arent usually built for fast moving great distances), they come in and play for 1hr, dont care about the score, and focus ganking random newbies that they ambush and logoff again. While ppl that actually play WvW and care about the points, actually want a functional mount.
  6. (SPOILER ALERT) Remember that in the dwarven chest run Green room, you have to locate and open the "hidden chest", that should always yield 3 jewels.The metas reward 0-3 jewels, but has a really really low chance of dropping any.
  7. The root of the problem is that a few of the strike missions are way too harsh, that they are even harder than a few of the raids. That is exactly what they were not meant to be like.
  8. First, the wvw main objective isnt about killing enemy zergs, its about warscore.Secondly, an attacking force that cannot defeat the defenders & the defenders cant defeat the attackers, means the defenders win by default (as siege warfare irl).
  9. Actually... thats a fun idea, smth along that line but reversed, could be a cool trait to have (Executionist, damage to downed players is greatly increased). Warclaw & Thieves have a skill that can do that, but theres no trait afaik.
  10. I recall I was trying to target a mesmer telehacker going thru walls and all over the place really quickly... couldnt keep him targeted long enuf to block/add or submit a report, he was suddenly out of range (target lost), then back in range (repeat). I believe he was doing that on purpose to avoid being reported.
  11. Reminds me abit of the "this isnt working how i like it.. lets delete the content" attitude, and that removes diversity and kills games.
  12. There appears to be some trouble either on the transatlantic cable or at a few of Anets servers... its not only PvP struggling, PvE also having constant DCs, logging in issues atm etc. Update: Actually seems 8.8.8.8 (google's DNS) is having issues.
  13. 20 years ago I was leading 70+ man raids into raid zones that took a weekend to clear (Everquest), while my guild typedchatted and drank beer and had a really good time. GW2 Raids is like a kindergarden, and really far below my expectations of what raids should be like in 2020. TBH, raids/strikes is the by far the worst content in GW2. Even vanilla dungeons are better.
  14. Yah, was expecting this was gonna go live sometime during the celebrations.
  15. I was going to provide some kind of awesome addition to this thread... but I dont have enough energy.:-)
  16. Profession combat skills arent meant to be perfectly balanced across all classes, but "the meta skill balance" is more about the skill balance helping to drive interesting combat encounters that have many different variables in play. A perfect balance would be boring, and prolly also lead to alot of fights ending in another boring "draw". While all these nerfs can be negatively summed up as "Everything you do in Tyria.. now means even less than before". That is not a good thing we all agree, but I guess we will have to wait and see how it actually works in practice, before drawing such a conclusion. I just hope we dont end up with a "mass exodus" scenario, because theres always a certain percentage of the playerbase that never returns. I also hope these upcoming changes are done with great care, & with a multitude of devs agreeing with it, & that it (surprisingly) turns out as fun. "Fun" is the keyword here, and if its not more fun, then we prolly are better off with keeping the "un-balance" roughly where it is.
  17. The answer is "Yes". Anet posted an update about it last summer on these forums. (They prolly had that restructuring going on, causing a lack of communication for a while).
  18. This new trend of traits that debuffs -300 attribute points to either vitality or toughness on tanks is ridicolous! Atleast on berserker its avoidable, but costs you another trait to fix the debuff (symptom of running out of good ideas?). Nice to see scrapper is no longer a god tank, but that -300 debuff is like breaking the class completely.
  19. Necro pets arent really made for their DPS, its more about the sustainability they can add when traited with leeching & transfer abilities. In PvE it has a huge sustain, but obviously balanced with a low dps to compensate somewhat (and to limit the afk necro farming problem prolly). When the necro was nerfed a few years ago, it hit a real low point (until buffed again in a later update), but the flesh golem back then was often out DPSing the actual necro player :-)
  20. I have made over tons of different builds for every class since launch, and played all professions as my main, but I simply cannot find a way to do what this guy is doing. After investigating this case more closely, looking at suggestions provided by the community (ty) and checking all the traits & runes options available, I cannot actually find a single legit way to do this (there is no animation, no cast time, its an instant proc reflect, even if u try from behind while he is fighting other ppl). Over the years I have fought him a handful of times, but he seems to be the only thief player I have ever encountered that uses this type of exploit (I am assuming he plays atleast on 2 different accounts, as these 2 thieves playstyle is so oddly uniquely identicle, but completely different from everyone elses playstyle). The next most likely option (and as others have stated for years) is that he is using a custom made hack. Even though he does it in a very subtle way, one has to know what to look for to spot the stuff that isn't legit. [if I manage to identify him again, I will be submitting a report.]
  21. It definately is a "reflect only the incoming control projectiles" ability, while non control projectiles are not reflected at all. I fought this guy several times over several years, and he is impossible to pin down or control in anyway, they always get reflected (its not lotus training/bandit defense/daggerstorm). He used to troll camp & contest keeps for hours, and most of the veteran wvw people in chat say he is known hacker, but i'm still trying to figure out if there actually is a legit way of doing what he does. It could be like the "magnetic aura" from Earth runes i suppose, except the extra feature of only proccing on incoming control projectiles.. and he doesnt have a 60 second CD on his version.
  22. I came across a shady solo roaming DD thief the other day. He could not be controlled via any skill and would instantly reflect the effect / projectile back to the caster every time, regardless if you hit his back or front. It's reflect is even better than the old mesmers "Mirror of Anguish" reflect since only the caster is controlled while the thief is totally unaffected (he could of have stability, but even that alone is difficult to get on a thief, and he wasnt using daggerstorm). He instantly reminded me of a nutorious thief troll that plagued wvw for years, however this wasnt that players account (alt perhaps?). But when I look through how I would go about creating such a build for myself, I cannot seem to find that OP perma anticontrol reflect trait/rune/ability to give my thief. The best type of "anti control" skill I can find on a thief is "Hard to Catch", but that doesnt have reflect. Any ideas? (or is that guy just using a cheat?) With the new buff to thieves, needless to say, he was basically running around killing everyone, evading everything, cleansing everything and reflecting every control skill (regular skills & projectives would still hit though), basically offering no counterplay. It seems he also has an unlimited amount of initiative, so nobody can actually escape from him or chase him down when he needs to run (happens occassionally). It felt almost like he was "absent from the fight he was actually participating in" type of thing. I managed to kill him by planting a well timed GS "Leap of Faith" in his face, crit considerably and killed him instantly (no down state is awesome lol). But he had already killed alot of randoms.
  23. When you meet a person that can sustain dmg and not die straight away, those fights can go on for so long u can end up losing participation instead of gaining anything. Its usually better for your participation to run off and whack the next newbie in da face instead. And those 1vs3 are almost impossible due to not only having more players, but the downstate mechanics ontop of that, its like 9 times more tricky just because of that mech. Competitive fights just isn't rewarding enough unfortunately.
  24. About balancing teams & players: The "newbie / low kdr" players should have pririoty to be balanced out across all teams, so no team has a massive bad player population, because its impossible to balance a bad majority team by putting a few really good players into them (this does not actually balance a team at all with this many players). Teams have to be bulk balanced around the average player level to avoid really good or really bad player populations from converging into major team disrupting balance issues. (I hope what i'm saying are things already been looked at).Dont just balance out the good players, it is equally important that the bad players get spread out around all teams! Good players with lots of playtime (cough), with the current info, it seems they will always be punished for playing wvw if they dont join a wvw alliance (will they get default balanced onto the worst possible team Tyria can create...?).
×
×
  • Create New...