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xersues.7189

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  1. I just want higher resolution textures. Whether that's AI upscaling or some older textures brought up to the newer ones. Would accept anything that's cheap for them to do.
  2. Yeah it's called install the trial on a new account and don't buy anything. This game doesn't need a classic version, it needs a successor.
  3. I'm talking about over the 10 year cycle of the game. Every single one of these was added post launch. Including the other boosts, unlocks, QoL items I mentioned. Having them rotate or be available in the store all at once is irrelevant - this addon is minor at best, which I believe was your point as well.
  4. Personally I don't care that they added this. Going to present a hot take from ANET perspective and the audience that might care to buy this: ANET likely needs to monetize the game more. There's been more skins, Waypoint unlocks, lounges, and permanent items added to the store than ever. We don't know what is at stake if GW2 doesn't meet revenue goals. This is just convenience at most. If I made a level 80 boosted, and wanted to then spend my gems on unlocking an elite class immediately, I now can. Whether that was gems with gold or swiped - My pay to boost level 80 character with paid max skill points is completely identical to anyone else's level 80 with max skill points. Unfortunately it is a noob trap. It is a bottom of the list priority to get and completely unnecessary to ever buy for sure - but this isn't a slippery slope that already hasn't been passed for years now: Waypoints, Lounges, Permanent usage QoL items, Storage space. If you DON'T like it - DO NOT BUY IT. Only meaningful feedback you can give on monetization is to not take part in it, then companies will go for something else. This one unlock is not the hill to die on.
  5. Still waiting for the daily WV to "complain on the forums about wizard vault activities" 0/1. I'm still mad that we're missing out on SEVEN MYSTIC CLOVERS compared to the old system. WHERE THEY AT ANET. WHY U SO STINGY!? IS THE LEPRECHAUN MILK RUNNING LOW? I actually have no idea how mystic clovers are made, but I do know it takes me < 2 hours to do a weekly and that's fantastic.
  6. Every time I got wrecked in a story instance it was because I wasn't doing the mechanic of the story. Whether its an auto wipe mechanic or trying to fight something you're not supposed to. When I first came back years ago to PoF for the first time I was getting mega wrecked. It was my build. In the Fort Trinity mission - you're just not paying attention to what you need to do and fighting things you don't need to fight. As a reaper, you shouldn't really die - ever. You have two health bars and a ton of health steal. If you didn't go with an overworld PvE build, but went immediately to snow crows, then make sure you check out Masel or Lord Hizen. Both of them have extremely solid/unkillable builds for every class. For reaper it isn't the gear, its the skills and how to use them that matter most. Berserkers gear is fine, but you can go with +vit in marauders instead if you need more health.
  7. Like I said WASN'T a premade. This is a premade - right in the description of the video - I have never failed a premade either. The issue with Sorrow that we've all found out by now is she moves and if she's in the water, NO orbs will stay on the ground. Meaning you're going to lose unless you can get her away from that. Times where she hasn't done that have been a success.
  8. That has not been the case out of 3 public runs with ~20-30 people in the mornings EST. The failure was 100% on the final legendary killing Zojia despite running essences to her. Coincidentally it was Sorrow all 3 times. The other areas were not a problem. I am echoing the same sentiment that another poster above mentioned about that legendary killing her quickly and spreading out the entire raid. Her health went down at an alarming rate and you can't really move that Wyvern around. Can't tell if that's a bug, luck, or something else. I have done this in private mode 5-6 times successfully. Every time it had over 40-50 people and was not an issue. I also call BS on "10 people do convergences" that isn't a premade configuration. It isn't a random small group that showed up.
