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Eddy.7051

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  1. Likes The name Catalyst sounds cool. I am still waiting to see how the meaning of the name ties into the gameplay and lore of this elite spec. I've always wanted levitating foci weapons, and it seems like we will have this with the jade tech sphere rather than with actual weapons. The sphere reminds me of caster classes in eastern MMOs, like the Sorcerer in Tera. I'm happy to see an elemental dragon animation. Core Elementalist in GW1 and GW2 has always had a few dragon-themed spells (Rodgort spells, Dragon's Tooth, Dragon's Stomp, etc.). It's perfect timing for the End of "D
  2. Likes - The name sounds good. Per definition of the name, I wonder if in-game lore will show how these two legends "cleared someone of blame or suspicion." Maybe it is simply referring to being "justified/vindicated" in killing Shiro, but nobody seemed to blame or criticize these legends for killing Shiro in the first place. - Two legends in one legendary stance is interesting and unique. I hope this feels distinct enough from Kalla summoning her warband members. - Greatsword is a solid choice for a Revenant weapon. Reused greatsword animations are resourceful
  3. Vindicator Likes - The name sounds good. Per definition of the name, I wonder if in-game lore will show how these two legends "cleared someone of blame or suspicion." Maybe it is simply referring to being "justified/vindicated" in killing Shiro, but nobody seemed to blame or criticize these legends for killing Shiro in the first place. - Two legends in one legendary stance is interesting and unique. I hope this feels distinct enough from Kalla summoning her warband members. - Greatsword is a solid choice for a Revenant weapon. Reused greatsword animations are reso
  4. Recommendations: The skiff travel animation seems too twitchy. I would prefer if the skiff had the fluid, sliding movement of the Skimmer and maybe the slower turning movement of the Raptor. Using skills 2 and 3 while fishing does not seem intuitive to me. It is also a bit awkward to go back and forth between holding down those two keys on my MMO mouse (which is better for taps rather than constant holds). I would prefer if casting the fishing line rooted the player, preventing their movement, and then the player used A and D to move the fishing slider. Or the fishing meter could b
  5. Feedback on theme rather than mechanics: "Virtuoso", "Bladesong", "Harmony", "Dissonance", "Requiem", "Bladeturn Refrain" (GW1 Paragon Skill), and "Bloodsong" are all Virtuoso skills or traits that allude to music or singing. The problem is this theme is not executed in the skill animation visuals or sounds. If the Virtuoso must retain its music theme, please update Bladesong animations to reinforce this theme. Sounds: Add whistling sounds when casting Bladesongs as the blades slice through the air and/or add the sound of a musical note when acquiring a Bladesong (acquiring the fir
  6. It appears the Energy Regulator Cog, rewarded from Marionette achievements, cannot be attuned. It is possible this ring also cannot be infused. This is probably shortsightedness on the dev's part but it means this ring is severally weaker than any other ascended ring and would realistically never be used.
  7. Yes. In reality, the rarity doesn't matter to gathering tools. But it is easier for players to understand that if it's purple, then it'll work the same as legendary equipment in the legendary armory. Yes. Just as "automatic" as the legendary armory was. I believe the gem store gathering tools and glyphs should operate identically to how legendary equipment operates. You could ask the same question for why they made legendary armor, weapons, and back items free to transmute. I don't work at Anet, but I imagine they theorize that players are more likely to buy gems
  8. The quality of life improvements brought with the new legendary armory should extend to gem store gathering tools and glyphs. Many players continue to transfer these tools and glyphs to their alts via the bank or shared inventory slots. This update would make gem store tools more tempting to purchase, and players would continue to purchase multiple sets of tools to collect skins and glyphs. Let's get more mileage out of this new armory tech, continue to improve quality of life (for more players this time and not just hardcore/veteran players), and potentially earn more profit. Gem store
  9. Today's GW2 news post included an image of the silhouette of what we can assume to be the upcoming Mesmer elite specialization wielding a new weapon for the Mesmer. The points listed below break down why I believe this weapon is a Shortbow, contrary to popular belief. It's a Spear! The handle of the weapon seems to be the center of a mostly symmetrical weapon. It's a Dagger! The image shows a skill animation for casting 5 projectiles. Whenever skill animations are casted from 1-handed weapons, the caster always gestures with the hand using that 1-handed weapon.
  10. The following post is wishful thinking, rather than speculation, for the Canthan Mesmer elite specialization. Analogy word problem: Stun is to Fear as Daze is to...? What would be the condition equivalent of Daze? The new condition called Silence! If you are thinking that Fear is not the condition equivalent of Stun, I think it is close enough. Fear would fit this analogy better if it caused enemies to /cower rather than run away, which would also have synergy with the recent Torment rework, but that is beside the point. GW1 players: Do you remember a quest in Istan inv
  11. Yes, Necromancer is definitely one the professions with the least mobility. But Scourge has (A) Sand Swell to portal between locations and (B) Trail of Anguish to gain swiftness and punish foes who chase them down. In competitive modes and raids, these skills function to support the mobility of your team. In open world PvE, these skills enhanced the Scourge's ability to kite.
  12. The details listed below illustrate how the Scourge is designed to apply torment, kite and snare enemies to increase enemy movement (improving torment damage), and fear enemies to widen the gap and increase movement (improving torment damage). The recent balance patched reworked torment so that it deals improved damage to enemies that are not moving, and I like this change across all professions for various reasons. But the reworked torment design philosophy should be accompanied with a reworked Scourge design philosophy because Scourge's design philosophy was dependent on Torment's mechanic.
  13. Hello. I am interested in joining. 🙂 I have only killed one raid boss to unlock the mastery, and then I never returned back to raids. I am an experienced player who has played since pre-launch, I have near 39K AP, I complete fractal CMs comfortably, I have multiple sets of ascended gear for all armor weights and weapons, I have multiple pieces of legendary gear and upgrades, and I have all specs unlocked for all professions except Guardian (I only have 8 character slots). I am also happy to run meta builds, speak and listen in discord, and read raid guides in preparation for each b
  14. The control options allow me to bind "Shift" or "Shift + _____" as Map Floor Up or Map Floor Down. But after I save either of these key binds, I am unable to change the map floor with these key binds when I have the map open. "Alt" and "Ctrl" work when they are bound to Map Floor Up or Down, so I am not sure why Shift behaves differently. I use "Shift + Space" for Swim Down, Spectate Camera Down, and Mount Ability 2 - and this key bind works for those controls. I would deeply appreciate being able to use "Shift + Space" for Map Floor Down as well because I like all downward moving controls to
  15. Your idea combined with my speculation of music/art/glamour result in The Duet.
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