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Dashiva.6149

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Everything posted by Dashiva.6149

  1. I generally avoid the forums for numerous reasons but in light of recent revelations and upcoming changes I felt it important to say my piece. The upcoming design notes and design philosophy will be of critical importance, probably the most critical thing so far in my time with GW2. While I'm most likely not the target of the changes in this patch I will still be affected, but it is the future vision of class design that will ultimately decide if organized group content is something I actively want to participate in. Granted I mostly interact with high end content in a limited fashion. I find the constant group stacking gameplay so-so, but mainly it is the boon addiction this game suffers from that I generally avoid. Reducing class diversity by removing unique gameplay elements in favor of boons to feed this addiction feels bad. Additionally I want to add that one of the reasons I started to play was because there was no holy trinity but more of a hybrid combat with self-sufficiency with minor support and combo interactions. Boons where a bonus, not a rule. Having recently replayed the old dungeon content that doesn't cater to stacking you can really tell this direction has shifted dramatically from modern PvE. Now we have the holy trinity (or quartet) in all but name and it feels... uninspired. Especially if the intent is for all the classes to be simplified and homogenized, removing meaningful class choices. Not counting certain... favored classes. Cheers.
  2. similar issue where I got the ultimate edition. I did not get the 80-boost, shared inventory slot or character slot. I'm also waiting for the gems. I did get the various skins (raptor, cape, weapon, skiff), along with a external character slot that I picked up on checkout.
  3. Can confirm. I can't get credit for the uplands llama which I had found previously. Got credit for the two I hadn't found previously in the past.
  4. In case of doubt, do both! Many people make multiple alts of the same class with different builds rather than keep switching builds/gear on only one character, or if they like you want to have different races to play with.
  5. SAB isn't really my cup of tea so don't care much for it, but I hope they don't add (more) skins or minis or that make ANNOYING SOUNDEFFECTS. That said, I think it being a seasonal event is part of why it is special and popular. I'm not sure it would get so much attention if it would be permanently available.It is also the only seasonal event in a city other than LA and DE. I kinda hope the other cities will get their own festivals at some point, but I doubt it will ever happen.
  6. Haven't updated my setup in 3+ years so could probably use a change, but: Q: HealMousebutton 4 (by the thumb): DodgeE-R-T: Ulitiy 1-2-3Y: Elite skill§: Weapon swapÄ: toggle WalkÖ: sheath weapon Everything else is deafult that I can remember, though I should probably keybind the invidual mounts at some point.
  7. I like them all, but Primordus is my favourite and also in my opinion very dangerous. We have a general location for all the other ED and can keep tabs and contain the movements of their minions, but the only thing we know about Primodus and the Destroyers is that they can come from beneath us, anywhere. I also think it would be a tactical nightmare for the Pact to fight Primordus; it submerges itself in lava, being underground restricts the use of airships tanks and artillery, and as far as we know it doesn't need to corrupt living beings to create more minions (that might have changed with the influx of life/death magic). Also I have a nostalgic fear of Destroyers from GW1, where they were quite lethal. I am curious what Jormag is up to; from all indications it has completely dominated the Far Shiverpeaks, and it and the Icebrood should be seeking new sources of magic for it to feed on fairly soon.
  8. I believe that any race/gender combo is viable if you have the theme or fashion to pull it off.I also find that it helps to have a proper background for the character in mind to help guide some of the aesthetics. My charr female is a necromancer (Reaper) for the Blood Legion that got assigned to be an ambassador, so trying to find a look that fits the theme (military/diplomat) has been an interesting challenge. In addition I think the charr (both male and female) has great casting animations, and feels really good with a more aggresive playstyle of the necro. As for voiceactors I think all of them have their ups and downs, but find most of them good enough for me. I'm not really bothered by anyone except Human male, which is a bit too off for me. Can't really put my finger on it.
  9. I still think the most simple and clean solution is a system similar to how XP converts to Spirit Shards, except instead you get a random amount of a random currency found in the wallet (excluding Gems) for each "new" MF-level beyond 300. Things like recipes, vendors and eaters can come later. This would allows us to keep consuming luck as normal and occasionally get a reward that is immediatly deposited into the wallet, reducing micromanagement. This is probably the most important thing for me; GW2 has way more inventory clutter and management than I am comfortable with at the moment.
  10. The classes I usually recommend for beginners are Warrior, Guardian, Ranger and Necromancer depending on armorclass (heavy/medium/light). Each has a fairly low learningcurve in gameplay, straighforward class-mechanics and have decent healthpools. You won't be able to facetank in the traditional mmo-sense in GW2, but the heavy classes can take some extra hits and the lighter classes has pets/minions to help you out in the openworld as you learn. The Elite Speccs at lvl80 isn't something you should be too worried about as a beginner; focus during leveling on learning the ins and outs of your chosen class and combat in general. Once you hit level 80 you should have sufficent gameplay experience (unless you rush it) to start exploring what the elite speccs adds or changes about the class.
