Jump to content
  • Sign Up

Angesombre.4630

Members
  • Posts

    589
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Angesombre.4630's Achievements

  1. If you compare it to the mesmer's rifle, it has ranged attack at a range of 1200 and can heal at the same time, it can also put up a little barrier, buffs and has combo zones which the revenant hardly has any more. GS only has one combo and one on vindicator, herald has none on his specialization, renegat only one on elite, shiro has none, like sceptre and shield. So maybe if the scepter had grounding skills, it could also enable combos. Why am I talking about this, because it seems to me that the reason people play mass is also for these combos. So if we had a drinkable attack with a barrier, possibly with a bit of alteration for altered builds, a ground skill with a water zone that could remove alterations and give enemies a malus, for example. And for the last skill, which also gives a barrier that allows you to buff yourself at the same time as launching an attack and possibly a stupor. It would also be nice to be able to buff at the same time without having to attack, as is currently the case. This is just an idea. It's just a thought compared to other weapons.
  2. Herald is good for buffs but bad for dps, Vindicator was bad has been improved despite nerfs at the same time to start losing for several months. If they want to bring these 2 specializations up to renegat level, they might as well say RIP revenant.
  3. Here's what it says on the snow crow site before the patch and for the PvE version: "You might be wondering how these changes affect the playstyle of Renegade builds—well, not much. As far as the preview can tell us, the general damage of the skills stay the same for the Condition Damage variations. They may come out to a total difference of ±300 DPS. The fan-favourite Power variant of Renegade, however, seems to have been all but forgotten about. The changes do not seem to be in its favor and may now be lower in damage output than ever before. If that wasn't enough, Darkrazor's Daring's Defiance Break reduction cuts down on the build's greatest strength."
  4. In any case, even on the snow crow site, the renegat no longer appears since the update.
  5. I just want to show part of the problem, I did not put the problem with the 3 sword that for example in WvW attacks the supply. But at this point I don't have everything in my head, it's just an example. After all, it's been more than 2 years since these problems occurred, so rather than random changes, I'd like to see bug fixes too. Kalla, which has been broken for years, also hasn't been repaired with its supposed lack of access to the path, and yet it's a complete game breaker. As for the water dodge, it can be annoying in certain situations. (WvW or fractal)
  6. I'm not an expert on thieves, but in addition to these 3 dodges, he has mobility, stealth and other dodges, for example with the 3 D/D skill. He also has traits for vigor. Minor Master, Feline Grace, Gain vigor upon successfully evading an attack. "Similar a Relic of Evasion" Hard to Catch Gain endurance when you shadowstep. And on the daredevil he has 1 to 3 traits to regen stamina. And I couldn't see more the wiki screwed up. Without energy cachet and Relic of Evasion.
  7. Up. Probleme renegat avec le sol qui a je sais combien d'années et même avec la refonte ils y sont encore. For the path problem. Peutre que un jour se post servira. Thank you Anet for listening to your community (sarcasm).
  8. As far as I'm concerned, the forced change of "Energy Meld" has already broken vindicator's entire mechanism. They could have made mechanics like "Song of arboreum" before November 28, 2023. Since they changed, it's gotten worse and worse for me. So obviously this is just my opinion, but I'd prefer it the way it was before. As for the other 2 features, they had to be changed for sure. Not to mention the constant nerves that become really heavy. If you've got a person who gives you vigor, you can get away with it, even if I hardly use it anymore. I can't take as much pleasure in it now, even if it's still "good". And the GS I find lacks a bit of impact from its big nerve. I don't even know if "Sermon of the Redeemer" is used much? The thing that annoys me the most about revenant is the 1s buff with certain traits I don't even understand the point of. When I compare a bit with Daredevil, there's really 1 or even 2 traits that have to do with specialization: the first is the baton and the other is physical skills. The others are based on dodging and general thief mechanics.
  9. The Forced Engagement nerf is also not just for Vindicator, but it's an absurdity because other skills do it better and on several targets. The worst is the envouteur grapple with the Into the Void focur because it has a range of 600 with a radius of 600. There's no better grapple for me than that because you don't even need to target.
  10. The biggest problem with renegat is the floor. If I'm not mistaken, we're the only profession with floor markings that we can't put everywhere. No access path works, no wall works, no ledge works. So the real problem, which has always been with the renegat, is also this. When you're in a small area and you can't put the kalla troop down, that's the biggest problem in years, not to mention the nerves. The renegat model has now been modelled on the engineer's shortbow. And with the so-called redesign that I'd hoped would correct this hasn't been done, to mask a nerve once again. Between the Vindicator and renegat nerves, we've been served. And a sceptre as useful as the vindicator was when it came out.
×
×
  • Create New...