Jump to content
  • Sign Up

Razadune.9260

Members
  • Posts

    58
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Razadune.9260's Achievements

  1. Is he even actually kneeling when you've tried it? I knew what to look for and was ready to kneel to get the achievement done, and missed it because it goes by so fast that he doesn't even finish the kneeling animation. Watching the YouTube video mentioned above, it's quick but Nephus actually kneels; when I tried it, he starts to go down to kneel, but only completed about half of the animation before popping back up and facing the Queen.
  2. They don't give you enough. Firecracker lighting activities give you 2% toward completion. The races give you 3%. The celestial challenge gives you 5%, but takes forever. That's 10 of each type of activity every week, so even if you do each one once a day you still have to grind to finish it. If you don't get to play every day, you probably are going to grind to get just the first tier done, and then you still have another 50% to go yet before you get the weapon chest. It's ridiculous. This is the only festival where I struggle to complete things, the activities aren't diverse enough to want to run them each that amount.
  3. People making up imaginary hordes of AFK people that are causing only Sorrow to fail is ridiculous. The problem is the boss' damage phases are overtuned and do too much to Zojja too fast in some scenarios. Sorrow does a lot more damage to Zojja a lot faster than Demon Knight does, plain and simple. If you don't have a group that's smashing his defiance bar the second it's up, every time it's up, Zojja is going to get plastered. If you don't have people running essences to Zojja whenever they can to keep her topped off, you're probably going to lose. If you get behind at all and don't have everyone focusing on turning in orbs ASAP, you're going to lose. If the positioning of the boss is bad, and Sorrow winds up right on top of Zojja, you're probably going to fail. If you get really unlucky and the boss winds up on top of a Skyscale launcher and makes it so that people are having trouble picking up or turning in orbs, you're going to fail. You don't have any real control over that in a public convergence, it's going to happen sometimes. Things need to go right for Sorrow to be dealt with without a loss, and sometimes you're just going to have bad luck and lose anyway. None of those same issues are likely to end a Demon Knight run because he doesn't do as much damage to Zojja on the relevant phases. If Sorrow isn't overtuned, then Demon Knight is undertuned because there's a pretty big difference in difficulty between the two and it's not because of mechanics.
  4. Yeah. I like the Wizard's Vault. I don't mind the new daily system, either...or, I wouldn't if it had some minor changes to it to make it more player friendly. #1 on the list being that you need to have another option, or a re-roll of a daily objective like "Long Way Around". Preferably both; there should be more than 4 options, and a re-roll should be available that'll give you a random different one if you get objectives you despise. Like today's minidungeon, which is a crapshoot with other people around at the same time. The bugged dailies are frustrating, but a daily like this minidungeon with crowds in it is so much like being trolled it's almost worse.
  5. As a heals/boon support Scrapper, sword isn't terrible for generating finishers, but if you miss the autoattack 3's CD reduction you start missing quickness windows pretty fast. You definitely need as much concentration as you can get. The leap finisher on sword can be supplemented with the blast finisher on shield, and it all works fine if you use the combo fields that can be generated by your gyros or toolbelt skills. The problem is mostly that you start having to use all of those gyros and toolbelt field-generating abilities to keep quickness up instead of being able to use them as needed for their normal purpose; it sort of shoots the versatility and reactivity of Scrapper in the foot in favor of being a quickness bot. If that's the purpose you're after, it can work, although I'm not sure it's really better than hammer, and you're sacrificing a lot to do it. And, even then, a Herald can pump out quickness for a longer duration by just turning on their maintained abilities and autoattacking, and they're also giving out regen, fury, and might at the same time. You have to work your butt off as a Scrapper to do what a Herald can by just pressing a few buttons and then standing there, and you're off your quickness generation if you switch to medkit and have to stay in it to heal for more than five seconds. So, it's possible, it's kind of fun, but nobody is going to bring it anywhere. Everything seems to be judged by raid/strike performance in the community, whether that's what people are playing or not, and it can't compete there.
