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Israel.7056

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  1. A group that "mindlessly spams" their scourge hit will lose every time to a group that patiently times and coordinates their scourge hit properly. Spamming random shade skills off CD does absolutely nothing against an even semi organized group and wasting wells is even worse as they have relatively longer cds. The scourge hit itself is usually very easy to avoid, you can literally walk out of it in most cases and it's very well telegraphed because the shade circles are a range indicator that show you about where the wells are going to be going down. Remember that almost all their hard hitting stuff is 900 range or less. Most of the time avoiding a necro hit amounts to dodging once to the left or the right. That's really all it usually takes. The fact that so many people fail at something that simple is mind boggling to me. As a side note one thing I tend to notice is how many people do not appear to have strafe keys bound as they seemingly only move forwards or backwards which means they're going to have trouble avoiding a scourge hit because they can't quickly dodge left or right.
  2. And yet these guys think there's too much damage in the game.
  3. It's true the aoe cap is a huge crutch and it has made it fairly easy for larger groups to just w key over people they outnumber in relative safety for as long as I can remember.
  4. The problem is very low skill mostly non social players (only pug never play in a guild) complaining about stuff they only have a surface level understanding of because they never get good enough to see the game in a more advanced way. There isn't too much damage, the amount of damage is absolutely fine, very easy to deal with in most cases, most people are just abysmal at using dodges appropriately, movement and positioning in general and using TEAMWORK to mitigate a bomb. There isn't too much CC most people we fight are just really really bad at managing stab and avoiding easily avoidable CCs. Half of the guild groups we fight are legit run by skill clickers who can't even get one stab rotation right let alone two. Stealth is absolutely fine in team play, there's very easy reliable counterplay to it. If you're getting 100-0 by a thief out of stealth your supports are terrible for not ressing you instantly and you were way out of position to get jumped in the middle of nowhere like that. The SECOND someone stealths you should be calling that out to your guards and your engis to let them know you're in trouble. If someone gets a good stealth ambush on you then that's fair play, that's what stealth is for learn map awareness get better at the game.
  5. Alright so bring your fb/scourge/rev only map queue pug blob and we will rick roll you with probably half as many guards and necros as you and we will see what carries and what doesn't.
  6. What if I told you the guild meta was 7/9? Would that blow your mind?
  7. Necros do not need more mobility they need to learn to make friends with people who play support. This is a team based game mode not a solo farming game like bdo. I think if anything the target cap should be increased to 10 on more skills. All these people complaining about damage are playing the game from an extremely disorganized perspective which is to say they're not in a guild. I play with an organized guild I can tell you there's no problem with damage or build diversity for that matter. Bring whatever 3/9 basic bitch pug blob you want we will run you over with a 30 man 7/9 comp any day of the week. You don't understand this game when you play it on rookie mode.
  8. I don't think anet is going to put too much effort into policing this sort of thing. Setting them to private is your best option if it means that much to you.
  9. What does the Engi and Chrono do? You want stealth in a 15man GvG you blast a smoke field, this and vault dmg is the DD's role, you generally are not using a Chrono just to give you a veil. The CC is debatable given how much stab a 15 man with 6FB's has, add another Scourge to strip boons and apply dmg is a better option. I admit Chrono used to be wanted for the boon spam, but Anet nuked that from orbit, now it's pretty much drop the Chrono replace with FB no.2. You want superspeed, that is provided usually on a push via Heralds Chaotic Release. Scrapper has some use abusing the rune of altruism bug with mortar kit and traited purity of purpose. Healing kit, Bypass Coating, Defense Field, e.gun all useful but more useful than FB no. two? Or adding another Scourge? I do not see it as an absolute necessity, even if you are looking at optimal 15man setups. You might take 1 Spellbreaker, you might take 1 DD, you might take 1 healbot Tempest or Scrapper. Outside this the groups are Scourges, FB's, Heralds. In WvW blobs, bring whatever, bring your Spirits Druid or GS Spirit weapons Guardian. It doesnt matter, but when you start trimming down the groups to 15 those slots become valuable and you dont have room for passengers. I'll tell you in private. If people really don't know this stuff I'm not about to be the one to tell them.
  10. Both are rational just operating on completely different presuppositions. Personally I don't think the idea of "time to kill" is particularly meaningful in this game to begin with so the conversation surrounding it is rather vague which has lead us to talking more generally about class balance and radical solutions to that problem as a result.
  11. Says the guy appealing primarily to emotion as the reason not to implement the amulet system in wvw. Forget that it would be much simpler to balance. Forget that it could help to combat many of the effects of stat inflation one of which could be called "time to kill" (even though that term is horribly imprecise in a game with enormously varied scenarios.) Forget all of its potential advantages. Forget the amulet system because people might get a sad over their gear even though they would still have all their skins from their gear.
  12. What guild are you in out of curiosity? Well considering you wouldn't answer my question it's a bit strange asking this especially when there's more fruitful things to ask and say. A better question would be "Which region are you in?" as EU and NA have different styles atm. It would also probably help to clarify our positions. If you're talking strict GvG format then yes Chrono and Engineer have some use there, I won't deny it and I'll agree with that. If you're talking semi organised to pug groups to zone blobs I stand by my 3 classes only however some veils are in the nice to have category so mesmer gets a look in. Additionally I'll take the time to say what I mean by FB, Rev and Scourge is that these classes are the only ones NEEDED. You can bring different classes and be somewhat useful depending on what you're fighting but these 3 are universally always useful and always used no matter which way you cut it and will cover nearly everything you could need except for stealth.I'm talking about closed guild raids on na servers.
  13. That’s the problem with this mentally...Some of you are not thinking about what’s good for the majority, and how they would react to being told by Anet that all their gear is now useless in wvw... Such a change would mean some players wasted hundreds of hours of time grinding to get gear, leveling up crafting, grinding for gold and mats, or gem to gold purchases for mats, spirit shards, laurels, zone currencies, legendary gears... And no, an amulet system, from a mode that was dropped as an esport, wouldn’t be sufficient compensation for their lost time and resources, nor would an amulet system make realm vs realm wvw better. Edit- And go ahead, add up what players could potentially have wasted then tell me how happy they would really be? And exactly how Anet plans to compensate players under your amulet scenario? https://wiki.guildwars2.com/wiki/Ascended_weapon https://wiki.guildwars2.com/wiki/Ascended_armor https://wiki.guildwars2.com/wiki/Ascended_trinket https://wiki.guildwars2.com/wiki/Legendary_Armor https://wiki.guildwars2.com/wiki/Legendary_weapon They'd get over it. I spent all that time on my stuff too and I'm already over it who cares take all of it the amulet system would make the game mode better and that's what matters. Thats quite an assumption. Which part? Yeah some people would get pretty mad. They might even write a rage quit letter on the forums. But in a week or a month or whatever they'd get over it. Personally I'm already over it it's just stuff and we would still have the skins. The amulet system could solve several lingering problems at once and it would almost certainly make the game easier to balance in the future. The amulet system has been needed for a very long time imo.
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