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SpartanSmurf.8032

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  1. All professions in the game make use of that kind of mechanic - alternate 'weapon skills' - one way or another, weapon swap on most, attunement switch on elemantalist, kits on the engineer, revenant even allowing a derivate of both. However, for pure leveling, sticking to longbow ought to work well since, again just for leveling, you will want to make sure to have your pet tank and focus on doing damage yourself from a safe distance without constantly avoiding damage. Yes, and I would kindly ask that you do not delude yourself or get your hopes up based on comforting statements offered by the community. Calling someone a 'Bearbow' is a low-tier insult, while not deeply hostile, still with a clear and strong condescending connotation. It is widely considered to be synonymous with largely clueless players with very little understanding of game mechanics and very little interest in learning and improving since, frankly, it was never very good at anything in particular, at least in PVE, and has with both expansions' elite specialisations been pushed even further into that corner as not only is it not good at anything, it is also completely obsolete. However, it is a genuinely good class to learn the ropes, to do things at your own pace, to explore, enjoy yourself. In other words: it is a lonewolf (no pun intended) choice. As far as any kind of organised group content is concerned, I don't believe the lfg tool is even viable for party search while leveling, unless maybe a particular dungeon is part of the daily achievements. If you want to get a shot at these, your best bet might be trying to find a guild to run them with. When talking about any level 80 content, be it fractals or even raids, you will have to look into builds and elite specialisations anyways. I lost control of a lot of the functionality in the left half of my body when a tumor decided to wreck my central nervous system years ago, so I genuinely understand your dilemma. I am working with mousebinds and shameless and unabashed skill clicking. My suggestions for class choice would be as follows: - Try as many as you can, ideally with the class trial of your level 80 booster if you haven't used that yet. The gear you'll be using in that trial makes you hit like a wet noodle but also gives you high sustain. The Silverwastes are a tricky enough playground to see how well you manage to stay alive with your class's toolkit. - The warrior in particular is a very sturdy class choice that I used and loved because of its survivability when getting started in the game. It is an amazing soloclass with lots of group utility, uniting decent damage output and good sustain. Warriors are jacks of all trades, masters of none though, they're the workhorses, not the derby winners usually. - While squishy, the elementalist is a powerhouse in terms of damage and for leveling, you don't even have to worry about the attunement switch mechanic, as usually, you'll stick to fire for damage or air for damage and crowd control. Don't get intimidated by the range of options of which many are second or even third tier gameplay, not necessarily entry level. Lastly, understand that weapon choice on most classes is dictated by the type of damage you intend to cause. The longbow on rangers i.e. is an exclusively powerbased damage weapon, if you intended to cause bleeding or burning damage you'd want to use a shortbow, axe, dagger, torch etc. That, too, might impact which classes work well for you.
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