  9. I like the Convergences in spirit, but I voted No. Not because I find the inherit design of the level itself poor, but the issues around it. As it stands today, this is a private or premade only event, public option is a crapshoot of success. I'm sure they are gathering data now on what to tune, but until then I would just immediately leave if under 40 players in a public instance by the time it starts. I do wonder how much power is missing due to not having the mastery "Essence Attunement" more widespread. 1) Difficulty Scaling: It needs MUCH better scaling at the lower end of 30 players. I've been in several unsuccessful runs because we were at the lower end of 30 people. Mobs simply hit too hard and had too much HP. You can't run essences to Zojia to heal her and DPS on the legendary kyptis. Sorrow being a huge pain in the kitten. 2) Instance Management to getting enough players: This really does need over 30 people to be successful. It is really unfun when you're put into an unsuccessful instance from the start. It leads to leaving almost immediately and wastes time. It has the makings of being a winner IMHO, I enjoy doing it but I don't enjoy hoping for enough people. It makes me just immediately leave and that's not fun for anyone hoping it get more people. Allowing for more forgiving tuning on the lower end will lead to more success and keep the difficulty where it needs to be. No one asking for braindead mode, just improved chance of success.
  10. The new system has INCREASED my enjoyment of the system and I think the OP was just reacting to initially seeing it. There's too many "it feels" and "I haven't done the math" that sounds like a reaction not good feedback. After over a month of this system, here's the feedback I would give instead: Daily/Weekly activities need to continue to be tuned and needs to be completable by everyone even without the expansion packs. It doesn't effect me, but I do appreciate the tuning of unfun or broken activities being fixed/moved around Reward system UI needs an overhaul and better information architecture. It's a grid of a bunch of choices and a carousel. This feels very "MVP" to me and should be reorganized by Category and rarity: Skins, Legendary Materials, Account Unlocks, Character Unlocks, etc. Use the carousel to always show high value items you want to point out in the grid, not the only way to find show cased items. Get rid of that stupid build storage reward. Literally no one uses those. Build storage = Trap , Build Template = Great. I am curious if they will incrementally keep adding Special rewards every patch or if that was a limited incentive. That surprised everyone and I think anyone that has played is more than flush with rewards. It only takes me <15 minutes to do a daily and maybe 2 hours for the weekly over multiple play sessions. Already excited for the next drop in early Nov. At the end of the day ANET has the data to see if the utilization is good, but they do need feedback on the UI and enjoyment. I'm sure they can proxy the success and have hypothesis to what the issues harming utilization and fun are, but they need to hear it from players to make decisions.
  11. There's so much hyperbole in the these threads assuming reality matches theirs. "EoD was a massive disappointment" and what appears to be judging an entire business model of a studio update on the first piece of content, seemingly forgetting the rest of the roadmap. There clearly isn't any data showing "massive disappointment" on any universal level, than one's own expectations. On the contrary, the game is thriving, bringing in revenue, and we keep getting updates. This was an extension of EoD and added as included in the box price. No one was asked for for money for it. We have more optimizations of DX11 for everyone coming soon (included for free), and more content coming after that. Not to mention you can just look up how often content tends to be released from 10 years of history. A studio has to optimize various update types: Framework, Balance, Events/Skins/Art releases (Monetized or not), and Content updates and some of these have direct trade-offs while others do not. It's pretty clear given the amount of time it's taken some of these updates that there are clear expensive tradeoffs to be made to get them out. Otherwise they wouldn't be delayed or released in pieces (WvW, DX11, Chromium framework,etc). There's plenty of threads giving very actionable and reasonable feedback on the currently released content to make it more rewarding and more fun. What I think many of these threads are primarily concerned about is what are the potential content updates, what is in them, and what is it going to eventually cost for new content. They honestly didn't say. How much of this continues just to be part of the previous box price versus when the new cost of content is released isn't known. But objectively, this was a small included content drop that didn't cost anything extra. The rest of the feedback belongs in the other threads. If they provided updates like this and didn't ask for any additional money for them, what's the big deal? Give feedback on the content, but the rest of these speculations on staffing/cost is just nonsense. I don't know if any company can placate the consistent doom/gloom that is not even worth engaging with.
  12. Another fail at 7am EST. Same thing happened. Final step of the clashing, bugs out and doesn't continue.
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