So you know its bad when people thinking doing the lich is fun.
I am referring to the two new Legendaries Veltan and Gourdbrinder.
I have no qualms about their appearance, strategy or lore. They are all quite nice.
Maybe Enbiggen them 🙂 .
The main issue really at this point is the health vs reward vs difficultly.
The greatest challenge to these two is sticking around. A mob of players can do probably 5+ laps killing trash in the time it takes to down one of these and get 10x the reward.
More and more people are skipping them, myself included.
I think there needs to be a balance. Simple solution is halve the hit points. Brings it a little more in step, "time wise".
Personally I would prefer lowering the health 60%, but increasing the damage output slightly. Their mechanics are quite manageable if paying attention but presently it doesn't really matter either way.
We just stand there and hack at them for 20minutes presently.
Also you could give them unique rare (not super rare) drop(s) that are not account bound. That makes the time "possibly" worth it. More devalued ToT bags and a yellow wouldnt be enough. I can two of most world bosses in the same time and they are more fun and rewarding.
Anyways personal feedback for next year. Surprised I'm the first to say something. May its on Reddit or I'm alone in my opinion.
My vote is make them a smidge harder lowering hit point pool, rewarding those who pay attention to get it done faster and the community for learning it.