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Guzzo.5274

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  1. Indeed, the flow of the weapons skill needs to be enhanced. Way too many skills have long wind ups Every movement skills feels sluggish, only one that is agreable is Bull rush. Landing a Rush is almost impossible as the movement on it is so slow. In a game where every class has a tp, warrior movement needs to be faster to keep up Hundred blades feels awful to use if you don't have quickness. Why not reduce cast time of HB to match the speed it has when you have quickness and not be buffable by quickness no more ?
  2. kitten, never thought of that. That's an amazing idea ! 1 sec blind in PvP max.
  3. Not with trapper rune, no I don't know well about power mesmer, but condi has a huge amount of evade and destroy you with passive condi while you are trying to burn all his evade skills I am clearly not saying that. Hard cc are lacking in this game, blind and soft cc are kings, way too much in my opinion. Nerf soft cc, specially ones that procs passively like blinds, buff hard ccs because they pretty big tells. Soft cc have too much presence in the game and prevent you from playing it. With the resistance and retal change they have an amazing opportunity to give much more resistance across all classes and fix this issue. Blind and weakness spam is not fun and forces you to condi cleanse with a meta with a thousand condis thrown at you every second...
  4. Ranger : Stealth, uncounterable Necro doesn't really need cc, and can survive for ages Guard doens't need to cc indeed, and a blink is much less predictable than a bull's charge or a shield bash Mesmer : Stealth uncounterable Let's summarize : Option to counter a cc : Bull's charge and Shield Bash : Stun, Daze, blinds, interrupt Blink from guards : Dodge Fear from necros : Dodge or blind And only Ranger and mesmer are sidenoders in your list.
  5. Most of these classes don't need to cc to deal damage, contrary to warrior. Warrior has to land a cc because most of his damage comes from 100B that locks you in place.
  6. Yeah I agree on pretty much everything you just said.
  7. - With the change of resistance: Give us a trait that gives us resistance when using a burst skill (Or make that FC gives us stability and resistance) - Increase damage of cc to 50% of the prenerf version (Just enough damage for full counter to destroy mesmers clones plz) -Make signet of rage instant cast Next traits : Discipline is obligatory in all game modes : -Make fast hand as passive to warrior. -Blend in some weaker traits : *Burst mastery and Sundering burst *Unsuspecting foe and Heightened focus (Make it as when you land a cc you get quickness for 2s) -Change 300s traits in defense to be 60s -Sundering mace should increase duration of stun by 20% for all weapons -Dogged march should give us resistance for 3s when affected by daze or immobilize, keep 10s cd - Cleansing ire should remove conditions even if you don't hit a target This is what I have off the top of my head so far. Thanks for reading.
  8. The problem is that the level of understanding isn't the same for warrior and the other professions. You can play 1 hour and understand every skill that you have to dodge against a warrior. The same can't be said with others.
  9. No clearly, you have to have basic level of understanding pvp to win against warrior. But once you do, warrior is rendered completely useless.
  10. How to not get stunlock : -Aegis -Blind -Stunbreak -Stability -Dodge And with all that, if you get stunned by a warrior, you should die, because that means that he massively outplayed you.
  11. Warrior doesn't have much more damage than other class really.
  12. I agree that nerfing trapper rune will nerf dh badly. But the issue with trapper isn't with dh, it's with ranger. Anyway, guardian has several spec that are meta, even if dh is nerfed.
  13. CC is useless if you have to bait 10 interrupts and cleanse 45 blinds before being able to land it...
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