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DaVid Darksoul.4985

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  1. Any chance of getting a way to tell a players range? I have numerous times fought players who dart way out from me at a distance that appears way to far to fear an attack. But then they close that distance no trouble at all, hitting me for a massive amount. If there already is please let me know.
  2. Well Holy Hell, now I feel like a buffoon lol.
  3. Still playing clunky old core Necro constantly thinking, "this fool really sucks but I too slow". They just run away, heal, then bound right to me while I can't heal fast enough. Just a game of attrition while handicapped.
  4. I know that water battles aren't a big thing in WvW,(with many wishing for a map that would change that), but still breathing headgear is an armor that gets used and should be in the WvW sets. I rarely PvE, I am still stuck in CD years after the release. To be able to get almost a complete set thru WvW then have to PvE to finish it makes no sense. Please correct this Anet, not holding my breath tho.
  5. "Backend Code", is that what it is called when reworking Necro?
  6. All Homesteads should be public. Like in the real world you should need to build security systems and constantly check them so that roving gangs or vagrant migrants can't break in and squat or rob you. All decorations should be able to steal or destroy by others. Oh. inB4 complaints migrants mean anyone that travels about with no real home to me. That would be awesome, maybe also make it so Guild Halls can be invaded by other Guilds, this is Guild Wars after all.
  7. Aren't Homesteads kinda worthless anyways? I mean if you want to play house them Sims would be way better.
  8. Dawdler I constantly checked map as soon as outnumbered popped, nothing was contested for over 5 mins. I started riding n from bay south, and posted in chat to check garri since all clear was given at bay and hills. Swimming thru the river I saw swords pop on garri and it flipped by the time I hit inner. How is that nothing new? With all the recent hacking/ exploiting going on it is very easy to think foul play, and the defensive nerfs have greatly reduced the ability to....defend. But I doubt that will prevent people from saying "Everything's fine, this is fine."
  9. thought Mosswood garri was hacked, ,but was just a large zerg using rams. Not used to how fast Keeps can be taken since all the nerfs to defense and buffs to attackers
  10. Anet has gone to great lengths to nerf any type of defense, so asking them to buff defense probably elicits bursts of laughter. Hell I would not be surprised if they have an office pool for when the next gripe about defense is posted.
  11. Long ago we built Taquatl at SE camp and took Hills. We had to use all of the camp supplies and sacrifice the Supervisor, workers, QM, and guards. It was glorious.
  12. Can anyone tell me how long the effect of 50% decrease in movement speed lasts? I am thinking it would be the same as the Fear duration, but seems that would make it a laughable relic. How is it useful that for 1-2 seconds you Fear your opponent and they run away at half speed?
  13. Abandon all hope. Nearly every example given on improvement we once had but was taken from us, and Anet will never return them.
  14. HaHa, at one time Golems were fun. HoD had many awesome camp defense events using Golems to hold while the zergs would clash, with the fun extending thru several battles with the enemy zerg repeat running back. Also having field skirmishes with Golems kicked it. But the Devs must have been frustrated by Golems denying them caps so they got nerf.
  15. The other day we stopped a Dev led zerg from taking bay by draining their supply with trebs and traps, bet soon those get nerfed.
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