  6. Or less. I see people running rifts but of the few champions I've taken down each has been with 3 or less people. The green circles with no explanation as to what they are and no way to avoid them one shot killing you seems to have contributed to many people avoiding them and just not doing these fights at all. And I don't blame them. I don't do raids or strikes so the only other place in the game that I can think of that I've run into the mechanic is Drakkar, and most people don't even do the mechanic there. There's going to be a lot of players that have no idea what those green circles are even supposed to mean. Although, I'm not even sure I know what to do, since stacking doesn't exactly work anyway and you just die.
  7. Well, okay. But there's a lot of people that aren't, and for good reason. Virtually requiring LFG, group assignments for boon distribution, explaining mechanics, long preparation phases, and pretty much everything else you mentioned are the antithesis of the rest of the game's open world design. You just do not need to do those things in pretty much any other open world meta event in the game. Dragon's End is designed like a raid instance with a lot of the same requirements, and if that's what they want...fine, I guess. Make it an instanced raid and nobody would even complain; it seems like the only reason it's not one is because it would have fractured the story. But out in the open world, as an open world event, you cannot and will never have total control over who is there or how they participate. You can't kick the five people from the map who are just fishing while you run three people behind the timer on DPS, or the other four just grabbing hero points, but the encounter is designed like everyone on the map is there doing exactly what they're supposed to be doing at the exact time they're supposed to be doing it, and it fails if they aren't. I think there's a lot of people (especially the ones talking about DE's success rate) that don't seem to get that EoD's maps feel completely empty 90%+ of the time because the only people still doing the metas are the ones treating them like instanced group content. Everyone else pretty much gave up on them otherwise months ago. Dragon's End isn't an issue because it's "challenging". It's an issue because it's a raid instance that's just tossed into the open world because they didn't want to isolate the story; and unless you approach it like it is a raid instance, you're almost certainly going to fail it.
  8. Say what you want about the Amish but they've never released any buggy software before.
  9. I've been getting it for a couple of weeks now (minus the BSOD's). I get the popup for the "unrecoverable graphics error" and the game doesn't launch. The worst part of is that the game does actually work just fine... once I finally get it to actually launch. It just takes 3 or 4 of these crashes to finally start, but if it manages to get as far as the character select screen I have no issues at all at that point and I can play without a problem.
  10. I'm not sure what was difficult to understand. Different players like to play different content. The vast majority of the game facilitates that desire, and lets you earn rewards and progress as you want while doing what you want. Making gameplay-specific requirements of your play time isn't something this game normally does, so of course some people are not going to be happy about that. As far as your solution, you go AFK and do the matches just to get it done. How is that a benefit for anyone involved? I guess you get the rewards, but that's pretty terrible for the match you were supposed to be involved in and the other people there that were on your team. That's not good for the game, it just screws over the other people that were in that match with you who were counting on having another teammate... why does that seem like a good solution? And to who? Should people do that in strikes, too, when they want their turtle? I'm sure groups would be thrilled to have that going on. Instead of complaining about other people's opinions, maybe try listening to them instead of just getting angry about how everyone but you is wrong. If the topic makes you that mad, maybe just...don't read it.
  11. I haven't gotten that impression that all. The opposite seems true, really...with the exception of the new EoD zones. If those are what you frequent, there's rarely many people around, to the point that if you're not using the group finder to do zone metas you're probably not going to do them at all. That's something I've never experienced anywhere else in the game, and I generally play at odd hours of the day when there's less people around. It's worth noting that the sales aren't just discounted items, but they tend to feature items that are rarely for sale otherwise. The black lion outfit, weapon, and glider vouchers that did go on sale were a good example, since they're pretty much never available outside of these sale periods. There's usually more to choose from than just a few vouchers, though.
