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Lupini.6938

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  1. For all of you too young to remember! Welcome to the 1990's web pages! 😉
  2. I thought this has been fixed, but nope, still doing it.
  3. So you are going to get rid of the 2.25 activation time, right? RIGHT?
  4. Why would you depend on Reddit for official announcements? The forums have always been THE official site for announcements. At least check in on the announcements channel even if you avoid the rest of the forums. Back to the actual problem, it might be worth noting when your people transferred to the new server. It may be that whatever settings there are for one to be able to earn pips after a server transfer* had some effect/conflict with the person being sorted into the correct guild on reset. Providing some details as to the dates/times of transfers prior to the restructuring event would probably give ArenaNet some specifics to check. You may find that people end up sorted correctly after the next reset--assuming that the account limits from transferring to a new server have timed out by then. Just a thought. *"Players who transfer will not earn pips in WvW until two WvW resets have occurred following your transfer (a maximum of just under 14 days, a minimum of just over 7)."
  5. If you did not select a WvW guild prior to the restructuring event, open the WvW panel, the bottom tab for restructuring. You should see a list of current teams. Additionally, any friends that are already assigned to teams (because they chose a WvW guild) will be listed along side that team. With some advance planning, you could all just pick a team after reset. Note, selecting a team locks that in for the current match. However, if none of you select a WvW guild, then you could all pick the same team the next time around.
  6. Nope. I took the "healing stats" dll out of the folder along with ARC just in case. I don't use BLISH, or anything else.
  7. I've had the problem using both. Having ARCdps installed or not didn't seem to make any difference for me. Multiple incidences are still randomly generated.
  8. At least 4 of us in our guild were having this problem last night. Start the game, and it just stops launching. Go into the task manager, and there are multiple "clones" of GW2 in there, using various amounts of resources. Just happened twice in a row to me in addition to last night. Sometimes the launcher will self-start after closing all the versions in the Task Manager, sometimes not. https://imgur.com/a/LnGDp8C
  9. So it wasn't just me. All the other players around me would just disappear and reappear...including my entire squad. Happened about 3 times. "Where'd you all go? Was it something I said?"
  10. I find it more weird that as a previously dedicated research scientist that was able to successfully upload a living person into a golem body, he is now a...detective...? I get that researchers and scientists are all kind of "hunters." However, taking him out of the lab so quickly just seems weird to me. I keep expecting him to say "Nope, too much dirt, bad food, and crappy beds out her in the wild. I'm heading back to the lab."
  11. It is Shadow Abyss. I tried others just to see if it was that dye, but all the darkest barely end up grey. I tried the "shadow" versions of other hues, but they just pull a lot of that hue in and aren't black/grey. The other is White. Anything brighter just makes the grey even more dilute.
  12. First image is in the dye panel. The 2 top channels are for the mount's body, the blue circled channel is the one that I'm trying to get darker. But all of the channels for this are kind of funky. The "gold" ends up kind of green. The brighter white you put on the "furnishings" channel just ends up also blowing out the other colors. Trying a more off white seems to pick up the underlying color in the white, i.e., crushed bone makes it very yellow. The 4th is for the eyes, hence I have it a dark brown. https://imgur.com/EdpjAyw https://imgur.com/FDDFnjO PS: Yes, the eyes aren't right--but us spitz fanatics! *rolls eyes at self* ****** Edited to add: It appears the one fur dye channel is driving both the fur dye channels. Here it is with red in the "first" square, and white in the other 3. Cute mount, but too bad the dye channels are linked. https://imgur.com/ZXaIXq9
  13. Please, please, please ArenaNet. Could you make the upper right dye channel for the samoyed mount be more saturated. It only takes any effect from the darkest of any of the hues. I know, it's a Samoyed, and they are white, but that spitz model would work for Keeshonds, Pomeranians, etc. The husky mount skin does dye darker, but my keeshonds are fluffier! Pleeeeeeeeeeeese? (Seriously though, any dye channel should be able to be very close to whatever dye we put in it. There are plenty of dyes out there to find one that has the saturation we prefer. The warlords armor is the opposite. Finding dyes that can be light enough for what one wants can be problematic.)
  14. Ok, I admit, I was wrong about the wiki dates. @Felix Omni.3829 Calling me a "Truther" is a bit extreme, but thanks for that hyperbole. Truthers are someone that won't admit an error or continue to press their opinion in the face of evidence to the contrary. I do not remember the GW2 wiki being any sort of decent resource. Most of us used player owned/ made content for tips, etc. Perhaps it was there--regrets to those of you that your wiki efforts for GW2 were unsung for some time after launch. This "Truther" will just see themselves out of this conversation.
  15. Now you are just being picky. We, the players, did not have access to the wiki at release. Is that better?
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