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tichai.4351

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  1. ...And again, you miss the point completely. This is a thread about thoughts and ideas from the player base, not a discussion thread for you to disapprove of others thoughts and ideas, Not everyone in this or any other game function on the same level and as such it needs to do more to allow more people to play and more importantly enjoy WvW. Just because you choose to make it into a discussion does not make your opinion any more valid than anyone else's. At the end of the day nothing much will change anyway and many of the suggestions have been raised over and over again since year 1.
  2. You miss the point completely, in the beginning everyone was equal, nothing to do with level whatsoever. Hardcore players have a huge advantage over new players and it puts new players off the game mode all together. Another point is this thread is about posting ideas, whether people like them or not is irrelevant as this is not a discussion thread.
  3. It's not about making the game easier it's about making the game play more balanced. Defend it it if you must but AoE spam is out of control, all mitigation is nullified within seconds and because of cooldowns is virtually ineffective. Siege both defensive and offensive needs to be fit for purpose or remove it completely. Here's an idea, have two versions of WvW, one for melee classes and one for casters and see which one is the more enjoyable. While you are at it, remove thieves and rangers and we are good to go 🙂 Another thing people conveniently forget is in the beginning everyone reached level 2 and jumped straight into WvW and it was a level playing field. For a new player where is the fun? No gear, no masteries and probably a completely wrong build, are these players not entitled to have 'fun' too? The catching up is too daunting for many and yet people refuse to see the problems and try to pretend the game mode is fine as it is despite complaining about dwindling numbers. WvW needs to be fun for everyone not just the hardcore players and I am talking from the pov of a player who has been in WvW since day one. Continue to cater for the hardcore players and the numbers will continue to drop. There is nothing else out there to compete with WvW and I would hate to see it in decline because people continue to stick their heads in the sand and pretend everything is fine. You could be really radical and have a single build for WvW classes then we could see who the good players really are when everyone is equal or reset everything but keep the levels as they are. Radical changes are needed to keep the game fresh, Anet broke new ground with the launch of GW2 they need to do something similar now and reinvent themselves.
  4. The problem is, you ask 100 people what they would like and you will get 100 different answers but I will throw mine in as well. One thing I thought would be a good addition would be barricades for use in a keep or tower as a last line of defence to protect the lord, they would require physical damage to destroy them and be immune to siege weapons. Most of the other issues regarding walls being unfit for purpose, arrow carts being nerfed etc. have been around since year one and after returning following a 3 year break nothing much has changed. To be fair that is not necessarily a bad thing but having arrow carts and ballistae that do virtually no damage makes them redundant. The argument always used to be - If you are dumb enough to stand in front of an arrow cart or ballista you deserve everything you get. AoE damage is out of control, not an issue in smaller group fights but when there is a a big zerg fight it is totally out of control. No idea how you fix it but it makes melee classes almost redundant. In the real world a rifle will fire a far, far greater distance and with far greater accuracy than any arrow however good you are with a bow. In game the range should at least be the same and again, shooting up to the top of walls or down from them should not be an issue. AoE spam on to the top of walls needs to go and always has. A custom arena/battleground for GvG fights so the do not clog up game maps. Again, all these issues have been around forever and with the exception of nerfing siege nothing else seems to have changed so I won't be holding my breath in anticipation🙂
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