  12. This game has the people playing it that it does because it doesn't restrict you to doing one specific type of content at the expense of everything else. If you want to raid and do that kind of content, you can. If you want to do PvP, you can. If you want to do just casual PvE open-world style content, you can do that. Everyone is on the same level when it comes to gear. Everyone can achieve mastery levels enough to finish off an expansion without being forced to do content that they aren't comfortable with (with the exception of End of Dragons now, since you're forced to do a Strike to get the turtle). The game is what it is because it doesn't force you into being a raider or else like WoW does, or force you into PvP like Black Desert, or force you into dungeons like FFXIV. GW2's biggest strength has always been that it allows you to play how you want to play, and still have a rewarding experience. So, obviously, people are going to be angry when they stop allowing that. It's a stupid decision to force the turtle to be behind a strike, ESPECIALLY a single strike, because you get people who have no interest in doing it and are only there because they're being forced to be intermixed with a crowd of players they don't normally play with directly. It's the same situation with the cloak and this achievement, something that's tied to a celebration of the game; you can avoid doing PvP 100% of the time otherwise, and all of a sudden if you want to finish the 10-year anniversary off some people are forced into content they have no interest in. It doesn't matter how easy it is, or how long it takes. There's separate communities that exist within this game, and part of the problem since EOD's launch is that they've started deciding to force them together at various intervals...something the game has purposely not done in the past. Some people aren't going to care, but acting indignant or surprised that other players might be upset about losing that freedom makes no sense. Of course some people are going to be angry. And, really, they have every right to be. It isn't unreasonable for people to want another option, a choice that exists throughout much of the rest of the game's design. Some people will just do something they don't want to just to complete it. Others, if they're forced to do things they don't enjoy, will just go play something they do enjoy instead. It's not a positive or welcome change either way. The reason I still play this game and enjoy it is that they don't treat people like second class citizens for not engaging in hardcore content like Raids, Strikes, high-end fractals, or PvP. Looking down on players like me is the reason I don't play any of those other games anymore, and I know there's a lot of people out there like that. Part of the anger and sensitivity to design decisions like these is that we're just waiting to get burned again, like we always have in the past by everyone else.
  13. I do think the gear is a bigger deal than a lot of people recognize for newer players. It saves a considerable amount of gold and grinding just to get started. That said, if you're not opposed to buying the gold outright instead of the leveling boost, you can use that money to get gear more exactly tailored to the character and role you want to play once you hit 80 anyway. The boost is 2k gems, but 250 gold is ~1.2k or so right now I think and you'd have full exotic gear that was good for more than just getting started for most specs with plenty to spare afterward. That's usually a better option than using the boost if you're willing to use gems to do any of this, unless you really hate leveling.
  14. I just use bank space to transfer things like ascended gear or gathering tools between characters. Shared slots I reserve for more permanent things, like living world teleport scrolls and my copper/silver fed salvage tools. Not mandatory by any means, but it does save time and helps with muscle memory using them since they're always in the same place no matter which character you're playing. The copper fed salvage tool is worth the gems because it's fairly cheap and it's a big quality of life improvement. I personally think the gathering tools are just as important, but absolutely wait and buy some with glyphs included. Some glyphs are better than others, but any glyph is better than none so I wouldn't buy tools without one included if I was just starting off and didn't already have some to swap in. Good advice here all around from everybody so far. The important thing is just using these different options to tailor your experience to your own play style; for some people they won't matter much, for others it's the difference between a frustrating game session and one where you can focus on what you want instead.
  15. If that's the case, I'd go with warrior here as well since it seems likely you'll enjoy it. Guardian (especially Dragonhunter) can fit the same melee fighter class niche, and has the versatility to play Firebrand or Willbender for different playstyles as well, but with Warrior you very much get what you signed up for regardless of the spec you choose. Over time I hope you get the chance to try more than one class since I think you'll enjoy more than just the warrior itself, but if you've been a warrior fan in other games then I think you'll be happy with it here as well.
×
×
  • Create New...