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djseppe.4987

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  1. I get that it's supposed to be spread out, and that's fine for new content, but it's frustrating for old content you're trying to catch up on. It's like if Netflix made you watch it's old content one week at a time.
  2. It's cool that they're giving out the story over the course of many weeks, but for those people that like to play through, getting an hour of story a week for 5+ months sucks. The alternative is to pay way too much for what's essentially DLC content. I found the bundles in the story, but it's still way overpriced for what you get. Maybe things get better as they go, but the first chapter I unlocked was basically just AFKing, watching story, and over in under an hour. It would be nice if they dropped the price for old, short content for those people that are fine paying for it, but the current prices are a rip off.
  3. That's pretty cool, but am I reading that correctly? One story per week....so it will take me 22 weeks to finish the old Living World stuff?
  4. Recently just got back into the game for the first time since release, and leveled a character up to 80. Finished the story, and decided to unlock Living World....only to realize it's 200 gem FOR EACH chapter. I did the first part of Season 2, Gates of Maguuma, and it consisted of just over an hour of content, mostly dialogue, that I'll never play again. Looking over the other chapters and seasons, and it would cost me almost $60 in gems to unlock the rest of the story. $60 for 22 hour-long story chapters with no replay value....really? I've had no problems with the way the game is monetized until now, but this is some Train Simulator garbage. Can we get these packaged up into a single, respectably priced option?
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