  11. Most important of all, the ability to jump!
  12. (Haven't read the thread.) One thing that would be a big winner for me is if they somehow managed to reintroduce branching storylines again that is preferably focused on either race, order or even profession. HoT featured some unique bits of dialouge when you played as a Sylvari, and PoF had the Domain of the lost showing previous events. The last LS had unique ways to escape the prison depending on your profession.But overall both the HoT and PoF campaign felt pretty generic and linear. It didn't matter if I played as a Norn or Asura, Vigil or Whispers, Warrior or Elementalist. Everyone is the Commander, and that's it. If they made a "race/order/prof matters"-expansion featuring new cultural skins, mounts, maybe even masteries, that would be sweet. Basically make character choices matter again.
  13. If we are not talking dragons, then I wouldn't mind another invasion of Margonites and demons. The world is ending anyway so might as well bring about a second Nightfall.
  14. Lesson 16. Be more afraid of boring the user than challenging them. If I was guaranteed to faceroll everything without effort on my part it would be quite boring, I like a game that is able to punch back at times. The only issue I had with ol' Scruffy was that the healthpool was to large, thus dragging out the fight and repeating the mechanics to boredom (If I got lazy though, I was punished which is correct).
  15. While the DSD is certainly a foreboding problem on the horizon, the dragon I always thought more dangerous is Primordus because he can be anywhere. Also, I have a unhealthy amount of respect for Destroyers after Gw1 were they were quite lethal, and they are certainly no pushovers in Gw2 either.
  16. I thought the difficulty was about right, if above average. My main issue was that the fight was a bit long for my taste (too big healthpool) and I got slightly bored halfway.
  17. I am kinda torn. In past games, having exclusive underwater patches, maps and content has been a bit underwhelming. It feels like one of those things that games do just to be able to check it off. "Underwater content, did that! Off the list!" On the other hand, Arenanet has proven that they can do very interesting things with different biomes. The sandstorms in Dry Top is one of my favourite eviroment-related features and had hoped to see it again in PoF, but alas. I get hopelessly lost whenever I go to HoT maps, but they do capture the feel of a hostile jungle that I really like. Last season of LS we got a huge underground cave with a acidic sea and volcanic vents. And every single zone so far has been beautiful. I would be interested to see what they could do with more aquatic maps.
  18. Who know what the future holds but at the moment I like where Gw2 is going, both for gameplay and narrative. And if they continue with the steady stream of content the game will feel fresh for quite some time. It is also important to me that it makes sense to go from Gw2 to Gw3. From Gw1 we had a narrative timeskip of centuries and we went from a corpg got a mmorpg One day the game will be too old and I hope Gw3 will be there to take the torch because I love this franchise. But today is not that day, and I hope it is a loooong ways away. I think it is way to early to expect it.
  19. Why have I never seen this before!? Recommending Gw2 to my friends through gameplay and features has been easy enough, but trying to sell the story to new players with no previous insight has been a challenge. "Movie"-trailers like these are immensly helpful in that regard. Wouldn't that set some false expectations, though? They get the game, and then discover that they have to go through a "second purchase" to get that cool thing in the trailer. In my experience, people are not a fan of hidden costs like that.Show of the mounts for sure, but make sure that what you see is what you get.
  20. Variation in everything. In HoT we explored a previously unseen area of Tyria, and with PoF we got to see familiar locations and fauna. So basically new, old, new, old, new, old... It will probably happen eventually, but we have a deep sea dragon in the way to contend with first!.
  21. I agree fully. The inclusion of mounts was one of the big selling points for PoF, and I was still blown away when I got to experience each of them for the first time. Rather than being glorified speedboosts they really enhanced the gameplay for me, both in new and old zones. They all handle well for what you want them to do and they contributes to some of Gw2s greatest strengths, namely the joy of exploration and freedom of movement.
  22. The music is fantastic. The visuals in the video shows the enviroment and action briefly, but I wish the video was longer; more gameplay could be showcased and we get to see more of what the game actually is about. Speaking of seeing, I think the inclusion of the random qoutes (and the font used) steals the viewers attention from what is actually shown in the video. Rather than seeing your game, you want them to read text instead. In addition I have to agree with the sentiment that the inclusion of qoutes at all feels uninteresting, and slightly risky. By including them into your media, you are making a promise to potentional new players based on opinions from, to us, unknown sources. And as we all know opinions differs. Flufflynn, one of the individuals in the video, sure seems excited but should I base a potentional purchase around his/her opinion? Can the video alone deliver on the promise that new players will find the game just as great as each of the 8 qoutes included in the video?As a customer I don't want you to show me what other people are saying about your product, I want you to show me the product itself.It shouldn't be the opinions of Amsel Diabolic, Cyrin.1035, MrSedus, Flufflynn, Emma Dobbs, Frostfang.5109, Annaliese Cook and Hevoskuuri.3891 that works to excite new players, it should be Guild Wars 2 itself. Do as you did in the early days before Guild Wars 2 was released, SHOW potentional new players what you are offering. Don't rely on biased qoutes to sell your game.Show your game. Trust your game.
  23. (haven't read the thread) Experience converts to spirit shards, so why not do something similar. For each "level" of magic find, you get some amount of a random, currently available currency (NOT gems). Also give Chefs new recipes that requires luck. /hopesfor500chef
  24. On a related note, I would like for the account wardrobe in the bank to be able to filter skins so I can see what locked skins are obtainable ingame and what are exclusive to (and currently available in) the Gemstore/Black Lion weapons merchants.
  25. Not gonna lie, I really like my Norn.I'm not usually a fan of trenchcoats, but that Swindler Coat looks comfy!
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